3D Financial Pack from The Pixel Lab

Cinema 4D, CINEMA 4D Release 13 by Thorsten Meyer on January 10, 2012 No Comments »

ThePixelLab FINANCIAL PACK

Joren Kandel from the The Pixel Lab together with his buddy Remco over at remmac3d.blogspot.com created a huge pack with 20 financial themed models (www.thepixellab.net/financial-pack).

The models are made with Cinema 4D R12 (work with  Cinema 4D  R13) and include textures.

3D Financial Pack includes:

  • American dollar bills with 3 different arrangements
  • A money suitcase filled with cash. Easily opened and closed.
  • Euro coins
  • Euro bills
  • Bar code scanner
  • Credit card machine
  • Credit card with easily customized .PSD included
  • Dollar sign shaped vault safe
  • Dollar signs raining down through skyscrapers animation
  • Bank interior environment
  • Bank vault safe
  • Small vault safe
  • Piggy bank in multiple colors
  • Gold bullion bars
  • Checkbook and pen, easy to animate open
  • Pirate chest
  • American coins
  • ATM machines
  • Calculator
  • Cash register
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TurbulenceFD now with GPU support

Cinema 4D, CINEMA 4D Release 13, plugin, StrongMocha by Thorsten Meyer on January 3, 2012 No Comments »

TurbulenceFD (FD = Fluid Dynamics) (TFD) allows you to simulate physical simulations of fire, smoke, dust and other gaseous in CINEMA 4D.

In it’s latest release the Cinema 4D plugin TurbulenceFD is using the GPU to calculate simulation. You can select in the simulation menu the GPU instead of the CPU to render the simulation.

TurbulenceFD

 

With this latest update you get results up to 10 times faster.

TurbulenceFD

You can try the free, unlimited Learning Edition from jawset. The updated plugin is available since a early 2012 and is free for current users of TurbulenceFD

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CINEMA 4D Release 13 – Expected in September 2011

BodyPaint 3D, BodyPaint 3D Release 13, Cinema 4D, CINEMA 4D Release 13, Cinema 4D vrayforc4d by Thorsten Meyer on August 1, 2011 No Comments »

CINEMA 4D Release 13 and BodyPaint 3D Release 13 are scheduled to ship in September through MAXON and its authorized dealers.

 

“CINEMA 4D R13 is supercharged with numerous productivity enhancements that cater to the multi-collaboration challenges our customers face every day,” Harald Egel states. “Artists interested in expanding their capabilities will love the new character tools. And, of course, the physical renderer with stereoscopic functionality is incredibly important as the new way to deliver immersive entertainment.”

Cinema 4D R13 Studio Version

MAXON announced CINEMA 4D Release 13, the next generation of its industry- leading 3D motion graphics, visual effects, painting, and rendering software application. With all new character tools, integrated stereographic capabilities, stream-lined multi-artist collaboration and physical rendering, CINEMA 4D Release 13 builds on the company’s 25-year legacy of enabling digital content creators around the world to produce highly engaging content quickly and easily for a variety of industries.

As MAXON commemorates its 25-year anniversary and its most successful year to date in 2010, Harald Egel, MAXON founder and CEO, observes that today’s work environments are marked increasingly by designers creating content in remote locations, working on various platforms and production pipelines, as well as producing more 3D stereoscopic material.

Key Highlights of CINEMA 4D Release 13:
MAXON offers four versions of CINEMA 4D, each catering to the needs of 3D artists in different industries. NOTE: The features listed below may not be included in every configuration.

New and Enhanced Rendering Engine
Digital artists are constantly striving to improve the quality of their images. This new version gives CINEMA 4D users a bundle of new tools to aid in achieving the realism they crave.

  • Physically-Accurate Rendering: Creating photorealistic images is easier than ever with the new physical render engine. Based on real camera properties, this additional render engine accurately calculates 3D motion blur, depth of field and lens distortion based on the focal length, aperture and shutter speed of the camera.
  • Efficient Subsurface Scattering: Now users can efficiently create translucent materials such as milk, skin and wax with a new subsurface scattering shader included with both the new Physical Render and CINEMA 4D’s standard render engines.
  • Shared Image Sampler: Saves tons of render time by combining sampling for multiple effects such as motion blur, depth of field, area shadows, ambient occlusion and blurry reflections. Sample options allow users to specify a fixed number of samples, apply an adaptive number of samples based on the geometry and shading complexity, or progressively render each frame within a given number of passes or amount of time.
  • New Anti-Aliasing Filters: Users can now achieve higher quality anti-aliasing using the Mitchell and Gauss algorithms.
Stereoscopic 3D Workflow
Stereoscopic capabilities are supported throughout R13 to provide a dependable solution and fluid workflow for generating high-quality 3D content across a wide variety of media:
Cinema4D R13 Stereo
  • Stereoscopic Camera Conversion: Gives users control to easily convert any camera to a Parallel, On Axis, Off-Axis or Radial Stereoscopic camera.
  • Stereo Image Workflow and Preview: Stereo images can be previewed directly in the 3D editor using Anaglyph, Interlaced, Shutter or Side-by-Side methods.
  • Stereo Rendering Options: Allows customers to easily render the merged stereoscopic image or separate images for each individual camera to create a true 3D experience.
  • Picture Viewer Support: Review animated stereo renders, adjust parallax and export renderings as merged or individual stereoscopic files.
More Accessible Character Tools
The new suite of character animation features simplify the process of building a rig, eliminating technical hurdles and allowing artists to quickly animate characters of all types:
Cinema 4D R13  Accessible Character Tools
  • New Character Object: Includes an auto rigger, which simplifies the process of building a rig and applying it to a character. Technical directors are able to set up flexible rig templates that any user can easily apply to their characters.
  • New CMotion System: Allows users to create their own or apply preset parametric walk cycles based on cyclic motion. Make characters walk along a spline and over terrain, or even manually place footsteps. Can be integrated with the character object or applied to anything in a scene.
  • New Muscle System: CINEMA 4D R13 now allows users to create custom-shaped muscles and anchor them to multiple joints within a rig. Includes deformer for skin stretching and sliding.
  • New Collision Deformer: Deforms surfaces based on collisions enabling characters to intuitively interact with the environment around them.

Numerous Workflow, Modeling and Animation Improvements
CINEMA 4D is renowned for outstanding ease of use. With an enhanced navigation system and a number of interface improvements in R13, users can perform common application tasks more efficiently:

  • Revamped Navigation System: New cursor-based navigation automatically sets the point of interest for rotation and dolly movements based on where the user clicks to begin navigation. This also ensures the speed of camera navigation is smooth and consistent, regardless of the distance to the point of interest – making it easy to pivot around any portion of a model or scene.
  • Sticky Keys: Allows users to activate a tool only while its shortcut is pressed and immediately return to the previous tool.
  • New Spline Data User Interface: Attributes utilizing spline data can now be edited much more precisely with additional spline types and the ability to view splines in a larger, separate window.
  • Location Indicator: Provides artists with a new indicator that hints at the location of selected objects outside the current view.
  • Surface Manipulation: Offers flexible options with a new Infinite Axis mode that lets users start manipulation from any point and easily snap surfaces to other objects in the scene. The rotation axis can now optionally display gimbal rotation, making it easy to visualize situations in which gimbal lock will occur, and can also transform multiple objects in a selection individually rather than as a group.
  • Animation Enhancements: Based on user feedback, a lot of tweaks were made to the animation system to improve efficiency, including clamping, better curve handling, markers, etc.
Workflow, Modeling and Animation Improvements
Operational Efficiency

  • Superior XRef Object: Improves artist efficiency with fully embedded XRef (External Reference) commands in R13 so referenced objects can be textured, animated, and included in expressions or simulations within the master file, greatly enhancing work in a collaborative environment.
  • Improved C.O.F.F.E.E. and Python Scripting Language Integration: Equips customers with improved integration of the powerful C.O.F.F.E.E. and Python scripting managers, giving programmers and developers a customizable solution for a wide range of software development tasks that can be utilized in any pipeline. Python plugins and scripts now appear alongside those created in CINEMA 4D’s C++ and C.O.F.F.E.E. APIs.
  • File Format Support: Allows artists to access a range of popular file formats for greater workflow flexibility. Multi-Pass files can now be stored in multiple channels within a single OpenEXR file. The popular FBX and COLLADA file formats have been updated facilitating easier asset exchange and interoperability.
  • After Effects Exchange: Gives customers using R13 unparalleled integration with After Effects with the introduction of stage object support, timeline marker exports and support for 29.97fps.
Miscellaneous Productivity Boosting Features
CINEMA 4D R13 also includes many new productivity-boosting features, including a host of new and improved shaders and more.

System Requirements
Recommended system requirements include Windows XP, Vista or 7 running on Intel or AMD CPU with SSE2-Support; Mac OS X 10.5.8 or higher running on an Intel-based Mac and 1024 MB RAM, DVD ROM drive. Up to 256 threads now supported. Standard DVD installation can take up to 2.5 GB of disk space.
Cinema4D R13 Studio
Availability and Upgrade Path
CINEMA 4D Release 13 and BodyPaint 3D Release 13 are scheduled to ship in September through MAXON and its authorized dealers. Customers with an active MAXON Service Agreement (MSA) valid through September 2nd will automatically receive the upgrade. Current customers who do not have an active MSA can purchase an MSA before the end of August and be eligible for a free upgrade. New customers who purchase from now until August 31st will automatically receive a one-year MSA with their purchase.

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V-Ray VFX, Automotive & Architectural Reel 2010

Cinema 4D, Cinema 4D vrayforc4d, StrongMocha, vray by Thorsten Meyer on October 18, 2010 No Comments »

Chaos Group is a global leader in creating rendering solutions for the Architectural, VFX and Film, Media and Entertainment, and the Automotive and Product Design industries. Through a worldwide network of more than 120 distributors and resellers the company delivers the market leading V-Ray rendering engine and continues to build upon its success by continuously surprising the 3D community with new, innovative and trendsetting rendering technologies.

Chaos Group was founded in 1997 with the establishment of a production studio for 3D design and animation services.
The company quickly recognized the related software development opportunity and oriented resources towards the provision of rendering solutions for production studios. The first product release began in 1998 with Phoenix, launched at the end of 1999. After beginning the creation of the renowned V-Ray rendering engine in early 2000, and upon its release in March 2002, the company dedicated its efforts to the rendering niche and pursued the development and global distribution of its rendering solutions for the 3D visualization industry.

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CityEngine 2010.2 Available Now

3ds Max, Cinema 4D, Cinema 4D vrayforc4d, CityEngine, maya, mental ray, Softimage XSI, StrongMocha, XSI by Thorsten Meyer on October 14, 2010 No Comments »

Procedural did update CityEngine 2010 to it’s latest release 2010.2, the latest version of its city creation software based on unique procedural techniques. CityEngine 201 can be used in 3D city modeling in urban planning, architecture,simulation, game development, and film production. The software is used by companies such as Pixar, Dreamworks, Foster+Partners, Zaha Hadid, Rockstar North, Blizzard, Microsoft, IBM, MIT, Harvard, Stanford and by us here at StrongMocha.

Procedural also introduced CityEngine STUDIO. The new version is suited for small studios in architecture and entertainment which want to realize the full potential of CityEngine or do not qualify for the low-priced CityEngine INDIE.

CityEngine Night City Template

Highlights of CityEngine 2010.2 are interactive editing of dynamic city layouts, node-based rule authoring, and a sketching tool for facades. In addition to that, CityEngine 2010.2 includes advanced block subdivision, modeling of curved streets, new rule operations for instancing and asset search, native Collada® support for assets, export instances with the new FBX® 2011.3, and many more.

Key Highlights of CityEngine 2010.2:

  • Improved GUI for the Node-based Rule Editor (Visual CGA)
  • City Wizard with new night city template (see picture above)
  • Facade Wizard enhancements with new tutorial
  • Support for FBX® 2011.3 and RenderMan® export on 64-bit
  • CityEngine STUDIO introduced

Earlier version of CityEngine 2010 did feature already:

  • Procedural Street Network Construction
  • Import of Street Networks or Lots
  • Scripting 3D Buildings
  • Parametric Modeling of 3D Buildings
  • Map-Controlled City Modeling
  • Batch Export of 3D Models
  • Dynamic City Layouts
  • GIS Data Import
  • Node-based Rule Editor
  • Facade Wizard
  • Support of industry-Standard 3D Formats
  • Python

Not all versions of CityEngine 2010 support the same level of features, some version like INDIE supports less features. To compare the different features that are available in each version of CityEngine contact Procedural or take a look at the details on the Feature Comparison Chart.

Cities that you build in CityEngine 2010 can be exported into your favorite animation program through a variety of export format like Wavefront OBJ, Autodesk FBX, Autodesk 3DS, COLLADA DAE, MentalRay MI,Renderman RIB. The available export format varies by the version of CityEngine. Some versions have less export features then others (Details  can be found on the Feature Comparison Chart).

Picture below shows a CityEngine generated City loaded into Cinema 4D R12.

CityEngine loaded into Cinema4D

More CityEngine resources:

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New Movie about Korean Grand Prix using Cinema 4D and Vray

Cinema 4D, Cinema 4D vrayforc4d, StrongMocha by Thorsten Meyer on October 13, 2010 No Comments »

AIXSPONZA made a new movie rendered in Cinema 4D using vrayforc4d 1.2.

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Cinema4D R12 so far

Cinema 4D, Cinema 4D vrayforc4d, maxwell render, StrongMocha by Thorsten Meyer on October 13, 2010 No Comments »

Cinema4D R12 packages

We have been looking into selecting a new render and animation package. There are many possible and good products in this space, all could produce similar results, some have more features then others, some are more industry standard then others and some are easier to learn. To select a package was not easy.

We selected coming from XSI Advanced a different vendor and software package and went with Cinema 4D Studio.We  have been so far very happy with Cinema 4D R12 and it’s features. We selected while the new rendering engine was enhanced with linear workflow two additional render the Cinema 4D implementation of vray from Chaos Group and its Cinema 4D implementation VRAYforC4D and the Maxwell Renderer from Next Limit for more realistic rendering results. Both VRAY and Maxwell are using rendering technologies which produces better and more realistic image quality, not only in architecture, interior design, product design and film production.

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