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	<title>StrongMocha &#187; Cinema 4D</title>
	<atom:link href="http://www.strongmocha.com/category/cinema-4d/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.strongmocha.com</link>
	<description>DFX (Digital Effects) VFX (Visual Effects) Photo Food Travel</description>
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		<title>3D Financial Pack from The Pixel Lab</title>
		<link>http://www.strongmocha.com/2012/01/10/3d-financial-pack-from-the-pixel-lab/</link>
		<comments>http://www.strongmocha.com/2012/01/10/3d-financial-pack-from-the-pixel-lab/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 21:34:36 +0000</pubDate>
		<dc:creator>Thorsten Meyer</dc:creator>
				<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[CINEMA 4D Release 13]]></category>
		<category><![CDATA[Cinema 4D R13]]></category>
		<category><![CDATA[Joren Kandel]]></category>
		<category><![CDATA[The Pixel Lab]]></category>

		<guid isPermaLink="false">http://www.strongmocha.com/?p=1596</guid>
		<description><![CDATA[Joren Kandel from the The Pixel Lab together with his buddy Remco over at remmac3d.blogspot.com created a huge pack with 20 financial themed models (www.thepixellab.net/financial-pack). The models are made with Cinema 4D R12 (work with  Cinema 4D  R13) and include textures. 3D Financial Pack includes: American dollar bills with 3 different arrangements A money suitcase filled with cash. Easily opened [...]]]></description>
			<content:encoded><![CDATA[<p><img title="ThePixelLab FINANCIAL PACK" src="/images/ThePixelLab/FINANCIAL-PACK-MAIN.jpg" alt="ThePixelLab FINANCIAL PACK" width="614" height="346" /></p>
<p><a href="http://www.thepixellab.net/aboutme">Joren Kandel</a> from the <a title="thepixellab.net on Facebook" href="http://www.facebook.com/thepixellab.net">The Pixel Lab </a>together with his buddy Remco over at <a title="remmac3d.blogspot.com" href="remmac3d.blogspot.com">remmac3d.blogspot.com</a> created a huge pack with<a href="http://www.thepixellab.net/financial-pack"> 20 financial</a> themed models (<a href="http://www.thepixellab.net/financial-pack">www.thepixellab.net/financial-pack</a>).</p>
<p>The models are made with Cinema 4D R12 (work with  Cinema 4D  R13) and include textures.</p>
<p><a href="http://www.thepixellab.net/financial-pack">3D Financial Pack</a> includes:</p>
<ul>
<li>American dollar bills with 3 different arrangements</li>
<li>A money suitcase filled with cash. Easily opened and closed.</li>
<li>Euro coins</li>
<li>Euro bills</li>
<li>Bar code scanner</li>
<li>Credit card machine</li>
<li>Credit card with easily customized .PSD included</li>
<li>Dollar sign shaped vault safe</li>
<li>Dollar signs raining down through skyscrapers animation</li>
<li>Bank interior environment</li>
<li>Bank vault safe</li>
<li>Small vault safe</li>
<li>Piggy bank in multiple colors</li>
<li>Gold bullion bars</li>
<li>Checkbook and pen, easy to animate open</li>
<li>Pirate chest</li>
<li>American coins</li>
<li>ATM machines</li>
<li>Calculator</li>
<li>Cash register</li>
</ul>
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		<item>
		<title>TurbulenceFD now with GPU support</title>
		<link>http://www.strongmocha.com/2012/01/03/turbulencefd-now-with-gpu-support/</link>
		<comments>http://www.strongmocha.com/2012/01/03/turbulencefd-now-with-gpu-support/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 06:42:37 +0000</pubDate>
		<dc:creator>Thorsten Meyer</dc:creator>
				<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[CINEMA 4D Release 13]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[StrongMocha]]></category>
		<category><![CDATA[C4D]]></category>
		<category><![CDATA[dust]]></category>
		<category><![CDATA[fire]]></category>
		<category><![CDATA[gaseous]]></category>
		<category><![CDATA[gpu]]></category>
		<category><![CDATA[GPU calulation]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[smoke]]></category>
		<category><![CDATA[TurbulenceFD]]></category>

		<guid isPermaLink="false">http://www.strongmocha.com/?p=1580</guid>
		<description><![CDATA[TurbulenceFD (FD = Fluid Dynamics) (TFD) allows you to simulate physical simulations of fire, smoke, dust and other gaseous in CINEMA 4D. In it&#8217;s latest release the Cinema 4D plugin TurbulenceFD is using the GPU to calculate simulation. You can select in the simulation menu the GPU instead of the CPU to render the simulation. [...]]]></description>
			<content:encoded><![CDATA[<p>TurbulenceFD (FD = Fluid Dynamics) (TFD) allows you to simulate physical simulations of fire, smoke, dust and other gaseous in CINEMA 4D.</p>
<p>In it&#8217;s latest release the Cinema 4D plugin <a href="http://www.jawset.com/gallery_tfd.php" target="_blank">TurbulenceFD</a> is using the GPU to calculate simulation. You can select in the simulation menu the GPU instead of the CPU to render the simulation.</p>
<p><img title="TurbulenceFD" src="/images/TurbulenceFD/TurbulenceFD_overview.JPG" alt="TurbulenceFD" width="432" height="308" /></p>
<p>&nbsp;</p>
<p>With this latest update you get results up to 10 times faster.</p>
<p><img title="TurbulenceFD" src="/images/TurbulenceFD/TurbulenceFD_3Flames.JPG" alt="TurbulenceFD" width="665" height="450" /></p>
<p>You can try the <a href="http://www.jawset.com/downloads.php" target="_blank">free, unlimited Learning Edition</a> from <a href="http://www.jawset.com">jawset</a>. The updated plugin is available since a early 2012 and is free for current users of <a href="http://www.jawset.com/gallery_tfd.php" target="_blank">TurbulenceFD</a></p>
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		<title>CINEMA 4D Release 13 &#8211; Expected in September 2011</title>
		<link>http://www.strongmocha.com/2011/08/01/cinema-4d-release-13-expected-in-september-2011/</link>
		<comments>http://www.strongmocha.com/2011/08/01/cinema-4d-release-13-expected-in-september-2011/#comments</comments>
		<pubDate>Mon, 01 Aug 2011 19:42:46 +0000</pubDate>
		<dc:creator>Thorsten Meyer</dc:creator>
				<category><![CDATA[BodyPaint 3D]]></category>
		<category><![CDATA[BodyPaint 3D Release 13]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[CINEMA 4D Release 13]]></category>
		<category><![CDATA[Cinema 4D vrayforc4d]]></category>
		<category><![CDATA[25-year anniversary]]></category>
		<category><![CDATA[3D motion graphics]]></category>
		<category><![CDATA[Accessible]]></category>
		<category><![CDATA[adobe after effects]]></category>
		<category><![CDATA[Character Tools]]></category>
		<category><![CDATA[CMotion System]]></category>
		<category><![CDATA[Collision Deformer]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Efficient Subsurface Scattering:]]></category>
		<category><![CDATA[Images]]></category>
		<category><![CDATA[MAXON]]></category>
		<category><![CDATA[MAXON Service Agreement]]></category>
		<category><![CDATA[Muscle]]></category>
		<category><![CDATA[Muscle System]]></category>
		<category><![CDATA[painting]]></category>
		<category><![CDATA[Physically-Accurate Rendering]]></category>
		<category><![CDATA[Picture Viewer]]></category>
		<category><![CDATA[rendering software application]]></category>
		<category><![CDATA[Shared Image Sampler]]></category>
		<category><![CDATA[Stereo Image Preview]]></category>
		<category><![CDATA[Stereo Image Workflow]]></category>
		<category><![CDATA[Stereo Rendering]]></category>
		<category><![CDATA[Stereoscopic 3D]]></category>
		<category><![CDATA[Stereoscopic 3D Workflow]]></category>
		<category><![CDATA[Stereoscopic Camera Conversion]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[visual effects]]></category>

		<guid isPermaLink="false">http://www.strongmocha.com/?p=1572</guid>
		<description><![CDATA[CINEMA 4D Release 13 and BodyPaint 3D Release 13 are scheduled to ship in September through MAXON and its authorized dealers. &#160; &#8220;CINEMA 4D R13 is supercharged with numerous productivity enhancements that cater to the multi-collaboration challenges our customers face every day,” Harald Egel states. “Artists interested in expanding their capabilities will love the new character tools. [...]]]></description>
			<content:encoded><![CDATA[<p>CINEMA 4D Release 13 and BodyPaint 3D Release 13 are scheduled to ship in September through MAXON and its authorized dealers.</p>
<p>&nbsp;</p>
<p><strong><em>&#8220;CINEMA 4D R13 is supercharged with numerous productivity enhancements that cater to the multi-collaboration challenges our customers face every day,”</em> Harald Egel states. <em>“Artists interested in expanding their capabilities will love the new character tools. And, of course, the physical renderer with stereoscopic functionality is incredibly important as the new way to deliver immersive entertainment.”</em></strong></p>
<p><img title="Cinema 4D R13 Studio Version" src="/images/Cinema4D/R13/R13_Pack_Studio_L.png" alt="Cinema 4D R13 Studio Version" width="600" height="600" /></p>
<p>MAXON announced CINEMA 4D Release 13, the next generation of its industry- leading 3D motion graphics, visual effects, painting, and rendering software application. With all new character tools, integrated stereographic capabilities, stream-lined multi-artist collaboration and physical rendering, CINEMA 4D Release 13 builds on the company’s 25-year legacy of enabling digital content creators around the world to produce highly engaging content quickly and easily for a variety of industries.</p>
<p>As MAXON commemorates its 25-year anniversary and its most successful year to date in 2010, Harald Egel, MAXON founder and CEO, observes that today’s work environments are marked increasingly by designers creating content in remote locations, working on various platforms and production pipelines, as well as producing more 3D stereoscopic material.</p>
<p><strong><em></em></strong><strong>Key Highlights of CINEMA 4D Release 13:<br />
</strong>MAXON offers four versions of CINEMA 4D, each catering to the needs of 3D artists in different industries. NOTE: The features listed below may not be included in every configuration.</p>
<p><strong>New and Enhanced Rendering Engine<br />
</strong>Digital artists are constantly striving to improve the quality of their images. This new version gives CINEMA 4D users a bundle of new tools to aid in achieving the realism they crave.</p>
<ul>
<li><strong>Physically-Accurate Rendering:</strong> Creating photorealistic images is easier than ever with the new physical render engine. Based on real camera properties, this additional render engine accurately calculates 3D motion blur, depth of field and lens distortion based on the focal length, aperture and shutter speed of the camera.</li>
<li><strong>Efficient Subsurface Scattering:</strong> Now users can efficiently create translucent materials such as milk, skin and wax with a new subsurface scattering shader included with both the new Physical Render and CINEMA 4D&#8217;s standard render engines.</li>
<li><strong>Shared Image Sampler:</strong> Saves tons of render time by combining sampling for multiple effects such as motion blur, depth of field, area shadows, ambient occlusion and blurry reflections. Sample options allow users to specify a fixed number of samples, apply an adaptive number of samples based on the geometry and shading complexity, or progressively render each frame within a given number of passes or amount of time.</li>
<li>New Anti-Aliasing Filters: Users can now achieve higher quality anti-aliasing using the Mitchell and Gauss algorithms.</li>
</ul>
<div><strong>Stereoscopic 3D Workflow<br />
</strong>Stereoscopic capabilities are supported throughout R13 to provide a dependable solution and fluid workflow for generating high-quality 3D content across a wide variety of media:</div>
<div><img title="Cinema4D R13 Stereo" src="/images/Cinema4D/R13/Screenshot Flower Stereo.png" alt="Cinema4D R13 Stereo" width="600" height="343" /></div>
<div>
<ul>
<li><strong>Stereoscopic Camera Conversion:</strong> Gives users control to easily convert any camera to a Parallel, On Axis, Off-Axis or Radial Stereoscopic camera.</li>
<li><strong>Stereo Image Workflow and Preview:</strong> Stereo images can be previewed directly in the 3D editor using Anaglyph, Interlaced, Shutter or Side-by-Side methods.</li>
<li><strong>Stereo Rendering Options:</strong> Allows customers to easily render the merged stereoscopic image or separate images for each individual camera to create a true 3D experience.</li>
<li><strong>Picture Viewer Support:</strong> Review animated stereo renders, adjust parallax and export renderings as merged or individual stereoscopic files.</li>
</ul>
</div>
<div><strong>More Accessible Character Tools<br />
</strong>The new suite of character animation features simplify the process of building a rig, eliminating technical hurdles and allowing artists to quickly animate characters of all types:</div>
<div><img title="Cinema 4D R13  Accessible Character Tools " src="/images/Cinema4D/R13/Screenshot Head SSS.png" alt="Cinema 4D R13  Accessible Character Tools " width="600" height="337" /></div>
<div>
<ul>
<li><strong>New Character Object:</strong> Includes an auto rigger, which simplifies the process of building a rig and applying it to a character. Technical directors are able to set up flexible rig templates that any user can easily apply to their characters.</li>
<li><strong>New CMotion System:</strong> Allows users to create their own or apply preset parametric walk cycles based on cyclic motion. Make characters walk along a spline and over terrain, or even manually place footsteps. Can be integrated with the character object or applied to anything in a scene.</li>
<li><strong>New Muscle System:</strong> CINEMA 4D R13 now allows users to create custom-shaped muscles and anchor them to multiple joints within a rig. Includes deformer for skin stretching and sliding.</li>
<li><strong>New Collision Deformer</strong>: Deforms surfaces based on collisions enabling characters to intuitively interact with the environment around them.</li>
</ul>
<p><strong>Numerous Workflow, Modeling and Animation Improvements</strong><br />
CINEMA 4D is renowned for outstanding ease of use. With an enhanced navigation system and a number of interface improvements in R13, users can perform common application tasks more efficiently:</p>
<ul>
<li><strong>Revamped Navigation System:</strong> New cursor-based navigation automatically sets the point of interest for rotation and dolly movements based on where the user clicks to begin navigation. This also ensures the speed of camera navigation is smooth and consistent, regardless of the distance to the point of interest &#8211; making it easy to pivot around any portion of a model or scene.</li>
<li><strong>Sticky Keys:</strong> Allows users to activate a tool only while its shortcut is pressed and immediately return to the previous tool.</li>
<li><strong>New Spline Data User Interface:</strong> Attributes utilizing spline data can now be edited much more precisely with additional spline types and the ability to view splines in a larger, separate window.</li>
<li><strong>Location Indicator:</strong> Provides artists with a new indicator that hints at the location of selected objects outside the current view.</li>
<li><strong>Surface Manipulation:</strong> Offers flexible options with a new Infinite Axis mode that lets users start manipulation from any point and easily snap surfaces to other objects in the scene. The rotation axis can now optionally display gimbal rotation, making it easy to visualize situations in which gimbal lock will occur, and can also transform multiple objects in a selection individually rather than as a group.</li>
<li><strong>Animation Enhancements:</strong> Based on user feedback, a lot of tweaks were made to the animation system to improve efficiency, including clamping, better curve handling, markers, etc.</li>
</ul>
<div><img title="Workflow, Modeling and Animation Improvements" src="/images/Cinema4D/R13/Screenshot Strings DoF.png" alt="Workflow, Modeling and Animation Improvements" width="600" height="336" /></div>
<div><strong>Operational Efficiency</strong></p>
<div>
<div>
<ul>
<li><strong>Superior XRef Object:</strong> Improves artist efficiency with fully embedded XRef (External Reference) commands in R13 so referenced objects can be textured, animated, and included in expressions or simulations within the master file, greatly enhancing work in a collaborative environment.</li>
<li><strong>Improved C.O.F.F.E.E. and Python Scripting Language Integration:</strong> Equips customers with improved integration of the powerful C.O.F.F.E.E. and Python scripting managers, giving programmers and developers a customizable solution for a wide range of software development tasks that can be utilized in any pipeline. Python plugins and scripts now appear alongside those created in CINEMA 4D&#8217;s C++ and C.O.F.F.E.E. APIs.</li>
<li><strong>File Format Support:</strong> Allows artists to access a range of popular file formats for greater workflow flexibility. Multi-Pass files can now be stored in multiple channels within a single OpenEXR file. The popular FBX and COLLADA file formats have been updated facilitating easier asset exchange and interoperability.</li>
<li><strong>After Effects Exchange:</strong> Gives customers using R13 unparalleled integration with After Effects with the introduction of stage object support, timeline marker exports and support for 29.97fps.</li>
</ul>
</div>
</div>
<div></div>
<div></div>
</div>
<div><strong>Miscellaneous Productivity Boosting Features</strong><br />
CINEMA 4D R13 also includes many new productivity-boosting features, including a host of new and improved shaders and more.</p>
<p><strong>System Requirements<br />
</strong>Recommended system requirements include Windows XP, Vista or 7 running on Intel or AMD CPU with SSE2-Support; Mac OS X 10.5.8 or higher running on an Intel-based Mac and 1024 MB RAM, DVD ROM drive. Up to 256 threads now supported. Standard DVD installation can take up to 2.5 GB of disk space.<br />
<img title="Cinema4D R13 Studio" src="/images/Cinema4D/R13/R13_Pack_Studio_R.png" alt="Cinema4D R13 Studio" width="400" height="400" /><br />
<strong>Availability and Upgrade Path<br />
</strong>CINEMA 4D Release 13 and BodyPaint 3D Release 13 are scheduled to ship in September through MAXON and its authorized dealers. Customers with an active MAXON Service Agreement (MSA) valid through September 2nd will automatically receive the upgrade. Current customers who do not have an active MSA can purchase an MSA before the end of August and be eligible for a free upgrade. New customers who purchase from now until August 31st will automatically receive a one-year MSA with their purchase.</div>
</div>
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		<title>V-Ray VFX, Automotive &amp; Architectural Reel 2010</title>
		<link>http://www.strongmocha.com/2010/10/18/v-ray-vfx-automotive-architectural-reel-2010/</link>
		<comments>http://www.strongmocha.com/2010/10/18/v-ray-vfx-automotive-architectural-reel-2010/#comments</comments>
		<pubDate>Mon, 18 Oct 2010 17:32:15 +0000</pubDate>
		<dc:creator>Thorsten Meyer</dc:creator>
				<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Cinema 4D vrayforc4d]]></category>
		<category><![CDATA[StrongMocha]]></category>
		<category><![CDATA[vray]]></category>

		<guid isPermaLink="false">http://www.strongmocha.com/?p=1527</guid>
		<description><![CDATA[Chaos Group is a global leader in creating rendering solutions for the Architectural, VFX and Film, Media and Entertainment, and the Automotive and Product Design industries. Through a worldwide network of more than 120 distributors and resellers the company delivers the market leading V-Ray rendering engine and continues to build upon its success by continuously [...]]]></description>
			<content:encoded><![CDATA[<p><object width="700" height="418"><param name="movie" value="http://www.youtube.com/v/hQCvvlfnPEg?fs=1&amp;hl=en_US&amp;rel=0&amp;hd=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/hQCvvlfnPEg?fs=1&amp;hl=en_US&amp;rel=0&amp;hd=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="700" height="418"></embed></object></p>
<div id="_mcePaste"><span style="font-weight: normal;">Chaos Group is a global leader in creating rendering solutions for the Architectural, VFX and Film, Media and Entertainment, and the Automotive and Product Design industries. Through a worldwide network of more than 120 distributors and resellers the company delivers the market leading V-Ray rendering engine and continues to build upon its success by continuously surprising the 3D community with new, innovative and trendsetting rendering technologies. </span></div>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="700" height="418" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/h_hXoTEjT0Q?fs=1&amp;hl=en_US&amp;rel=0&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="700" height="418" src="http://www.youtube.com/v/h_hXoTEjT0Q?fs=1&amp;hl=en_US&amp;rel=0&amp;hd=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="700" height="418" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/h-T5pk4zBbk?fs=1&amp;hl=en_US&amp;rel=0&amp;hd=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="700" height="418" src="http://www.youtube.com/v/h-T5pk4zBbk?fs=1&amp;hl=en_US&amp;rel=0&amp;hd=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<div><span style="font-weight: normal;">Chaos Group was founded in 1997 with the establishment of a production studio for 3D design and animation services.</span></div>
<div><span style="font-weight: normal;"> The company quickly recognized the related software development opportunity and oriented resources towards the provision of rendering solutions for production studios. The first product release began in 1998 with Phoenix, launched at the end of 1999. After beginning the creation of the renowned V-Ray rendering engine in early 2000, and upon its release in March 2002, the company dedicated its efforts to the rendering niche and pursued the development and global distribution of its rendering solutions for the 3D visualization industry.</span></div>
<p></strong></p>
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		<title>CityEngine 2010.2 Available Now</title>
		<link>http://www.strongmocha.com/2010/10/14/cityengine-2010-2-available-now/</link>
		<comments>http://www.strongmocha.com/2010/10/14/cityengine-2010-2-available-now/#comments</comments>
		<pubDate>Thu, 14 Oct 2010 21:24:33 +0000</pubDate>
		<dc:creator>Thorsten Meyer</dc:creator>
				<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Cinema 4D vrayforc4d]]></category>
		<category><![CDATA[CityEngine]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[Softimage XSI]]></category>
		<category><![CDATA[StrongMocha]]></category>
		<category><![CDATA[XSI]]></category>
		<category><![CDATA[Autodesk 3DS]]></category>
		<category><![CDATA[Autodesk FBX]]></category>
		<category><![CDATA[Batch Export of 3D Models]]></category>
		<category><![CDATA[city modeling]]></category>
		<category><![CDATA[CityEngine 2010]]></category>
		<category><![CDATA[COLLADA DAE]]></category>
		<category><![CDATA[Dynamic City Layouts]]></category>
		<category><![CDATA[Facade Wizard]]></category>
		<category><![CDATA[GIS Data Import]]></category>
		<category><![CDATA[Import of Street Networks or Lots]]></category>
		<category><![CDATA[Map-Controlled City Modeling]]></category>
		<category><![CDATA[MentalRay MI]]></category>
		<category><![CDATA[Node-based Rule Editor]]></category>
		<category><![CDATA[Parametric Modeling of 3D Buildings]]></category>
		<category><![CDATA[Procedural Street Network Construction]]></category>
		<category><![CDATA[Python]]></category>
		<category><![CDATA[Renderman RIB]]></category>
		<category><![CDATA[Scripting 3D Buildings]]></category>
		<category><![CDATA[Support of industry-Standard 3D Formats]]></category>
		<category><![CDATA[Wavefront OBJ]]></category>

		<guid isPermaLink="false">http://www.strongmocha.com/?p=1506</guid>
		<description><![CDATA[Procedural did update CityEngine 2010 to it&#8217;s latest release 2010.2, the latest version of its city creation software based on unique procedural techniques. CityEngine 201 can be used in 3D city modeling in urban planning, architecture,simulation, game development, and film production. The software is used by companies such as Pixar, Dreamworks, Foster+Partners, Zaha Hadid, Rockstar North, Blizzard, [...]]]></description>
			<content:encoded><![CDATA[<p><a title="visit procedural.com" href="http://www.procedural.com">Procedural</a> did update CityEngine 2010 to it&#8217;s latest release 2010.2, the latest version of its city creation software based on unique procedural techniques. CityEngine 201 can be used in 3D city modeling in urban planning, architecture,simulation, game development, and film production. The software is used by companies such as Pixar, Dreamworks, Foster+Partners, Zaha Hadid, Rockstar North, Blizzard, Microsoft, IBM, MIT, Harvard, Stanford and by us here at StrongMocha.</p>
<p><a title="visit procedural.com" href="http://www.procedural.com">Procedural</a> also introduced CityEngine STUDIO. The new version is suited for small studios in architecture and entertainment which want to realize the full potential of CityEngine or do not qualify for the low-priced CityEngine INDIE.</p>
<p><img title="CityEngine Night City Template" src="/images/CityEngine/CityEngine2010.2.jpg" alt="CityEngine Night City Template" width="659" height="414" /></p>
<p>Highlights of CityEngine 2010.2 are interactive editing of dynamic city layouts, node-based rule authoring, and a sketching tool for facades. In addition to that, CityEngine 2010.2 includes advanced block subdivision, modeling of curved streets, new rule operations for instancing and asset search, native Collada® support for assets, export instances with the new FBX® 2011.3, and many more.</p>
<p><strong>Key Highlights of CityEngine 2010.2</strong>:</p>
<ul>
<li>Improved GUI for the Node-based Rule Editor (Visual CGA)</li>
<li>City Wizard with new night city template (see picture above)</li>
<li>Facade Wizard enhancements with new tutorial</li>
<li>Support for FBX® 2011.3 and RenderMan® export on 64-bit</li>
<li>CityEngine STUDIO introduced</li>
</ul>
<p>Earlier version of CityEngine 2010 did feature already:</p>
<ul>
<li><strong>Procedural Street Network Construction</strong></li>
<li><strong><strong>Import of Street Networks or Lots</strong></strong></li>
<li><span style="font-weight: 800;"><strong>Scripting 3D Buildings</strong></span></li>
<li><span style="font-weight: 800;"><strong><strong>Parametric Modeling of 3D Buildings</strong></strong></span></li>
<li><span style="font-weight: 800;"><strong><strong><strong>Map-Controlled City Modeling</strong></strong></strong></span></li>
<li><span style="font-weight: 800;"><strong><strong><strong>Batch Export of 3D Models</strong></strong></strong></span></li>
<li><span style="font-weight: 800;"><strong><strong><strong>Dynamic City Layouts</strong></strong></strong></span></li>
<li><span style="font-weight: 800;"><strong><strong><strong>GIS Data Import</strong></strong></strong></span></li>
<li><span style="font-weight: 800;"><strong><strong><strong>Node-based Rule Editor</strong></strong></strong></span></li>
<li><span style="font-weight: 800;"><strong><strong><strong>Facade Wizard</strong></strong></strong></span></li>
<li><span style="font-weight: 800;"><strong><strong><strong>Support of industry-Standard 3D Formats</strong></strong></strong></span></li>
<li><span style="font-weight: 800;"><strong><strong><strong>Python</strong></strong></strong></span></li>
</ul>
<p>Not all versions of CityEngine 2010 support the same level of features, some version like INDIE supports less features. To compare the different features that are available in each version of CityEngine contact <a href="http://www.procedural.com/">Procedural</a> or take a look at the <a href="http://www.procedural.com/purchase/commercial-solutions/comparison-chart-commercial.html">details on the Feature Comparison Chart.</a></p>
<p>Cities that you build in CityEngine 2010 can be exported into your favorite animation program through a variety of export format like Wavefront OBJ, Autodesk FBX, Autodesk 3DS, COLLADA DAE, MentalRay MI,Renderman RIB. The available export format varies by the version of CityEngine. Some versions have less export features then others (<a href="http://www.procedural.com/purchase/commercial-solutions/comparison-chart-commercial.html">Details  can be found on the Feature Comparison Chart</a>).</p>
<p>Picture below shows a CityEngine generated City loaded into Cinema 4D R12.</p>
<p><img title="CityEngine loaded into Cinema4D" src="/images/CityEngine/CityEngine_Cinema4D.JPG" alt="CityEngine loaded into Cinema4D" width="700" height="575" /></p>
<p>More CityEngine resources:</p>
<ul>
<li><a href="http://www.procedural.com/cityengine/trial.html"><strong><span style="font-size: small;">CityEngine 30-Day Free Trial</span></strong></a></li>
<li><a href="http://www.procedural.com/cityengine/trial.html"><span style="font-size: small;">CityEngine Product Brochure</span></a></li>
<li><a href="http://www.procedural.com/showcase/clients.html"><span style="font-size: small;">CityEngine Client List</span></a><span style="font-size: small;"> &amp; </span><a href="http://www.procedural.com/showcases/showcase.html"><span style="font-size: small;">Customer Success Stories</span></a></li>
<li><a title="Opens internal link in current window" href="http://www.procedural.com/support/support/documentation.html" target="_self"><span style="font-size: small;">CityEngine Help</span></a></li>
<li><a title="Opens internal link in current window" href="http://www.procedural.com/support/support/faq.html" target="_self"><span style="font-size: small;">CityEngine FAQ</span></a></li>
<li><a title="Opens internal link in current window" href="http://www.procedural.com/support/support/knowledge-base.html" target="_self"><span style="font-size: small;">CityEngine Kowledge Base</span></a></li>
<li><a title="utorial step-by-step description" href="http://www.procedural.com/ce_projects/videos/tutorial_videos.html"><span style="font-size: small;">CityEngine Video Turorials</span></a></li>
</ul>
<p><a title="Opens internal link in current window" href="http://www.procedural.com/support/support/faq.html" target="_self"></a></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="700" height="418" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/lXVIuoPlMpY?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="700" height="418" src="http://www.youtube.com/v/lXVIuoPlMpY?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<title>New Movie about Korean Grand Prix using Cinema 4D and Vray</title>
		<link>http://www.strongmocha.com/2010/10/13/new-movie-about-korean-grand-prix-using-cinema-4d-and-vray/</link>
		<comments>http://www.strongmocha.com/2010/10/13/new-movie-about-korean-grand-prix-using-cinema-4d-and-vray/#comments</comments>
		<pubDate>Wed, 13 Oct 2010 19:14:47 +0000</pubDate>
		<dc:creator>Thorsten Meyer</dc:creator>
				<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Cinema 4D vrayforc4d]]></category>
		<category><![CDATA[StrongMocha]]></category>
		<category><![CDATA[AIXSPONZA]]></category>
		<category><![CDATA[vrayforc4d]]></category>

		<guid isPermaLink="false">http://www.strongmocha.com/?p=1486</guid>
		<description><![CDATA[AIXSPONZA made a new movie rendered in Cinema 4D using vrayforc4d 1.2. No Tags]]></description>
			<content:encoded><![CDATA[<p><a title="visit aixsponza.com" href="http://www.aixsponza.com">AIXSPONZA</a> made a new movie rendered in <a title="visit maxon.net" href="http://www.maxon.net/">Cinema 4D</a> using <a title="visit vrayforc4d.com/" href="http://www.vrayforc4d.com/">vrayforc4d</a> 1.2.<br />
<object id="RBPlayer" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="616" height="347" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="sameDomain" /><param name="wMode" value="transparent" /><param name="src" value="http://www.redbull.com/cs/RedBull/flash/socialmedia/RBPlayer.swf?data_url=http://www.redbull.com/cs/Satellite?c%3DRB_Video%26cid%3D1242914451861%26locale%3D1237398958898%26p%3D1242807156063%26pagename%3DRedBull%2FRB_Video%2FVideoPlayerDataXML&amp;quality=low&amp;on_redbull=yup&amp;primary_up_color=0xDD013F&amp;primary_over_color=0x0C2044&amp;primary_down_color=0x0C2044&amp;secondary_up_color=0xDD013F&amp;secondary_over_color=0x0C2044&amp;secondary_down_color=0x0C2044&amp;num_analytics_intervals=5" /><param name="wmode" value="transparent" /><param name="allowfullscreen" value="true" /><embed id="RBPlayer" type="application/x-shockwave-flash" width="616" height="347" src="http://www.redbull.com/cs/RedBull/flash/socialmedia/RBPlayer.swf?data_url=http://www.redbull.com/cs/Satellite?c%3DRB_Video%26cid%3D1242914451861%26locale%3D1237398958898%26p%3D1242807156063%26pagename%3DRedBull%2FRB_Video%2FVideoPlayerDataXML&amp;quality=low&amp;on_redbull=yup&amp;primary_up_color=0xDD013F&amp;primary_over_color=0x0C2044&amp;primary_down_color=0x0C2044&amp;secondary_up_color=0xDD013F&amp;secondary_over_color=0x0C2044&amp;secondary_down_color=0x0C2044&amp;num_analytics_intervals=5" wmode="transparent" allowscriptaccess="sameDomain" allowfullscreen="true"></embed></object></p>
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		</item>
		<item>
		<title>Cinema4D R12 so far</title>
		<link>http://www.strongmocha.com/2010/10/13/cinema4d-r12-so-far/</link>
		<comments>http://www.strongmocha.com/2010/10/13/cinema4d-r12-so-far/#comments</comments>
		<pubDate>Wed, 13 Oct 2010 16:57:03 +0000</pubDate>
		<dc:creator>Thorsten Meyer</dc:creator>
				<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Cinema 4D vrayforc4d]]></category>
		<category><![CDATA[maxwell render]]></category>
		<category><![CDATA[StrongMocha]]></category>
		<category><![CDATA[animation package]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[Chaos Group]]></category>
		<category><![CDATA[Cinema 4D Studio]]></category>
		<category><![CDATA[film production]]></category>
		<category><![CDATA[interior design]]></category>
		<category><![CDATA[maxwell]]></category>
		<category><![CDATA[Maxwell Renderer]]></category>
		<category><![CDATA[new render]]></category>
		<category><![CDATA[Next Limit]]></category>
		<category><![CDATA[product design]]></category>
		<category><![CDATA[ray]]></category>
		<category><![CDATA[realistic image quality]]></category>
		<category><![CDATA[rendering technology]]></category>
		<category><![CDATA[vrayforc4d]]></category>
		<category><![CDATA[XSI Advanced]]></category>

		<guid isPermaLink="false">http://www.strongmocha.com/?p=1494</guid>
		<description><![CDATA[We have been looking into selecting a new render and animation package. There are many possible and good products in this space, all could produce similar results, some have more features then others, some are more industry standard then others and some are easier to learn. To select a package was not easy. We selected [...]]]></description>
			<content:encoded><![CDATA[<p><img title="Cinema4D R12 packages" src="/images/Cinema4D/CinemaR12_Packages.jpg" alt="Cinema4D R12 packages" width="600" height="300" /></p>
<p>We have been looking into selecting a new render and animation package. There are many possible and good products in this space, all could produce similar results, some have more features then others, some are more industry standard then others and some are easier to learn. To select a package was not easy.</p>
<p>We selected coming from XSI Advanced a different vendor and software package and went with Cinema 4D Studio.We  have been so far very happy with Cinema 4D R12 and it&#8217;s features. We selected while the new rendering engine was enhanced with linear workflow two additional render the Cinema 4D implementation of <a title="visit chaosgroup.com" href="http://www.chaosgroup.com">vray from Chaos Group</a> and its Cinema 4D implementation <a title="visit vrayforc4d.com" href="http://www.vrayforc4d.com/">VRAYforC4D</a> and the <a title="learn more about Maxwell" href="http://www.maxwellrender.com/">Maxwell Renderer</a> from <a title="visit nextlimit.com" href="http://www.nextlimit.com/">Next Limit</a> for more realistic rendering results. Both VRAY and Maxwell are using rendering technologies which produces better and more realistic image quality, not only in architecture, interior design, product design and film production.</p>
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		<title>GridIron Flow Visual Workflow Manager</title>
		<link>http://www.strongmocha.com/2009/06/30/gridiron-flow-visual-workflow-manager/</link>
		<comments>http://www.strongmocha.com/2009/06/30/gridiron-flow-visual-workflow-manager/#comments</comments>
		<pubDate>Tue, 30 Jun 2009 04:59:14 +0000</pubDate>
		<dc:creator>Thorsten Meyer</dc:creator>
				<category><![CDATA[Adobe Acrobat]]></category>
		<category><![CDATA[Adobe After Effects]]></category>
		<category><![CDATA[Adobe Bridge]]></category>
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		<category><![CDATA[Adobe Media Encoder]]></category>
		<category><![CDATA[Adobe Soundbooth]]></category>
		<category><![CDATA[Cinema 4D]]></category>
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		<category><![CDATA[Final Cut Pro 6]]></category>
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		<category><![CDATA[workgroups]]></category>

		<guid isPermaLink="false">http://www.strongmocha.com/?p=1016</guid>
		<description><![CDATA[GridIron Flow gives creative professionals and workgroups the ability to see, access, and share all their project files in one simple, elegant interface. The product, which has been lauded by industry influencers and beta users as a “must have” productivity application, now includes even more features. “We’ve waited a long time for this day, but [...]]]></description>
			<content:encoded><![CDATA[<p>GridIron Flow gives creative professionals and workgroups the ability  to see, access, and share all their project files in one simple, elegant interface. The product, which has been lauded by  industry influencers and beta users as a “must have” productivity application, now includes even more features.</p>
<p><img title="GridIron Flow" src="/images/GridIron Flow/Flow-Logo_Name_700.jpg" alt="GridIron Flow" width="700" height="373" /></p>
<p>“We’ve waited a long time for this day, but the final product was worth the wait,” said Steve Forde, CEO of GridIron.  “Thanks to a world-class development team and the thousands of beta testers who not only thoroughly tested the software  but helped shape the final version, Flow is a product that will help all creative pros, whether they work alone or as  part of a group, become more streamlined and productive. No more lost files, no more accidents, no more all-nighters.”</p>
<p>GridIron Flow has been used by thousands of creative professionals since the public beta of the product was released in  February 18, 2009. Users have experienced how the software provides a unique and total understanding of each project being  worked on and allows them to track all the components of a project, regardless of where the files are located. With instant  access to any file or version needed, creative professionals can get a lot more done in a lot less time—without having to  do anything differently.</p>
<p>Key features of the product include:</p>
<ul>
<li><a href="http://www.gridironsoftware.com/products/flow/flow_features_workflow.html">Workflow Maps</a> &#8211; Visual interface shows all project files and how they are connected</li>
<li><a href="http://www.gridironsoftware.com/products/flow/flow_features_share_maps.html">Share Maps</a> &#8211; Allows multiple users to view the same workflow map across the network</li>
<li><a href="http://www.gridironsoftware.com/products/flow/flow_features_flash_panel.html">Adobe CS4 Flow Flash Panel</a> Provides access to GridIron Flow directly in Photoshop, Illustrator, InDesign or Flash</li>
<li><a href="http://www.gridironsoftware.com/products/flow/flow_features_tracking.html">Real-time Asset Tracking</a> &#8211; Tracks the connections between project files in real-time</li>
<li><a href="http://www.gridironsoftware.com/products/flow/flow_features_versioning.html">Visual Versioning</a> – Accesses the complete history of a file and allows the user to revert to any version</li>
<li><a href="http://www.gridironsoftware.com/products/flow/flow_features_search.html">Visual Search</a> – Finds any file, even if it&#8217;s offline, and shows how it fits into a project</li>
<li><a href="http://www.gridironsoftware.com/products/flow/flow_features_packaging.html">Foolproof Packaging</a> – Gathers and updates all files automatically, keeping the package current</li>
<li><a href="http://www.gridironsoftware.com/products/flow/flow_features_time.html">Time Tracking</a> – Automatically records how much time was spent on a file or project</li>
</ul>
<p><img title="GridIron Flow" src="/images/GridIron Flow/GridIron Flow ScreenShoot 700.jpg" alt="GridIron Flow" width="700" height="414" /></p>
<p>“The ability for Flow to be accessed directly within Adobe CS4 applications via the new Flash Panel is impressive because  of the value it brings users,” said Johnny Loiacono, senior vice president and general manager, Creative Solutions Business  Unit, Adobe Systems. “CS4 already delivers significant increases in productivity and Flow takes that to an even higher level.  It is a product that most of our Creative Suite customers will find valuable.”</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="505" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/JF85hhoaeSU&amp;hl=en&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="505" src="http://www.youtube.com/v/JF85hhoaeSU&amp;hl=en&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>For more information see the links below:</p>
<ul>
<li>GridIron Flow Tutorials: <a title="Flow Tutorials" href="http://www.gridironsoftware.com/products/flow/flow_tutorials.html" target="_blank">http://www.gridironsoftware.com/products/flow/flow_tutorials.html</a></li>
<li>PhotoshopUser TV &amp; Layers Magazine:  <a title="Dave Cross 10-minute tour " href="http://media.kelbymediagroup.com/kelbytraining/video/gridiron_flow.mp4" target="_blank">solid 10-minute tour</a></li>
<li>Lynda.com: <a href="http://www.lynda.com/home/DisplayCourse.aspx?lpk2=48331" target="_blank">Flow Features Course</a></li>
<li>For more about GridIron Flow – <a title="For more about GridIron Flow" href="http://www.gridironsoftware.com/products/flow.html" target="_blank">http://www.gridironsoftware.com/Flow/</a></li>
<li> To visit GridIron&#8217;s blog – <a title="GridIron's blog" href="http://www.gridironsoftware.com/blog/" target="_blank">http://www.gridironsoftware.com/blog/</a></li>
</ul>
<p>GridIron Flow is available for immediate purchase from GridIron&#8217;s website at  <a title="purchase from GridIron's website" href="http://www.gridironsoftware.com/store/" target="_blank">http://www.gridironsoftware.com/store/</a>.  A single user license is $299 USD, with a three pack also available for $399.</p>
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		<title>MAXWELL RENDER 1.7 released</title>
		<link>http://www.strongmocha.com/2008/06/20/maxwell-render-17-released/</link>
		<comments>http://www.strongmocha.com/2008/06/20/maxwell-render-17-released/#comments</comments>
		<pubDate>Fri, 20 Jun 2008 04:38:45 +0000</pubDate>
		<dc:creator>Thorsten Meyer</dc:creator>
				<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Archicad 11]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[form-Z]]></category>
		<category><![CDATA[lightwave]]></category>
		<category><![CDATA[maxwell render]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Rhinoceros]]></category>
		<category><![CDATA[Softimage XSI]]></category>
		<category><![CDATA[SolidWorks]]></category>
		<category><![CDATA[StrongMocha]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[Visual F/X]]></category>
		<category><![CDATA[XSI]]></category>
		<category><![CDATA[aerosols]]></category>
		<category><![CDATA[bsdf]]></category>
		<category><![CDATA[Color Picker]]></category>
		<category><![CDATA[coloration]]></category>
		<category><![CDATA[common materials]]></category>
		<category><![CDATA[earth values]]></category>
		<category><![CDATA[external image]]></category>
		<category><![CDATA[hdr]]></category>
		<category><![CDATA[image editing]]></category>
		<category><![CDATA[incremental updates]]></category>
		<category><![CDATA[Material Browser]]></category>
		<category><![CDATA[material editor]]></category>
		<category><![CDATA[material state]]></category>
		<category><![CDATA[maxwell]]></category>
		<category><![CDATA[memory optimizations]]></category>
		<category><![CDATA[MXI files]]></category>
		<category><![CDATA[MXiMerge Tool]]></category>
		<category><![CDATA[new image]]></category>
		<category><![CDATA[new sky]]></category>
		<category><![CDATA[Physical Sky]]></category>
		<category><![CDATA[physical sky system]]></category>
		<category><![CDATA[physical system]]></category>
		<category><![CDATA[preview material]]></category>
		<category><![CDATA[Realtime OpenGL Preview]]></category>
		<category><![CDATA[reflectance]]></category>
		<category><![CDATA[saturation]]></category>
		<category><![CDATA[scene illumination]]></category>
		<category><![CDATA[sky system]]></category>
		<category><![CDATA[small changes]]></category>
		<category><![CDATA[sss]]></category>
		<category><![CDATA[SSS component]]></category>
		<category><![CDATA[swatches]]></category>
		<category><![CDATA[texture editor]]></category>
		<category><![CDATA[Texture Handling]]></category>
		<category><![CDATA[UV Operator]]></category>
		<category><![CDATA[wooden floors]]></category>

		<guid isPermaLink="false">http://www.strongmocha.com/?p=263</guid>
		<description><![CDATA[Next Limit released MAXWELL RENDER 1.7. Maxwell Render 1.7 offers several new and vastly improved features. If you a customer of Next Limit check your inbox to find the URL to download the update. What is new in MAXWELL Render 1.7 New physical sky system The Physical Sky system in Maxwell Render 1.7 uses an [...]]]></description>
			<content:encoded><![CDATA[<p style="padding-left: 30px;"><img src="/images/MAXWELL/Herve_Steff.jpg" alt="Image by Hervé_Steff (www.insideko.com)" /></p>
<p style="padding-left: 30px;"><a href="http://www.nextlimit.com/" target="_blank">Next Limit</a> released <a href="http://www.maxwellrender.com/" target="_blank">MAXWELL RENDER 1.7</a>. <a href="http://www.maxwellrender.com/" target="_blank">Maxwell Render 1.7</a> offers several new and vastly improved features.</p>
<p style="padding-left: 30px;">If you a customer of Next Limit check your inbox to find the URL to download the update.</p>
<p style="padding-left: 30px;">What is new in<a href="http://www.maxwellrender.com/" target="_blank"> MAXWELL Render</a> 1.7</p>
<ul style="padding-left: 30px;">
<li><a href="http://www.maxwellrender.com/" target="_blank"><strong>New physical sky system</strong></a><br />
The Physical Sky system in Maxwell Render 1.7 uses an entirely new approach and has been greatly enhanced adding more parameters to control the look of the sky and the resulting light in the scene, ranging from common Earth values to exaggerated fantasy skies. Users can create presets of sky settings to quickly load a new sky, or share their presets with other users. It’s also possible to save the current sky as an HDR map.This new sky system renders faster than the previous one – in certain scenes the difference can be dramatic. The concept of “Aerosols” – particles found in the air that interact with light and influence how lights scatters and reacts in the atmosphere – plays an important role. Aerosols have a big impact on the coloration of the sky and scene illumination.</li>
<li><a href="http://www.maxwellrender.com/" target="_blank"><strong>1.7 Material Editor enhanced</strong></a>
<ul>
<li>Material Preview: the material preview now shows incremental updates and you can stop the preview rendering at any time by double clicking on the preview.</li>
<li>Material Swatches: here you can store material “swatches” or previews. A material state can be stored as a preview and the user can easily browse between the saved previews, allowing for faster material editing and experimentation.</li>
<li>Texture Editor: the Texture Editor in 1.7 offers various new image controls: Saturation; Brightness; Contrast; and Clamp min/max. These new controls allow users to work much more efficiently with textures. There is no need to use an external image editing application to make small changes to a texture, and the same texture can be used for colour, bump, roughness and weight map.</li>
<li>Wizards: this is a step-by-step guide to creating several types of common materials such as shiny wooden floors, plastics, clipmapped materials for leafs, SSS materials, etc. The Wizard will ask you for textures, bumps, reflectance maps and material values such as roughness and colour.The “Common” wizard can be used to create Diffuse, Emitter, Metal, Dielectric or Plastic materials</li>
</ul>
</li>
</ul>
<ul style="padding-left: 30px;">
<li><a href="http://www.maxwellrender.com/" target="_blank"><strong>New SSS Component</strong></a><br />
Sub-Surface Scattering (SSS) simulates the effect of light entering a translucent object and scattering inside it. Some of this light is absorbed and some is also scattered back to the surface. It is a crucial component that allows you to accurately simulate many kinds of materials including plastics, marble, milk, skin etc. The SSS component has been entirely rewritten for Maxwell Render 1.7, following an entirely new approach compared to the old system or any other SSS system currently available.<a href="http://www.maxwellrender.com/" target="_blank"><img class="alignleft" style="margin: 10px; float: left;" src="/images/MAXWELL/Kurt_Singstad.jpg" alt="Image by Kurt Singstad" width="341" height="422" /></a>The SSS component in Maxwell Render effectively replaces the BSDF material properties such as  eflectance/transmittance becausethe surface reflection color and amount depends on what happens inside the volume, just like in real life. There is no separation between “surface” material and “volume” material. The surface properties (roughness, bump etc.) remain the same as for the BSDF component. What this means in practice is that with the SSS component, you can get a full range of materials from regular clear glass, to almost solid-looking materials. This is one of the biggest strengths of Maxwell Render’s SSS system. The SSS material supports full GI and if the material is clear enough it will create caustic light patterns and also be influenced by caustic light cast from surrounding objects.</p>
<p>You can weight an SSS with a BSDF, or several SSS components, but only one SSS or BSDF per material layer is allowed. You can quickly switch between using a BSDF or SSS component by right-clicking in the Material Layers list or by using the Edit menu and choosing “Turn to BSDF” or “Turn to SSS’. The Nd and surface properties you used in the previous component will be transferred to the new compone</li>
<li><a href="http://www.maxwellrender.com/" target="_blank"><strong>1.7 Maxwell Studio improvements</strong></a>
<ul>
<li>Texture Handling and Memory Optimizations: texture handling, scene loading times and overall memory usage have all been improved. With scenes that use many large textures, objects and materials, the loading time is around 10 times faster. Only the textures that are active in the OpenGL viewport are now loaded into memory, saving RAM and allowing users to work faster with materials.</li>
<li>Realtime OpenGL Preview of Physical Sky: with the vastly improved Physical Sky system in Maxwell Render 1.7, the OpenGL preview in the viewports has also been improved, allowing you to change any of the Sky parameters and camera settings and seeing an accurate realtime preview in the viewports.</li>
<li>Color Picker: the color chips on the left side can be used to store commonly used colors. Drag&amp; drop a color from the large color chips at the bottom of the Color Picker to one of the color chips on t<img class="alignright" style="float: right; margin-left: 10px; margin-right: 10px;" src="/images/MAXWELL/Thomas_Anagnostou.jpg" alt="Image by Thomas Anagnostou" width="255" height="300" />he left to store a color.<br />
The two large color chips at the bottom of the color picker allow you to compare the previously selected color with a new one.The top color chip updates to show the currently selected color in the colored wheel. The bottom color chip shows what color was selected when opening the Color Picker.</li>
<li>Isolate Selection: select this option from the right click menu in the object list panel, or in a viewport, to display only the currently selected objects in the viewport. This is useful if you have a cluttered scene and wish to view only the currently selected objects.</li>
<li>UV Operator: this option lets you apply the same transformations to all the selected UVs at the same time. You can, for example, scale all the selected UV sets by 10%. The Operator is found under the UV parameters section in the Object Parameters panel.</li>
<li>Material Browser: improved for version 1.7; it has a more common functionality with the Windows Explorer, having a folder view on the left side and the contents of the folder displayed on the right side.</li>
<li>3D/ Ortho View Dropdown: You can switch a camera to be a perspective (3D) camera or an orthographic camera (2D). This is useful if you wish to render an orthographic view while still having access to common camera parameters such as resolution and ISO. Please note that focal length is not available when the camera is in orthographic mode.</li>
</ul>
</li>
</ul>
<p><img src="/images/MAXWELL/Mihai_Iliuta.jpg" alt="Image by Mihai Iliuta" width="699" height="322" /></p>
<ul style="padding-left: 30px;">
<li><strong><a href="http://www.maxwellrender.com/" target="_blank">SimuLens<br />
</a></strong>SimuLens parameters: the SimuLens parameters have been added to the interface of Maxwell Studio and the plug-ins, and they are now also available through the command line. These changes allow for SimuLens to be used for animations.</li>
<li><a href="http://www.maxwellrender.com/" target="_blank"><strong>MXiMerge Tool<br />
</strong></a>The installation package includes a new tool called MxiMerge. This is a small command line application useful to merge MXI files into one folder. It can also be used to read information about an MXI file (resolution, sampling level, etc) and for converting MXI files into other image formats. To learn more about how to use this tool just open a command line/terminal window and type: (for Windows) MxiMerge.exe –help; (for Mac OSX and Linux) mximerge –help.</li>
<li><a href="http://www.maxwellrender.com/" target="_blank"><strong>MAXWELL Plugins</strong></a><br />
All Plugins (<a href="http://www.autodesk.com/">3ds Max</a>, <a href="http://www.graphisoft.com/" target="_blank">Archicad 11</a>, <a href="http://www.maxon.net/" target="_blank">Cinema 4D</a>, <a href="http://www.formz.com/" target="_blank">form-Z</a>, <a href="http://www.newtek.com/" target="_blank">Lightwave 3D</a>, <a href="http://www.autodesk.com/" target="_blank">Maya</a>, <a href="http://www.rhino3d.com/" target="_blank">Rhinoceros</a>, <a href="http://www.solidworks.com/" target="_blank">SolidWorks</a>,  and <a href="http://www.softimage.com/" target="_blank">Softimage | XSI)</a> have been updated</li>
</ul>
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		<title>The Bullet (After Effects and 3D training) released @ videocopilot.net</title>
		<link>http://www.strongmocha.com/2008/05/20/the-bullet-after-effects-and-3d-training-released-videocopilotnet/</link>
		<comments>http://www.strongmocha.com/2008/05/20/the-bullet-after-effects-and-3d-training-released-videocopilotnet/#comments</comments>
		<pubDate>Tue, 20 May 2008 16:25:41 +0000</pubDate>
		<dc:creator>Thorsten Meyer</dc:creator>
				<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Adobe After Effects]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[video tutorial]]></category>
		<category><![CDATA[videocopilot.net]]></category>
		<category><![CDATA[3D Muzzle Flash]]></category>
		<category><![CDATA[3d program]]></category>
		<category><![CDATA[3dmax]]></category>
		<category><![CDATA[3Ds Max 9]]></category>
		<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[advanced color correction]]></category>
		<category><![CDATA[ae]]></category>
		<category><![CDATA[after effects CS3]]></category>
		<category><![CDATA[andrew kramer]]></category>
		<category><![CDATA[assets]]></category>
		<category><![CDATA[camera data]]></category>
		<category><![CDATA[creative uses]]></category>
		<category><![CDATA[displacement]]></category>
		<category><![CDATA[displacement effects]]></category>
		<category><![CDATA[file management]]></category>
		<category><![CDATA[finishing touches]]></category>
		<category><![CDATA[multi pass]]></category>
		<category><![CDATA[muzzle flash]]></category>
		<category><![CDATA[null objects]]></category>
		<category><![CDATA[plug ins]]></category>
		<category><![CDATA[proxies]]></category>
		<category><![CDATA[realistic bullet]]></category>
		<category><![CDATA[reflections]]></category>
		<category><![CDATA[scenery]]></category>
		<category><![CDATA[scratch]]></category>
		<category><![CDATA[shell casing]]></category>
		<category><![CDATA[smoke]]></category>
		<category><![CDATA[software model]]></category>
		<category><![CDATA[texturing lighting]]></category>
		<category><![CDATA[video training]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[work flow]]></category>

		<guid isPermaLink="false">http://www.strongmocha.com/?p=238</guid>
		<description><![CDATA[Andrew Kramer did release the long awaited &#8220;The Bullet&#8221; training.  Before you read on buy The Bullet right now. This new DVD will take you from your favorite 3D program to After Effects and back, including compositing multi-pass renders and importing camera data. &#8220;The Bullet&#8221; training is designed to show you how to create large-scale [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Learn more about The Bullet" href="http://www.videocopilot.net/the_bullet/" target="_blank"><img src="/images/videocopilot/Products/bullet/header.jpg" alt="" width="700" height="204" /></a></p>
<p><a title="visit www.videocopilot.net/" href="http://www.videocopilot.net/" target="_blank">Andrew Kramer</a> did release the long awaited &#8220;The Bullet&#8221; training.  Before you read on <a title="buy The Bullet" href="http://www.videocopilot.net/the_bullet/" target="_blank">buy The Bullet</a> right now.</p>
<p><a title="Learn more about The Bullet" href="http://www.videocopilot.net/the_bullet/" target="_blank">This new DVD</a> will take you from your favorite 3D program to After Effects and back, including compositing multi-pass renders and importing camera data.</p>
<p>&#8220;<a title="Learn more about The Bullet" href="http://www.videocopilot.net/the_bullet/features.html" target="_blank">The Bullet</a>&#8221; training is designed to show you how to create large-scale visual effects in an organized and powerful work flow.</p>
<p><strong>What do you learn about After Effects:</strong></p>
<ul>
<li>Creating elements from scratch</li>
<li> Working between AE and 3D, integrating camera data</li>
<li>Multi-Pass exporting and compositing</li>
<li>Advanced color correction techniques</li>
<li>File management and work flow tips such as pre-comp proxies</li>
<li>Displacement effects and other creative uses for common plug-ins</li>
</ul>
<p><img src="/images/videocopilot/Products/bullet/ss.jpg" alt="The Bullet (videocopilot)" width="281" height="364" /></p>
<p><strong>What do you learn about </strong> <strong>3D Software:</strong></p>
<ul>
<li> Model a realistic bullet and shell casing</li>
<li> Texturing and lighting with reflections</li>
<li> Animation with Null objects and groups</li>
<li> How to render multiple elements for compositing</li>
</ul>
<p><a title="buy The Bullet" href="http://www.videocopilot.net/the_bullet/" target="_blank"><img class="alignleft" style="float: left;" src="/images/videocopilot/Products/bullet/bigbox.jpg" alt="The Bullet (videocopilot)" width="276" height="427" /></a><span class="style7"><strong><a title="Course Outline" href="http://www.videocopilot.net/the_bullet/course_outline.html" target="_blank">The Bullet Video Training</a>: </strong></span><br />
<span class="style7">Over 5 Hours. If you continue with a single 3D program training time is about 3 hours.</span></p>
<p style="padding-left: 30px;">01. <a title=" Introduction:  8 mins. 12 secs." href="http://http://www.videocopilot.net/the_bullet/course_outline.html" target="_blank">Introduction </a>/ Organize<br />
02. <a title="Preparing Footage and building 3D Scenery: 18 mins. 06 secs." href="http://www.videocopilot.net/the_bullet/course_outline.html" target="_blank">Preparing Footage and building 3D Scenery</a><br />
03.<a title="Building Assets: 3D Muzzle Flash &amp; Smoke: 14 mins. 49 secs." href="http://www.videocopilot.net/the_bullet/course_outline.html" target="_blank"> Building Assets: 3D Muzzle Flash &amp; Smoke</a><br />
04. <a title="Building Assets: Perspective Slide Action: 12 mins. 09 secs. " href="http://www.videocopilot.net/the_bullet/course_outline.html" target="_blank">Building Assets: Perspective Slide Action</a><br />
05. <a title="Work-Flow Tips &amp; Building Proxies: 6 mins. 59 secs. " href="http://www.videocopilot.net/the_bullet/course_outline.html" target="_blank">Work-Flow Tips &amp; Building Proxies</a><br />
06. <a title="Compositing the Elements: 27 mins. 00 secs. " href="http://www.videocopilot.net/the_bullet/course_outline.html" target="_blank">Compositing the Elements</a><br />
07. <a title=" Final Compositing: 15 mins. 51 secs. " href="http://www.videocopilot.net/the_bullet/course_outline.html" target="_blank">Final Compositing</a><br />
08. <a title="Finishing Touches &amp; Advanced Color: 15 mins. 30 secs. " href="http://www.videocopilot.net/the_bullet/course_outline.html" target="_blank">Finishing Touches &amp; Advanced Color </a></p>
<p style="padding-left: 30px;">
<p style="padding-left: 30px;">Andrew Kramer sells <a title="buy The Bullet" href="http://www.videocopilotstore.net/purchase.html" target="_blank">&#8220;The Bullet&#8221; for $49.95</a> available on a DVD or through download.</p>
<p><span class="style8"><strong></strong></span></p>
<p><a href="http://www.anrdoezrs.net/click-3113262-527534365?url=http%3A%2F%2Fstore.adobe.com%2Fcfusion%2Fstore%2Findex.cfm%3Fstore%3DOLS-US%23view%3Dols_prod%26loc%3Den_us%26store%3DOLS-US%26category%3D%2FApplications%2FAfterEffectsPro&#038;cjsku=15510631" target="_blank" onmouseover="window.status='http://www.adobe.com';return true;" onmouseout="window.status=' ';return true;"><img src="http://www.adobe.com/images/store/product_boxshots/90x90/box_after_effects_cs3_90x90.jpg" border="0" alt="Adobe After Effects CS3 Professional - Upgrade"/></a><br />
<img src="http://www.ftjcfx.com/image-3113262-527534365" width="1" height="1" border="0"/></p>
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