Gartner recognizes Adobe in the Gartner Magic Quadrant for Mobile Application Development Platforms

StrongMocha by Thorsten Meyer on September 29, 2014 Comments Off

Adobe has been positioned by Gartner, Inc. as a Leader in the 2014 “Magic Quadrant for Mobile Application Development Platforms*” research report. The evaluation criteria for completeness of vision included market understanding, marketing strategy, sales strategy, product strategy, business model, vertical and industry strategy, innovation and geographic strategy. Criteria for a vendor’s ability to execute included evaluating the product, overall viability, sales execution and pricing, market responsiveness and record, marketing execution, customer experience and operations.

According to Gartner, “Leaders must represent a strong combination of Ability to Execute and Completeness of Vision. In the MADP sector, this means that Leaders not only are good at cross-platform development, deployment and management across the full life cycle, but also have a good vision of the multichannel enterprise, support for multiple architectures and standards, a solid understanding of IT requirements, and scalable channels and partnerships. Leaders must provide platforms that are easy to purchase, program, deploy and upgrade, and which can connect to a range of back-end and cloud services, from the same vendor as well as third parties.”

Gartner does not endorse any vendor, product or service depicted in its research publications, and does not advise technology users to select only those vendors with the highest ratings or other designation. Gartner research publications consist of the opinions of Gartner’s research organization and should not be construed as statements of fact. Gartner disclaims all warranties, expressed or implied, with respect to this research, including all warranties of merchantability or fitness for a particular purpose.

GoPro Hero4 Unboxing

StrongMocha by Thorsten Meyer on September 29, 2014 Comments Off

Mitch Bergsma was lucky to receive an GoPro 4 and is doing an uboxing for us….

GoPro Introduces HERO4: The Most Powerful GoPro Lineup, Ever

StrongMocha by Thorsten Meyer on September 29, 2014 Comments Off

HERO4 Black – 4K video at 30fps,  2.7K at 50fps and 1080p at 120fps

HERO4 is available in two editions, HERO4 Black at MSRP $499 and HERO4 Silver at MSRP $399.  GoPro’s Emmy® Award-winning imaging technology combines with enhanced ease-of-use and powerful new features such as 4K30, 2.7K50 and 1080p120 video capture (Black) and built-in touch display convenience (Silver), to make it easier than ever for consumers to self capture and share stunning, professional quality content of their favorite experiences.


HERO4 Black delivers 2x the performance of its best-selling predecessor and now captures cinema-quality 4K video at 30 frames per second (fps), 2.7K video at 50fps and 1080p video at a blistering 120fps, virtually eliminating rolling shutter in most scenarios while allowing for time-bending slow motion effects. HERO4 Black also features an entirely redesigned audio system that captures high fidelity sound with 2x the dynamic range of previous models. Additional enhancements include improved image quality, low light performance, highlight moment tagging and an improved user interface that allows for easier discoverability and access to key features and controls. The HERO4 Black is simply the highest performance GoPro yet.


In stores Oct. 5 2014.

mocha Pro 4, new features and S3D support

Adobe After Effects, Adobe Premiere, mocha, mocha-ae by Thorsten Meyer on July 8, 2014 Comments Off

Imagineer Systems Rolls Out mocha Pro 4.0, the Industry’s Next Visual Effects Blockbuster


mocha Pro 4 Feature Highlights At a Glance

  • mocha’s new Stereoscopic 3D workflow adds unique stereo support to planar tracking, rotoscoping, object removal and 3D camera solving. It also adds the capability to work on uncorrected, native stereo 3D footage.
  • Python scripting support allows facilities to further customize their workflows, integrating mocha Pro 4 deeper into the visual effects production pipe.
  • The customizable keyboard shortcutinterface enables mocha Pro 4 users to edit and save customizable keyboard layout or select industry standard keyboard layouts such as Adobe After Effects or Nuke.
  • The improved user interface plus high resolution retina display support greatly enhances the end user experience.
  • New exports and format handling includes support for Adobe Premiere Pro masks, Nuke 7 Tracker export and improved Nuke Roto exports. Version 4 also improves QuickTime and MPEG support.
  • Support for Premiere Pro CC 2014 – Copy and Paste mocha Masks: Premiere Pro editors can now use mocha masks to isolate color correction, blurs and more. mocha’s advanced tracking and roto tools create accurate masks with minimal keyframing. Export multi-layered masks to AE, Premiere and FCP without rendering.

mocha Pro 4’s new Stereoscopic3D workflow lets users quickly analyze differences between right and left camera streams and apply the solved disparity in 2D tracking, 3D camera solving, object remove module and image stabilization. Shain further explains the benefits of the new capability: “In a typical S3D post-production workflow, an early process is to correct the footage – vertical alignment, color and other differences between right and left eyes. With mocha Pro 4’s new stereo workflow, the mocha planar tracking technology has been enhanced for multi-stream image analysis. This automatically detects and keeps track of the difference between both eyes, so tracking and roto tasks can be done on uncorrected footage and disparity offsets are automatically animated. This results in a lot less manual keyframing for both solving tracks and creating articulate roto masks.”

The benefits of mocha Pro 4 also carry over to editors and artists using Adobe’s Creative Cloud tools: Premiere Pro and After Effects. Premiere editors can now paste mocha roto masks directly to their timeline for advanced isolation, blurring and color correction tasks while the new customizable keyboard shortcut interface comes with preset profiles to match After Effects.

Facilities can now deeply integrate mocha Pro 4 into their unique VFX production workflows thanks to newly added support for Python scripting. “With Python scripting, VFX houses can better customize their workflows,” comments Shain. “For example, a facility can use Python scripting to integrate mocha Pro 4 with an asset management system such as Shotgun, Hiero or Generation, seamlessly synchronizing visual effects content and metadata across applications and projects.” Python also allows technical directors to customize and automate mocha Pro tasks, such as sending intensive object removal renders to a background render farm.

VRAYforC4D 1.9 released

Cinema 4D, Cinema 4D vrayforc4d, vray by Thorsten Meyer on June 27, 2014 Comments Off



The feature list of VRAYforC4D 1.9 is as following:

  • Speed export optimisation: a new material and uv instancing system on export,which optimizes export,specially on big scenes extremely. this system keeps the “vrscene”(official V-Ray system all new V-Ray versions use) compatibility, but at the same time the speed optimisations many of you wished for big scenes. Example huge CAD scenes that did take in the VRAYforC4D export like over 2min can export now for local rendering in 15sec.
  • On the fly 2d shader baking: the new VRAYforC4D version can now on render time bake any 2d texture shader setup into a V-Ray standalone compatible V-Ray raw bitmap format. This means all 2d based c4d shaders, similar 3rd party texture shaders, the beloved c4d noise shaders in 2d uv mode, etc, and even setups stacked in c4d layer shader and or c4d filter shader can be on the fly rendered, direct with DR /standalone. this is a unique feature on VRAYforC4D, which no other V-Ray version has so far, it extend the possibiity to use internal shaders to a great extend,while being able to use the newest technologies provided by Chaosgroup and the V-Ray sdk (it also prepares for extended shader support the forthcoming V-Ray RT C4D feature implementation). the shader baking can be chosen global ad or per material,the baking size is adjustable per material,and also the bitmap depth (8,16, and 32bit).
  • Slider speed and preview opimisation in the interface: many of you wished the sliders to be same interactive as in internal shaders and also the previews to be faster.s o we reverse engineered the system Maxon uses to speed up its interface and previews.the vray shaders and vraybitmap uses now intense bitmap chaching and intelligent down sampling for previews. image corrections can be done near real time, even on big hdri files.
  • Image loading speedup of big bitmaps: even many huge hdri images load now very fast into the vray advanced bitmap shader. in our testing even a 140mb hdri loads in short time (same speed as the c4d image loader)
  • [Random]SelectionTag to randomize polygon faces, objects and proxies via the vray multishader: we now brought so called “face ids” to c4d, a concept known in 3dmax. they can be used to randomizeor add variation to floor tiles , walls, panels, leaves etc. In addition you can also randomize whole objects and even proxies and instances in a very easy way. the multishader can be used in various combinations for very powerful variation setups.
  • C4dbitmap to vray raw bitmap on the fly conversion, including psd layer and alpha support: any c4d bitmap can now be converted on render time to become an vraybitmap internally. this keeps full DR and V-Ray scene compatibility. it canb e set global to convert old scenes in one click dr compatible. It is also useful for use of 3rd party library content. in addition to that,you can even select psd layers in the used c4d fashion and theVRAYfor4D bridge will extract the channel and only export the selected element as the same way alphas are supported or animated c4d bitmap sequences.
  • New vraybitmap behavior: if you have a c4d bitmap and want to convert to a vray bitmap, simpel choose the “vray shader” and vray will automatically choose the vraybitmap shader and put the image that was loaded via c4d bitmap into the vray bitmap.this makes conversion a breeze.
  • New layer shader behavior: if you have a vray shader or bitmap loaded and choose the vray layered shader or mix shader(or any similar),the shader that was there before will automatically become a sub shader. this streamlines use a lot and eliminates the need of copy paste shaders around.
  • New V-Ray Distance shader: the high end distance shader that was yet a missing part from the powerful vray shader tools users know from maya or max is no also in c4d available. it enables shading in relation to other elements in the scene, like displacement, shading, masking, and even rendertime bools.
  • New Softbox shader: the V-Ray softbox shader was added. it is a very nice tool to texture arealights and light panels, to make high level professional studio setups. the variation in lighting and shading onthe light surface(in 32bit),brings an extra level of realism for the light and reflection of your models.
  • DR support for grad ramp shader: the grad ramp shader is a gradient and falloff max shader ported to vray which is very powerful. it is now full DR compatible and also has a special mode called “normal” which is in use and control similar to the c4d fresnel shader. in additon to the c4d shader you can out shaders and textures in each knot of the fresnel or gradient(!),which makes it even more pwerful.
  • Change of gradient shader behavior: gardient shader behave now more like we are used in c4d. in addition you can texture the color knots of each gradient,which allows yet unknown control.
  • RGB curves control in each Vray shader: many of you might know the RGB curves that 3d max offers in 3-4 max shaders (like in falloff) from popular tutorials on the web like from Grant Warwck. We recoded that feature into c4d,and we have the RGB curves direct in any of the vray shaders (!).this was a popular demand and that feature is now fully available within C4d. the new RGB curves allow powerful color mapping of bitmap, shaders etc, but also allow you to use in combination with the vray falloff shader to create complex IOR curves, like for high end metals. one can recreate the material falloff curves for the rgb spectrum found on webpages like
  • Other tunings of the vray shader: many of the shaders have been tuned and optimised. in special also the multi shader, gradients and the layered shaders.there is a tool added to update old vray layer shader setups to the newer layered shader format.
  • Customisable Multipass manager presets: you can now save and load as many custom presets in the mp manager as you like, so any of your favorite setupscanbe available at one click.
  • Added support for velocity pass in mp: if you turn on mb and velocity pas, you can render out the mp via the velocity pass instead of baked into the final render, for post processing the mb.
  • Tool to add as many ID channels at once in one click: this woeks with object ids, multimatte or mat ids italos automatically assigns useful id numbers.
  • New Option to include refraction and reflection within ID channels: multimatte or mat id p.e. can now include the reflected or refracted parts of the selected element too.a powerful addition for id masking of the new V-ray core 2.55. (option affect all channel in spec and refraction channels)
  • special mat id version (special user wish): the old type mat idf where one single mat id channel with many colors is created.while not as correct as the real mat id this is very powerful to use in editing in psd for many.while not in the new vray sdk, our developers custom coded that with some tricks, to bring you thit feature back.
  • V-Ray light lister: a light lister tool for vray has been created,it list all lights in a scene and let you adjust ,select and tune in an easy streamlined way. very good for big and complex setups. (only available in c4d v14 or newer)
  • V-Ray camera lister: a tool yet no other V-Ray has. similar to the light lister all cameras with vray tag are listed,y ou can edit direct the most important parts or select the cameras and edit all settings via AM, or also select he camera active for rendering. (only available in c4d v14 or newer)
  • V-Ray domelight and BG environment Preview tool: a long wish was to be able to direct preview the dome light and BG in the c4d editor,this is now possible with the new V-Ray dome light preview tool. it can use c4d bitmaps and vray bitmaps. has custom exposure settings (good for hdris which are often show to bright otherwise) and custom resolution control. one can live rotate it in the editor or via coordinates. (only available in c4d v14 or newer)
  • New greatly cleaned up and more physical specular reflection channels: if things can go easier ,and at the same time more correct, we think this is the best combination. this was the target of the new specular channel redesign. the V-Ray reflection is now in new 5 specular channels, with one simple glossiness slider and texture slot. spec and reflection are now together as it it in reality (can be unlocked if needed). this allows the easy creation a lot more physical brdf materials,while keeping all control. the old obsolete “reflection” channel was finally removed (it will be there for old mats to keep compatibility)
  • Easy global reflection depth control: all reflection depth settings are defaut now at “-1″which means it takes the global override value set in vray options.this allows the easy control via one single slider for the whole scene. like for fast previews or finals canbe overwritten permaterialif set inside the reflectin to another value.
  • support for special c4d tiling shaders like c4d brick shader: shaders like the brick shader will render seamless over the border of the UV,even though the mapping is sampled by vray not c4d.
  • vrscene output translate tab: detailed control like in V-ray maya for custom output of vrscene files
  • many times enhenced export for high polygon proxies: the sometimes in past lon “vray compile” time has been speed up by more than 1000% in the new vray core. ths makes the proxy 2 use even faster, even with very high count of very high polygon instances/proxies. (in some test from 25min to 7sec until render starts). originals of instances and proxies can now also be hidden without any drawbacks.
  • new bump material: the V-ray bump material allows you to add extra bump or normal mapping to brdf and sss2 materials.
  • support of mesh lights in mb: previous it was not possible to include mesh light sin the mb calculations, this has been added.
  • MAXON hair on particle traces supported: you can now use maxon hair with vray on traced particles for cool and ram efficient render effects via vray hair proceduals
  • MAXON grass full color support: c4d grass now can use the color in all object types for most easiest use. it uses vray hair primitives to render fast and ram efficient. the color of the grass (root tip, etc) can al be samples via the vray hair brdf
  • improved support for camera path and LC flythrough modes: camera path of robject animation and LC flythrough(for some specal uses) are working more correct now
  • ambient light with dirt shader improvements: the popular setup of the vray ambient light and dirt shader to generate flicker free gi like setups has been improved. light intensity values are now directly taken, without the need to change the texture input
  • DR support for brute force materials: vray can render selected material in brute force.this allows you to animate certain pars of the scene over an camera animation mode, or use lower gi settings global and render fine elements with highend pathtracing this method works now full as expected also over DR.
  • New ASCii IP list format (user wish): the IPL files for DR pool groups saving can now be edited directly y in txt editor ,to allow on the fly scripting for bigger studios
  • Newest V-Ray core 2.55: we now use the same core as the latest maya service pack from may2014, beside many internal enhancements, this solved sometime visible SSS2 buckets,and pixel offsets in x,y camera offset feature. Chaosgroup also special added utf8 support for us c4d users.
  • Support for c4d content browser textures within .lib files: you can now use textures hidden in .lib files.note that using texture sin .lib files might cost soem extra time to extract them from,lib files( so always more efficient to use bitmaps direct from the disk)
  • Support for sub folders in search paths: nested folder structures are now supported. note that c4d searches textures with only one core, so using many search paths and or nestrd search paths can severely slow down render and interface (!), not only in V-Ray but overall c4d work.
  • added suport for some c4dcomp tag features, as result the unwanted small poly triangle in native MAXON hair render is not visible anymore
  • VRay fur can now use shader and texture input as expected also on DR
  • of course many fixes of reported issues (please note that most but not all had been able to be fixed for this release, see the known issues list and do’s and donts notification for details)

a few things that had not get ready for this release, will be added in a follow up release 1.9.1 short after 1.9.

Adobe Photoshop CC (2014 release)

StrongMocha by Thorsten Meyer on June 27, 2014 Comments Off

New capabilities in Photoshop CC for photographers such as, Blur Gallery motion effects for creating a sense of motion; Focus Mask that makes portrait shots with shallow depth of field stand out; new Content-Aware capabilities; and the recently introduced Perspective Warp for fluidly adjusting the perspective of a specific part of your image without affecting the surrounding area. Designers using Photoshop CC will enjoy enhanced Mercury Graphics Engine performance as well as the ability to link Smart Objects and share them across multiple documents. With improved Layer Comps, users save time by changing the visibility, position, or appearance of one layer and simply syncing to see the change reflected in all other Layers. Photoshop CC also has ability to pinch and zoom images, create smoother strokes, and deliver a more responsive experience on Windows 8 Touch devices, such as Microsoft Surface Pro 3.

Smarter Smart Guides

Forget trying to align multiple shapes or objects at exact distances from one another on canvas. Now you can quickly see the distance in pixels between objects so you can lay out content with precision.

The 2014 release of Photoshop CC introduces many useful enhancements to Smart Guides:

Option (Mac)/Alt (Win) + Drag a Layer: When you drag a layer while keeping the Option (Mac) or Alt (Windows) key pressed, Photoshop displays reference measurement guides showing the distance between the original layer and the duplicate layer. This feature works with both the Move andPath Selection tools.

Distance between the layers: original and duplicate

Path measurements: Photoshop displays measurement guides while you’re working with paths. Measurement guides are also displayed when you select the Path Selection tool and then drag a path within the same layer.

Path measurements

Matched Spacing: When you duplicate or move an object, Photoshop displays measurement guides to visually indicate spacing between other objects that match the spacing between the selected object and its immediate neighbors.

Cmd (Mac)/Ctrl (Win) + Hover Over a Layer: You can view measurement guides while working with layers. With one layer selected, hover over another layer with the Cmd (Mac) or Ctrl (Windows) key pressed. You can use arrow keys in conjunction with this feature to nudge the selected layer.

Measurement guides while working with layers

Distances from the canvas: When you hold down the Cmd (Mac) or Ctrl (Windows) key while hovering outside a shape, Photoshop displays distances from the canvas.

Distances from the canvas

Smart Object improvements

Maintain the links to external files by automatically packaging them in a single directory. You can also convert your existing embedded Smart Objects to linked Smart Objects.

Improved Layer Comps

Save time now that you can change the visibility, position, or appearance of one layer in a Layer Comp and then sync that change to all the others. Plus, easily see the attributes of each Layer Comp, and toggle a Layer Comp within a Smart Object.

Smart Object improvements

Maintain the links to external files by automatically packaging them in a single directory. You can also convert your existing embedded Smart Objects to linked Smart Objects.

Improved Layer Comps

Save time now that you can change the visibility, position, or appearance of one layer in a Layer Comp and then sync that change to all the others. Plus, easily see the attributes of each Layer Comp, and toggle a Layer Comp within a Smart Object.

Blur Gallery motion effects

Use Path Blur to add blur along any path and Spin Blur to create circular or elliptical blurs. The Mercury Graphics Engine makes all Blur Gallery interactions fast and fluid.

Focus Mask

Let Photoshop help you start a mask by automatically selecting the in-focus areas of your image. Focus Mask works great with potraits and other images that have shallow depth of field, and the Mercury Graphics Engine delivers fast performance.

Improvements to Content-Aware technology

New technology in Content-Aware Fill, Move, and Patch smoothly blends areas containing gradients, like skies, so you can create seamless, realistic results like never before.

Desktop fonts from Typekit

Choose the fonts you need from the Typekit library, sync them to your desktop, and get immediate access to them in your Photoshop font menu. Photoshop will even automatically replace missing fonts in your documents.

Font Search

Search for fonts by name, and see instant previews of each font to zero in on the perfect one.

Expanded 3D printing capabilities

Now you can see exactly where and how Photoshop repaired your 3D meshes so it’s easy to refine your designs in third-party 3D modeling apps. Get more accurate renderings of your models prior to printing thanks to WYSIWYG previews. And get support for more 3D printers and service providers.

Adobe Generator enhancements

Simplify the process of naming Generator assets and get greater flexibility in organizing the output from Generator by setting document-wide defaults, and by specifying subfolders for exported assets. Generator also offers new APIs so developers can create even more powerful plug-ins.

Adobe Camera Raw 8 enhancements

Heal images, fix perspective distortions, and create vignettes with greater precision. Plus, access an interactive histogram, before/after previews, and more.

Improved Windows 8.1 stylus support

Get to work quickly and comfortably with your stylus on Windows 8.1 devices, and enjoy smoother brush strokes thanks to higher-frequency sampling.

Expanded Mercury Graphics Engine support

Upsample images up to 15 times faster (depending on file size and video card configuration) now that the Mercury Graphics Engine delivers an OpenCL performance boost. The engine powers new Blur Gallery motion effects and the Focus Mask feature, too.

Experimental features

A new preference setting allows you to test drive and help shape new Photoshop features before they’re officially released.

Intelligent upsampling, even faster

Enlarge a low-res image so it looks great in print, or start with a larger image and blow it up to poster or billboard size. Upsampling preserves detail and sharpness without introducing noise, and now you get even more immediate results thanks to an OpenCL boost from the Mercury Graphics Engine.

Workflow Enhancements

Work faster and smarter thanks to new feature enhancements throughout your workflows. Now you have access to an expanded Color Panel; you can access your most recently used brushes, sync your workspaces, keyboard shortcuts, and menu customizations with Sync Settings; and more.

“Our shift to Creative Cloud has given us a broad canvas on which to innovate like never before,” said David Wadhwani, senior vice president, Digital Media, Adobe. “We’ve taken bold steps with this milestone release, fast-tracking new features to industry-defining tools like Photoshop and InDesign, while introducing mobile apps that turn tablets into indispensable creative tools.”

Google/Android Wear

StrongMocha by Thorsten Meyer on June 26, 2014 Comments Off

Most people check their phones more than 150 times a day. Often, it’s to read a text, look at a notification, or get some other simple piece of information. That’s a lot of time spent unlocking, swiping and entering passwords, when your hands could easily be free handling more important things.


Moto 360 CafeEnter Android Wear, which extends Android, and its ecosystem of apps, to that most familiar spot for a “wearable,” your wrist. You get the information you need, quickly at a glance—just like you’re used to doing with your watch. Just say “Ok Google” to ask questions or to get stuff done. Get alerted when it’s time to leave for dinner. Call a cab to take you there. See the traffic on the way. Text a friend once you’re seated. It’s all right there, on your wrist, easy to see, right when you want it. Today we announced that two Android wearables, the LG G Watch and Samsung Gear Live, are available to order today on Google Play, and the Moto 360 from Motorola will be available in the coming months. Your thumbs will thank you.


It’s one thing to be able to simply check your wrist for what you need when you’re on the go. But what about when you’re in your car? Many of us want to stay connected even while driving. Getting directions, traffic updates, finding just the right music playlist. But using our phones while at the wheel is simply unsafe.


Wear works with phones running Android 4.3 or higher.

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