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PHOTOGRAPHY, FILM SCORE AND MOTION

Newtek released more then 16 hours of free LightWave training

Tuesday, 22 January 2008 Animation character animation compositing dynamics lighting lightwave modelin particles Rendering Tutorials video tutorial 5

Lightwave Shirt WilliamVaughan and Chuck (Chuck Baker) did release more then free 16 hours of Free LightWave training . Newtek did post over 16 hours of LightWave training covering

  • Modelin
    • General Modeling
    • Organic Modeling
  • Surfacing/Texturing
    • Tools
    • Mapping
    • Surface Editor
    • Node Editor
  • Animation
    • Animation Tools
    • General Animation
    • Animating Cameras and Lights
    • Vehicle Animation
    • Character Animation
    • Particles
    • Dynamics
  • Lighting
  • Rendering and Compositing

Lightwave GirlModeling

Modeling Tools

Introduction to Action Center Control:
Click Here to view

Introduction to Translate Plus:
Click Here to view

Introduction to the Interactive Paste Tool:
Click Here to view

Introduction to Move Plus:
Click Here to view

Introduction to the Rove Tool:
Click Here to view

Introduction to the Rotate About Normal Tool:
Click Here to view

Introduction to the Rotate to Object Tool:
Click Here to view

Introduction to the Rotate to Ground Tool:
Click Here to view

Introduction to Segment Scale:
Click Here to view
– Segment Scale introduction and examples
– Location of Tool Color preferences setting

Introduction to Set Map Value:
Click Here to view

Booleans vs Speed Booleans:
Click Here to view

Introduction to the Create Skin tool:
Click Here to view

Introduction to the Morph Polygons Tool:
Click Here to view

Introduction to the Bend Tool:
Click Here to view

Introduction to Toggle Backdrop On/Off:
Click Here to view
Note: The Toggle Backdrop video also shows how to add this feature to the interface and setup a shortcut key to help save time when using it.

Introduction to the Router Tool:
Click Here to view

Introduction to the Motion Path Extrude Tool:
Click Here to view

Introduction to the Platonic Solid Tool:
Click Here to view

Introduction to the Gemstone Tool:
Click Here to view

Introduction to the Drill Tools: Drill & Solid Drill:
Click Here to view

Introduction to the Drag and Snap Drag Tools:
Click Here to view

Introduction to the Center, Center 1D and Center Sel 1D functions :
Click Here to view

Introduction to the Lathe Tool:
Click Here to view

Introduction to the Jump Points Command:
Click Here to view

Introduction to the Rotate 90 to the Right Command:
Click Here to view

Introduction to the Center View on Cursor Command:
Click Here to view

Introduction to the Point Center and Find Center Commands:
Click Here to view

Introduction to the Angle Tool:
Click Here to view

Introduction to the Measure Tool:
Click Here to view

Introduction to Sketch Color:
Click Here to view

Introduction to the Pivot Tool and Center Pivot Command:
Click Here to view

Introduction to the Bevel Tool:
Click Here to view

Introduction to the Hide options:
Click Here to view

Introduction to the Rail Bevel Tool:
Click Here to view

General Modeling

Modeling a Tennis Ball:
Click Here to view

Creating seams in a football model (Multiple tools and techniques covered):
Click Here to view

Using Endomorphs in the Modeling process:
Click Here to view

Modeling a bowl of cereal with a little help from HardFX:*
Click Here to view

Hard Surface Modeling

2 Methods for creating a PaperClip:
Click Here to view

Creating a model with threads using subpatches and all quads:
Click Here to view

Be sure to check out JeffrySG’s killer technique here as well:
http://www.newtek.com/forums/showthread.php?t=77441

Creating a curved metal weaved mesh:
Click Here to view

Modeling a Texas star:
Click Here to view

Solution for creating ‘X’ and ‘T’ pipe joints in SubD :
Click Here to view

Creating Cathedral Ceilings:
Click Here to view

Organic Modeling

Introduction to Endomorphs, Morph Mixer and Open GL Sliders:*
Click Here to view
The first portion of the video shows how to create endomorphs in a character model. The rest of the video shows how to use endomorphs for character animation in Layout.

Using curves to create skelegons with the use of Convert Skelegons:*
Click Here to view
The first portion of the video shows how to create skelegons in Modeler using spline draw; the last portion shows how to convert the skelegons to bones in Layout.

Surfacing/Texturing

Tools

Introduction to Color Selection:
Click Here to view
Note: Includes the LightWave Color Picker. Works the same way in Modeler and Layout, although Layout is the only application shown.

Mapping

1 Weight Map, 1 Surface = Multi-Surfaces:
Right-Click Here and Save to view

Introduction to Texture Guide:
Right-Click Here and Save to view

Introduction to Color Vertex Maps:
Right-Click Here and Save to view

Introduction to texturing with image maps:
Click Here to view

Using a Clip map with Shadow Maps:
Click Here to view

Using Weightmaps and Adaptive Pixel Subdivision to control the level of detail at render time:
Click Here to view

How to Apply procedural textures with a UV map:
Click Here to view
Shows methods to apply procedurals with a UV Map in both Surface Editor and Node Editor.

Surface Editor

Introduction to the Special Buffers options in the Surface Editor:
Click Here to view

Introduction to the Halftone Shader:
Click Here to view

Node Editor

Creating Texture Displacement and more in the Node Editor:
Click Here to view

Multiple Bumps on one Surface in the Node Editor:
Click Here to view

Using Multiple Weight Maps on 1 Surface:
Click Here to view

Setting up a Distance to Object Gradient in the Node Editor:
Click Here to view

Node Editor: Creating Stitches with Procedural Textures:
Click Here to view

Creating Spiderman-type suit webbing:
Click Here to view

Creating a Radar Motion Trail:
Click Here to view

Creating a glass surface using the Dielectric Material Node:
Click Here to view
Animation

Animation Tools

Introduction to Serpent:
Click Here to view
Covers Lazy Points, Inertia, Serpent, Cloth FX, HardLink< MetaLink and more!

Introduction to Cyclist:
Click Here to view

Introduction to the Move Path and Path Tool:
Click Here to view

Introduction to the Effector custom object:
Click Here to view
Note: Be sure to watch the Effector video “Using Effector to displace a tube”.

Introduction to the Textured Motion, Motion Modifier:
Click Here to view

Introduction to Lead the Follower Motion Modifier:
Click Here to view

Introduction to Proxy Pick:*
Click Here to view

General Animation

Creating a rope and pulley animation:
Kickn’ it Old School!
Click Here to view

Creating a “Slinky-Style” spring animation:
This one has all kinds of goodies inside.
Click Here to view

Techniques for animating a spiral motion:
Click Here to view

Creating Multiple Pivot Points for one Object:
Click Here to view

Setting up an animation rig for window blinds:
Click Here to view

Animating carpet rolling and unrolling:
Click Here to view

Animating a Page turning:
Click Here to view

Setting up an animation of multiple pins driven by a displacement map:
Click Here to view
Now go off and do something like this: http://www.youtube.com/watch?v=V0u0AG_floQ

Using Effector to displace a tube:
Right-Click Here and Save to view

Animating a shaded object converting to a wireframe object:
Click Here to view

Rigging and animating an accordion style hinge:
Click Here to view

Localized morphing of an object based on the distance of another object:
Click Here to view
Be sure to also check out the video “Localized Morphing Used on a Face Rig” under the Character Animation section.

Localized morphing of an object based on the distance of another object using Normal Displacement:
Click Here to view

Animating Cameras and Lights

Creating a hand-held camera motion:
Click Here to view

Creating a light flicker using Noisy Channel:
Click Here to view

Animating a Muzzle Flash synced to an audio file:
Click Here to view

Introduction to Sun Spot:*
Click Here to view

Vehicle Animation

Animating Tank Treads:
Click Here to view
Note: The treads animate smoothly, though the framerate of the capture software looks otherwise. Give the setup a try and you will see how well it truly works.

Animating a train or roller coaster on a curved track:
Click Here to view

Relativity: Dr. Wheel Rotator:
Click Here to view

Animating an Escalator:
Click Here to view

Character Animation

How to setup a cartoon oval eye for animation:
Right-Click Here and Save to view

Localized morphing used on a face rig:
Click Here to view

Introduction to Endomorphs, Morph Mixer and Open GL Sliders:*
Click Here to view
The first portion of the video shows how to create endomorphs in a character model. The rest of the video shows how to use endomorphs for character animation in Layout.

Using curves to create skelegons with the use of Convert Skelegons:*
Click Here to view
The first portion of the video shows how to create skelegons in Modeler using spline draw; the last portion shows how to convert the skelegons to bones in Layout.

Introduction to Proxy Pick:
Click Here to view

Particles

Animating a bouncing ball using a particle emitter:
Click Here to view

Creating rain splashing on the ground using particle emitters:
Click Here to view

Creating a bottle rocket type animation with particle emitters:
Click Here to view

Creating water flowing through a piping structure:
Click Here to view

Dynamics

Using Cloth FX to Tear/Rip Material:
Click Here to view

Creating Foot prints in the ground using Cloth FX:
Click Here to view

Winding a flag around a pole using Soft FX and then the same thing with Cloth FX:
Click Here to view

Buttons on a Shirt that uses Cloth FX:
Click Here to view

Introduction to HardFx and Object Dissolve:
Click Here to view

Animating a hose that is connected to an object on each end:
Click Here to view

Using FXLinker to Mimic Modeler’s Point Clone Plus feature in Layout:
Click Here to view

Modeling a bowl of cereal with a little help from HardFX:*
Click Here to view

Creating a flag blowing in the wind:
Click Here to view

Lighting

How to set up the Spinning Light Trick and an introduction to Luxigons:
Click Here to view
The Spinning Light Trick was first developed by Dave Jerrard if I remember correctly. That guy has created more cool techniques then anyone I know!

Enjoy the video!

Introduction to Negative Lights:
Click Here to view

Introduction to Sun Spot:*
Click Here to view

Rendering and Compositing

Introduction to Compositing inside of LightWave:
Click Here to view

Introduction to Render Buffer View:
Click Here to view

Introduction to Render Buffer Export:
Click Here to view

Manually creating a depth pass:
Click Here to view

Introduction to the Photoshop PSD Export Image Filter:
Click Here to view

Creating trussing and framework with ease:
Kickn’ it New School!
Click Here to view

 

5 Responses

  1. Hans Müller says:

    These are Great Video Tutorials

  2. Bob Fields says:

    Oops, I misquoted Hans…sorry.

    Btw, I noticed the Sun Spot tut will not load. Perhaps there’s a Newtek ftp dir problem?

  3. Bob says:

    Thanxs, i really want to learn 3D and this is gonna help a lot 😀

  4. wow ))
    its very unconventional point of view.
    Good post.
    realy gj

    thank you 😉

  5. King Baba says:

    Thanks for sharing, i am seeing here different commands also thanks for sharing. Are there any forums that you recommend I join ?

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