3D Serpentine brings big-time 3D effects to Motion Graphics and Video artists. Creating 3D noodles, also called path extrusions, is no longer difficult nor time consuming. Now you can do them live, right inside of Adobe After Effect. If you know how to make a 3D path in After Effects you can create fanciful 3D noodles with the 3D Serpentine plug-in.
Create cool 3D effects like moving film strips (Examples here) , shooting stars, animated marquee signs, swirling tubes, winding helixes, twisting extruded text, arrow pointers and self-tying ribbons.
Zaxwerks has a demo movie for you: Click Here to watch the 3D Serpentine demo movie
Auto-Orient
Powerful Zaxwerks-only auto-orientation technology insures that the 3D objects look good at all points along the path and don’t suffer from the twists and distortions that most other 3D programs have.
Cross Sections
For instant feedback, basic cross section shapes are included such as stars, rectangles lines and circles; but you can also use AE’s drawing tools to create any cross section you wish, even ones with multiple parts.
End Cap Control
End cap controls give you instant pointed, beveled, rounded or domed ends.
Importing Custom Head and Tail Objects
Head and Tail objects can be imported from Zaxwerks ProAnimator or Invigorator, enabling you to use any 3D object as the beginning or end of the noodle.
Materials and Lighting
Noodles can be colored by an image or movie. They can be rendered in solid, cartoon, wireframe and hidden line styles. Bump and reflection maps can be used to give the objects texture and brilliance. All 3D Serpentine objects respond to the After Effects camera and lighting.
A older Beta video about Zaxwerks 3D Serpentine
According to Zaxwerks 3D Serpentine works in Adobe After Effects on Macintosh ( Host: Adobe After Effects CS3 and CS4, G4/G5 Power Mac or Intel Mac, Mac OS X 10.3.9, 10.4.11, and 10.5.2 and higher & 512 MB RAM ) and Windows ( Host: Adobe After Effects CS3, and CS4,Pentium 4 or better,Windows XP service pack 2 or Windows Vista & 512 MB RAM)
Jerzego Drozde Jr (aka Maltaannona) released his newest plugin. Youveelizer helps you to apply UV mapping with pixel bender, the plugin supports normal maps as well. When you apply Youveelizer to a layer with a UV render pass to apply a texture to a rendered 3d object, or to a Normal render pass to add reflections. All 3d objects should be rendered out from 3d Studio Max, Maxon Cinema 4D or other 3d package capable of rendering UV and Normal render passes.
If you wonder about UV Data and what it is all about read more about UV data here.”UV space is a parametric definition of an object’s mapping used in computer graphics. Its main goal is to provide a means of correlating the geometry of an object with other data generated within the program. This can include not only textures and rendering data, but also parameters of the object itself. For surfaces generated from curves, this would, for instance, be valid for the tension and continuity. Another common use is the placement of one object on another’s surface. “(Lutz Albrecht)
Mathias Möhl shows in his 3 Minutes Video Tutorial how you can use the After Effects script MochaImport. Mathias explains also how Red Giants’s Warp plugin. Red Giants’s Warp plugin helps to compensate the perspective distortion which you may have when the track is changing the perspective.
MochaImport features:
create corner pin
create CC power pin
create AE trackpoints from Mocha track
stabilize footage
move layers according to track
create a precomp in which the footage is stabilized while maintaining the movement in the original composition.
Maltaannon posted an After Effects video tutorial showing you how you can achieve Tilt Shift with After Effects. Maltaannon also developed a Tilt Shift preset. The Tilt Shift preset is an quick and easy way to apply the effect, if you want to apply the effects and other effects on a more regular basis you want to check out Red Giant’s Magic Bullet Looks. We use Magic Bullet Looks to achieve this and other looks on our footage.
Many of you wonder where you could get information about graphics, design, compositing, AF, graphics, Premiere Pro, specific graphic packages or post production topics.
Cineform Tech Blog posted an detailed work flow on how to Rewrap and Convert Infinity J2K-MXF Media with HD Link. HD Link is a separate application included with Neo HD/4K and Prospect HD/4K (Windows). This work flow requires either Prospect HD/4K or Neo HD/4K installed on your PC. If you work with the demo version you have a watermark output.
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