Newtek released more then 16 hours of free LightWave training

Lightwave Shirt WilliamVaughan and Chuck (Chuck Baker) did release more then free 16 hours of Free LightWave training . Newtek did post over 16 hours of LightWave training covering

  • Modelin
    • General Modeling
    • Organic Modeling
  • Surfacing/Texturing
    • Tools
    • Mapping
    • Surface Editor
    • Node Editor
  • Animation
    • Animation Tools
    • General Animation
    • Animating Cameras and Lights
    • Vehicle Animation
    • Character Animation
    • Particles
    • Dynamics
  • Lighting
  • Rendering and Compositing

Lightwave GirlModeling

Modeling Tools

Introduction to Action Center Control:
Click Here to view

Introduction to Translate Plus:
Click Here to view

Introduction to the Interactive Paste Tool:
Click Here to view

Introduction to Move Plus:
Click Here to view

Introduction to the Rove Tool:
Click Here to view

Introduction to the Rotate About Normal Tool:
Click Here to view

Introduction to the Rotate to Object Tool:
Click Here to view

Introduction to the Rotate to Ground Tool:
Click Here to view

Introduction to Segment Scale:
Click Here to view
– Segment Scale introduction and examples
– Location of Tool Color preferences setting

Introduction to Set Map Value:
Click Here to view

Booleans vs Speed Booleans:
Click Here to view

Introduction to the Create Skin tool:
Click Here to view

Introduction to the Morph Polygons Tool:
Click Here to view

Introduction to the Bend Tool:
Click Here to view

Introduction to Toggle Backdrop On/Off:
Click Here to view
Note: The Toggle Backdrop video also shows how to add this feature to the interface and setup a shortcut key to help save time when using it.

Introduction to the Router Tool:
Click Here to view

Introduction to the Motion Path Extrude Tool:
Click Here to view

Introduction to the Platonic Solid Tool:
Click Here to view

Introduction to the Gemstone Tool:
Click Here to view

Introduction to the Drill Tools: Drill & Solid Drill:
Click Here to view

Introduction to the Drag and Snap Drag Tools:
Click Here to view

Introduction to the Center, Center 1D and Center Sel 1D functions :
Click Here to view

Introduction to the Lathe Tool:
Click Here to view

Introduction to the Jump Points Command:
Click Here to view

Introduction to the Rotate 90 to the Right Command:
Click Here to view

Introduction to the Center View on Cursor Command:
Click Here to view

Introduction to the Point Center and Find Center Commands:
Click Here to view

Introduction to the Angle Tool:
Click Here to view

Introduction to the Measure Tool:
Click Here to view

Introduction to Sketch Color:
Click Here to view

Introduction to the Pivot Tool and Center Pivot Command:
Click Here to view

Introduction to the Bevel Tool:
Click Here to view

Introduction to the Hide options:
Click Here to view

Introduction to the Rail Bevel Tool:
Click Here to view

General Modeling

Modeling a Tennis Ball:
Click Here to view

Creating seams in a football model (Multiple tools and techniques covered):
Click Here to view

Using Endomorphs in the Modeling process:
Click Here to view

Modeling a bowl of cereal with a little help from HardFX:*
Click Here to view

Hard Surface Modeling

2 Methods for creating a PaperClip:
Click Here to view

Creating a model with threads using subpatches and all quads:
Click Here to view

Be sure to check out JeffrySG’s killer technique here as well:
http://www.newtek.com/forums/showthread.php?t=77441

Creating a curved metal weaved mesh:
Click Here to view

Modeling a Texas star:
Click Here to view

Solution for creating ‘X’ and ‘T’ pipe joints in SubD :
Click Here to view

Creating Cathedral Ceilings:
Click Here to view

Organic Modeling

Introduction to Endomorphs, Morph Mixer and Open GL Sliders:*
Click Here to view
The first portion of the video shows how to create endomorphs in a character model. The rest of the video shows how to use endomorphs for character animation in Layout.

Using curves to create skelegons with the use of Convert Skelegons:*
Click Here to view
The first portion of the video shows how to create skelegons in Modeler using spline draw; the last portion shows how to convert the skelegons to bones in Layout.

Surfacing/Texturing

Tools

Introduction to Color Selection:
Click Here to view
Note: Includes the LightWave Color Picker. Works the same way in Modeler and Layout, although Layout is the only application shown.

Mapping

1 Weight Map, 1 Surface = Multi-Surfaces:
Right-Click Here and Save to view

Introduction to Texture Guide:
Right-Click Here and Save to view

Introduction to Color Vertex Maps:
Right-Click Here and Save to view

Introduction to texturing with image maps:
Click Here to view

Using a Clip map with Shadow Maps:
Click Here to view

Using Weightmaps and Adaptive Pixel Subdivision to control the level of detail at render time:
Click Here to view

How to Apply procedural textures with a UV map:
Click Here to view
Shows methods to apply procedurals with a UV Map in both Surface Editor and Node Editor.

Surface Editor

Introduction to the Special Buffers options in the Surface Editor:
Click Here to view

Introduction to the Halftone Shader:
Click Here to view

Node Editor

Creating Texture Displacement and more in the Node Editor:
Click Here to view

Multiple Bumps on one Surface in the Node Editor:
Click Here to view

Using Multiple Weight Maps on 1 Surface:
Click Here to view

Setting up a Distance to Object Gradient in the Node Editor:
Click Here to view

Node Editor: Creating Stitches with Procedural Textures:
Click Here to view

Creating Spiderman-type suit webbing:
Click Here to view

Creating a Radar Motion Trail:
Click Here to view

Creating a glass surface using the Dielectric Material Node:
Click Here to view
Animation

Animation Tools

Introduction to Serpent:
Click Here to view
Covers Lazy Points, Inertia, Serpent, Cloth FX, HardLink< MetaLink and more!

Introduction to Cyclist:
Click Here to view

Introduction to the Move Path and Path Tool:
Click Here to view

Introduction to the Effector custom object:
Click Here to view
Note: Be sure to watch the Effector video “Using Effector to displace a tube”.

Introduction to the Textured Motion, Motion Modifier:
Click Here to view

Introduction to Lead the Follower Motion Modifier:
Click Here to view

Introduction to Proxy Pick:*
Click Here to view

General Animation

Creating a rope and pulley animation:
Kickn’ it Old School!
Click Here to view

Creating a “Slinky-Style” spring animation:
This one has all kinds of goodies inside.
Click Here to view

Techniques for animating a spiral motion:
Click Here to view

Creating Multiple Pivot Points for one Object:
Click Here to view

Setting up an animation rig for window blinds:
Click Here to view

Animating carpet rolling and unrolling:
Click Here to view

Animating a Page turning:
Click Here to view

Setting up an animation of multiple pins driven by a displacement map:
Click Here to view
Now go off and do something like this: http://www.youtube.com/watch?v=V0u0AG_floQ

Using Effector to displace a tube:
Right-Click Here and Save to view

Animating a shaded object converting to a wireframe object:
Click Here to view

Rigging and animating an accordion style hinge:
Click Here to view

Localized morphing of an object based on the distance of another object:
Click Here to view
Be sure to also check out the video “Localized Morphing Used on a Face Rig” under the Character Animation section.

Localized morphing of an object based on the distance of another object using Normal Displacement:
Click Here to view

Animating Cameras and Lights

Creating a hand-held camera motion:
Click Here to view

Creating a light flicker using Noisy Channel:
Click Here to view

Animating a Muzzle Flash synced to an audio file:
Click Here to view

Introduction to Sun Spot:*
Click Here to view

Vehicle Animation

Animating Tank Treads:
Click Here to view
Note: The treads animate smoothly, though the framerate of the capture software looks otherwise. Give the setup a try and you will see how well it truly works.

Animating a train or roller coaster on a curved track:
Click Here to view

Relativity: Dr. Wheel Rotator:
Click Here to view

Animating an Escalator:
Click Here to view

Character Animation

How to setup a cartoon oval eye for animation:
Right-Click Here and Save to view

Localized morphing used on a face rig:
Click Here to view

Introduction to Endomorphs, Morph Mixer and Open GL Sliders:*
Click Here to view
The first portion of the video shows how to create endomorphs in a character model. The rest of the video shows how to use endomorphs for character animation in Layout.

Using curves to create skelegons with the use of Convert Skelegons:*
Click Here to view
The first portion of the video shows how to create skelegons in Modeler using spline draw; the last portion shows how to convert the skelegons to bones in Layout.

Introduction to Proxy Pick:
Click Here to view

Particles

Animating a bouncing ball using a particle emitter:
Click Here to view

Creating rain splashing on the ground using particle emitters:
Click Here to view

Creating a bottle rocket type animation with particle emitters:
Click Here to view

Creating water flowing through a piping structure:
Click Here to view

Dynamics

Using Cloth FX to Tear/Rip Material:
Click Here to view

Creating Foot prints in the ground using Cloth FX:
Click Here to view

Winding a flag around a pole using Soft FX and then the same thing with Cloth FX:
Click Here to view

Buttons on a Shirt that uses Cloth FX:
Click Here to view

Introduction to HardFx and Object Dissolve:
Click Here to view

Animating a hose that is connected to an object on each end:
Click Here to view

Using FXLinker to Mimic Modeler’s Point Clone Plus feature in Layout:
Click Here to view

Modeling a bowl of cereal with a little help from HardFX:*
Click Here to view

Creating a flag blowing in the wind:
Click Here to view

Lighting

How to set up the Spinning Light Trick and an introduction to Luxigons:
Click Here to view
The Spinning Light Trick was first developed by Dave Jerrard if I remember correctly. That guy has created more cool techniques then anyone I know!

Enjoy the video!

Introduction to Negative Lights:
Click Here to view

Introduction to Sun Spot:*
Click Here to view

Rendering and Compositing

Introduction to Compositing inside of LightWave:
Click Here to view

Introduction to Render Buffer View:
Click Here to view

Introduction to Render Buffer Export:
Click Here to view

Manually creating a depth pass:
Click Here to view

Introduction to the Photoshop PSD Export Image Filter:
Click Here to view

Creating trussing and framework with ease:
Kickn’ it New School!
Click Here to view

5 Replies to “Newtek released more then 16 hours of free LightWave training”

  1. Oops, I misquoted Hans…sorry.

    Btw, I noticed the Sun Spot tut will not load. Perhaps there’s a Newtek ftp dir problem?

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