Newtek released more then 16 hours of free LightWave training
Animation, Rendering, Tutorials, character animation, compositing, dynamics, lighting, lightwave, modelin, particles, video tutorial by Thorsten Meyer on January 22, 2008 Add comments
WilliamVaughan and Chuck (Chuck Baker) did release more then free 16 hours of Free LightWave training . Newtek did post over 16 hours of LightWave training covering
- Modelin
- General Modeling
- Organic Modeling
- Surfacing/Texturing
- Tools
- Mapping
- Surface Editor
- Node Editor
- Animation
- Animation Tools
- General Animation
- Animating Cameras and Lights
- Vehicle Animation
- Character Animation
- Particles
- Dynamics
- Lighting
- Rendering and Compositing
Modeling
Modeling Tools
Introduction to Action Center Control:
Click Here to viewIntroduction to Translate Plus:
Click Here to viewIntroduction to the Interactive Paste Tool:
Click Here to viewIntroduction to Move Plus:
Click Here to viewIntroduction to the Rove Tool:
Click Here to viewIntroduction to the Rotate About Normal Tool:
Click Here to viewIntroduction to the Rotate to Object Tool:
Click Here to viewIntroduction to the Rotate to Ground Tool:
Click Here to viewIntroduction to Segment Scale:
Click Here to view
- Segment Scale introduction and examples
- Location of Tool Color preferences settingIntroduction to Set Map Value:
Click Here to viewBooleans vs Speed Booleans:
Click Here to viewIntroduction to the Create Skin tool:
Click Here to viewIntroduction to the Morph Polygons Tool:
Click Here to viewIntroduction to the Bend Tool:
Click Here to viewIntroduction to Toggle Backdrop On/Off:
Click Here to view
Note: The Toggle Backdrop video also shows how to add this feature to the interface and setup a shortcut key to help save time when using it.Introduction to the Router Tool:
Click Here to viewIntroduction to the Motion Path Extrude Tool:
Click Here to viewIntroduction to the Platonic Solid Tool:
Click Here to viewIntroduction to the Gemstone Tool:
Click Here to viewIntroduction to the Drill Tools: Drill & Solid Drill:
Click Here to viewIntroduction to the Drag and Snap Drag Tools:
Click Here to viewIntroduction to the Center, Center 1D and Center Sel 1D functions :
Click Here to viewIntroduction to the Lathe Tool:
Click Here to viewIntroduction to the Jump Points Command:
Click Here to viewIntroduction to the Rotate 90 to the Right Command:
Click Here to viewIntroduction to the Center View on Cursor Command:
Click Here to viewIntroduction to the Point Center and Find Center Commands:
Click Here to viewIntroduction to the Angle Tool:
Click Here to viewIntroduction to the Measure Tool:
Click Here to viewIntroduction to Sketch Color:
Click Here to viewIntroduction to the Pivot Tool and Center Pivot Command:
Click Here to viewIntroduction to the Bevel Tool:
Click Here to viewIntroduction to the Hide options:
Click Here to viewIntroduction to the Rail Bevel Tool:
Click Here to viewGeneral Modeling
Modeling a Tennis Ball:
Click Here to viewCreating seams in a football model (Multiple tools and techniques covered):
Click Here to viewUsing Endomorphs in the Modeling process:
Click Here to viewModeling a bowl of cereal with a little help from HardFX:*
Click Here to viewHard Surface Modeling
2 Methods for creating a PaperClip:
Click Here to viewCreating a model with threads using subpatches and all quads:
Click Here to viewBe sure to check out JeffrySG’s killer technique here as well:
http://www.newtek.com/forums/showthread.php?t=77441Creating a curved metal weaved mesh:
Click Here to viewModeling a Texas star:
Click Here to viewSolution for creating ‘X’ and ‘T’ pipe joints in SubD :
Click Here to viewCreating Cathedral Ceilings:
Click Here to viewOrganic Modeling
Introduction to Endomorphs, Morph Mixer and Open GL Sliders:*
Click Here to view
The first portion of the video shows how to create endomorphs in a character model. The rest of the video shows how to use endomorphs for character animation in Layout.Using curves to create skelegons with the use of Convert Skelegons:*
Click Here to view
The first portion of the video shows how to create skelegons in Modeler using spline draw; the last portion shows how to convert the skelegons to bones in Layout.Surfacing/Texturing
Tools
Introduction to Color Selection:
Click Here to view
Note: Includes the LightWave Color Picker. Works the same way in Modeler and Layout, although Layout is the only application shown.Mapping
1 Weight Map, 1 Surface = Multi-Surfaces:
Right-Click Here and Save to viewIntroduction to Texture Guide:
Right-Click Here and Save to viewIntroduction to Color Vertex Maps:
Right-Click Here and Save to viewIntroduction to texturing with image maps:
Click Here to viewUsing a Clip map with Shadow Maps:
Click Here to viewUsing Weightmaps and Adaptive Pixel Subdivision to control the level of detail at render time:
Click Here to viewHow to Apply procedural textures with a UV map:
Click Here to view
Shows methods to apply procedurals with a UV Map in both Surface Editor and Node Editor.Surface Editor
Introduction to the Special Buffers options in the Surface Editor:
Click Here to viewIntroduction to the Halftone Shader:
Click Here to viewNode Editor
Creating Texture Displacement and more in the Node Editor:
Click Here to viewMultiple Bumps on one Surface in the Node Editor:
Click Here to viewUsing Multiple Weight Maps on 1 Surface:
Click Here to viewSetting up a Distance to Object Gradient in the Node Editor:
Click Here to viewNode Editor: Creating Stitches with Procedural Textures:
Click Here to viewCreating Spiderman-type suit webbing:
Click Here to viewCreating a Radar Motion Trail:
Click Here to viewCreating a glass surface using the Dielectric Material Node:
Click Here to view
AnimationAnimation Tools
Introduction to Serpent:
Click Here to view
Covers Lazy Points, Inertia, Serpent, Cloth FX, HardLink< MetaLink and more!Introduction to Cyclist:
Click Here to viewIntroduction to the Move Path and Path Tool:
Click Here to viewIntroduction to the Effector custom object:
Click Here to view
Note: Be sure to watch the Effector video “Using Effector to displace a tube”.Introduction to the Textured Motion, Motion Modifier:
Click Here to viewIntroduction to Lead the Follower Motion Modifier:
Click Here to viewIntroduction to Proxy Pick:*
Click Here to viewGeneral Animation
Creating a rope and pulley animation:
Kickn’ it Old School!
Click Here to viewCreating a “Slinky-Style” spring animation:
This one has all kinds of goodies inside.
Click Here to viewTechniques for animating a spiral motion:
Click Here to viewCreating Multiple Pivot Points for one Object:
Click Here to viewSetting up an animation rig for window blinds:
Click Here to viewAnimating carpet rolling and unrolling:
Click Here to viewAnimating a Page turning:
Click Here to viewSetting up an animation of multiple pins driven by a displacement map:
Click Here to view
Now go off and do something like this: http://www.youtube.com/watch?v=V0u0AG_floQUsing Effector to displace a tube:
Right-Click Here and Save to viewAnimating a shaded object converting to a wireframe object:
Click Here to viewRigging and animating an accordion style hinge:
Click Here to viewLocalized morphing of an object based on the distance of another object:
Click Here to view
Be sure to also check out the video “Localized Morphing Used on a Face Rig” under the Character Animation section.Localized morphing of an object based on the distance of another object using Normal Displacement:
Click Here to viewAnimating Cameras and Lights
Creating a hand-held camera motion:
Click Here to viewCreating a light flicker using Noisy Channel:
Click Here to viewAnimating a Muzzle Flash synced to an audio file:
Click Here to viewIntroduction to Sun Spot:*
Click Here to viewVehicle Animation
Animating Tank Treads:
Click Here to view
Note: The treads animate smoothly, though the framerate of the capture software looks otherwise. Give the setup a try and you will see how well it truly works.Animating a train or roller coaster on a curved track:
Click Here to viewRelativity: Dr. Wheel Rotator:
Click Here to viewAnimating an Escalator:
Click Here to view
Character Animation
How to setup a cartoon oval eye for animation:
Right-Click Here and Save to viewLocalized morphing used on a face rig:
Click Here to viewIntroduction to Endomorphs, Morph Mixer and Open GL Sliders:*
Click Here to view
The first portion of the video shows how to create endomorphs in a character model. The rest of the video shows how to use endomorphs for character animation in Layout.Using curves to create skelegons with the use of Convert Skelegons:*
Click Here to view
The first portion of the video shows how to create skelegons in Modeler using spline draw; the last portion shows how to convert the skelegons to bones in Layout.Introduction to Proxy Pick:
Click Here to viewParticles
Animating a bouncing ball using a particle emitter:
Click Here to viewCreating rain splashing on the ground using particle emitters:
Click Here to viewCreating a bottle rocket type animation with particle emitters:
Click Here to viewCreating water flowing through a piping structure:
Click Here to viewDynamics
Using Cloth FX to Tear/Rip Material:
Click Here to viewCreating Foot prints in the ground using Cloth FX:
Click Here to viewWinding a flag around a pole using Soft FX and then the same thing with Cloth FX:
Click Here to viewButtons on a Shirt that uses Cloth FX:
Click Here to viewIntroduction to HardFx and Object Dissolve:
Click Here to viewAnimating a hose that is connected to an object on each end:
Click Here to viewUsing FXLinker to Mimic Modeler’s Point Clone Plus feature in Layout:
Click Here to viewModeling a bowl of cereal with a little help from HardFX:*
Click Here to viewCreating a flag blowing in the wind:
Click Here to viewLighting
How to set up the Spinning Light Trick and an introduction to Luxigons:
Click Here to view
The Spinning Light Trick was first developed by Dave Jerrard if I remember correctly. That guy has created more cool techniques then anyone I know!Enjoy the video!
Introduction to Negative Lights:
Click Here to viewIntroduction to Sun Spot:*
Click Here to viewRendering and Compositing
Introduction to Compositing inside of LightWave:
Click Here to viewIntroduction to Render Buffer View:
Click Here to viewIntroduction to Render Buffer Export:
Click Here to viewManually creating a depth pass:
Click Here to viewIntroduction to the Photoshop PSD Export Image Filter:
Click Here to viewCreating trussing and framework with ease:
Kickn’ it New School!
Click Here to view

Modeling

Character Animation


January 22nd, 2008 at 21 : 09
These are Great Video Tutorials
March 2nd, 2008 at 5 : 38
Oops, I misquoted Hans…sorry.
Btw, I noticed the Sun Spot tut will not load. Perhaps there’s a Newtek ftp dir problem?
March 8th, 2008 at 21 : 10
Thanxs, i really want to learn 3D and this is gonna help a lot
September 3rd, 2008 at 0 : 10
wow ))
its very unconventional point of view.
Good post.
realy gj
thank you
February 10th, 2010 at 19 : 30
Thanks for sharing, i am seeing here different commands also thanks for sharing. Are there any forums that you recommend I join ?