Trapcode Particular v2 will be available soon and comes with great new features to make your live easier when rendering and using particles in After Effects.
Trapcode Particular v2 comes with interactive previews, bouncing particles, 3D camera integration, particles that emit particles, custom shapes, air resistance, gravity and turbulence controls, depth of field, and more! It’s the best way to generate your own star fields, asteroid belts, or meteor showers. With Particular 2, you no longer need your favorite 3D modeling/animation program to create virtual 3D textures or adjust lighting as text or objects tumble in 3D space. Particular 2 lets you do it all right inside After Effects.
Shaded Particles, Beautifully Lit
All particle types can be shaded from multiple lights in After Effects. Spot, Point and Ambient lights are all supported with natural light falloff available for spot and point lights. This feature is exclusive to Particular and found in no other After Effects particle plug-in.
Shadowlets, Enhanced Depth
Along with shaded particles, you also get particle volume self-shadowing. This feature creates a shadow from light sources to create a much greater sense of depth in a scene. This exclusive feature is found in no other After Effects particle plug-in.
New Particle: Streaklet
This new particle type is perfect for long exposure-style light effects as seen in the Apple iPod and Sprint commercials. This a Particular-exclusive feature found in no other After Effects particle plug-in.
Highest Quality 32-bpc Rendering
Floating point rendering (32 bits per channel) allows super-bright (luminant) particles. When motion blur is enabled, it will render with optically correct, extra bright results.
Particular 2 can load projects made with Particular version 1.5. The new version will create nearly identical results, while giving you access to enhanced features. You can buy now with full confidence that your settings will work in the new version.
Particular v2 Upgrade Details
Many users want to know the status of version 2 and the upgrade details.
- If you purchase the Particular 1.5 product today you will get the upgrade for free. You will be notified with a upgrade code when the Particular 2 ships.
- Users that purchased Particular BEFORE April 7th, 2009, will need to purchase an upgrade to version 2. The upgrade from Particular 1.0 or 1.5 costs $99.
- Red Giant Software is NOT taking pre-orders for Particular 2 at this time.
- Particular 2 is still in beta and we anticipate a July release but it may be later to deliver the speed and quality that users expect. 🙂
Some additional Particular V2 coverage
- fxguidetv #055 Watch High Bandwidth Episode | Watch Low Bandwidth Episode
- Episode 19 of Red Giant TV on how to create your own Star Trek transporter effect with Trapcode Particular
Detailed Overview about all New features Trapcode Particular v2 (patents pending)
Shading from Comp Lights
All particle types can be shaded from comp-lights. Spot, Point and Ambient lights are used. Light Fallo! is supported for spot and point lights. If the particle is not a polygon, only di!use shading is possible (Light Fallo! works so point lights look great).
New particle primitive: Textured Polygon
Non-camera facing particle, full 3D orientation. Supports shading from comp lights – uses all spot, point and ambient lights. Also supports re”ection map.
New particle primitive: Streaklet
Perfect for “long exposure-style light streaks” effects.
Auto orient particles based on motion
Particles can orient themselves to their motion, for example an arrow can point in the direction it moves.
Support for 32 bpc floating-point rendering
Float allows super-bright (luminant) particles – looks great with for example motion blur. Particular v2 has a complete “oat implementation so all colors, even the custom color gradient UI support 32 bpc “oat. A must-have if you use “oat compositing seriously.
Ortho rendering support
For 4-views etc, enables viewing a scene from many directions (front, top, left) at the same time. Very helpful when setting up complex 3D animations.
New Custom Particle Time Sampling mode: Current Frame – Freeze
Takes the frame at current time from the custom particle layer and holds it throughout the particle’s life.
Subframe sample emitter position
Useful when the emitter has to move really fast. Particular 1.5 always used linear interpolation between frames, with Particular 2.0 there is a choice of Linear, 10x Linear, 10x Smooth and Exact.
Allows offsetting and rotating the whole enchilada. No more need to spin the camera around an animation to make it look like it’s rotating.
Particle volume self-shadowing. Available for all particle types. Extremely useful to create more sense of depth in a scene.
Useful for stacking multiple instances of the effect on one layer, also useful for applying particles to footage or other e!ects.
Useful for getting a more natural looking effect where all particles have unique orientation in space.
Random Rotation Speed
Useful for getting more natural rotation, different particles rotate with different speed. Random distribution control to Particle>Random Rotation Speed Enables “ne-tuning of the randomness of rotation speed.#Setting the parameter to 0.5 gives a gaussian distribution, and a value of 1.0 is an even distribution.
Random distribution control to Emitter>Random Velocity
Enables “ne-tuning of the randomness of emission velocity.
Adobe color picker
The Adobe color picker allows for better color selection that the system color picker.
Improved linear motion blur for Custom Particles
The linear motion blur did not really work in v1.5 for Custom Particles. The new linear motion blur is far better looking.
Moved all parameters out of Options into regular sliders
No more need to go into Options to “nd all parameters.
Backward compatible – loads Particular 1.5 projects
Particular 2.0 can load projects made in Particular 1.5 and convert to 2.0 projects. Doing this will display a warning. Note that the new renderer is not pixel-perfect with the old, so it is a good idea to save your new project with a new name, in case you for some reason need to go back to using the
old. Also, never mix Particular 1.5 and 2.0 in a render-farm.
Light Emitter: new default behavior
New default is to not use color from light, added Particle>Set Color “From Light Emitter” option to get the old behavior of using the color from the light.
Light Emitter: new option
New option to use “None” as Particles/sec modifer. Useful when light intensity etc are used for other things (such as actually lighting a scene).
Rotation Speed affected by Air Resistance
Particle rotation speed can now be affected by Air Resistance, not just position. This allows for more natural looking animations as the rotation speed slows down as the particle slows down.