Imageworks (Sony Pictures) release Open Source Program

Digital F/X, StrongMocha, Visual F/X, dfx, maya, plugin, vfx by Thorsten Meyer on August 3, 2009 No Comments »

Imageworks has released 5 projects as open source. The open source software can be freely used by large and small studios around the world.

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Imageworks’ production environment, which is known for its photo-real visual effects, digital character performances, and innovative technologies to facilitate their creation, has incorporated open source solutions, most notably the Linux operating system, for many years. Now the company is contributing back to the open source community by making these technologies available.  The software can be used freely around the world by both large and small studios. Each project has a team of passionate individuals supporting it who are interested in seeing the code widely used.  The intention of the open source release is to build larger communities to adopt and further refine the code.

  • Field3d, a voxel data storage library
  • Scala Migration, a database migration tool
  • OSL, a programmable shading language for rendering
  • Pystring, python-like string handling in C++
  • Maya Reticule, a Maya Plug-in for camera masking

Field3D
Field3D is an open source library for storing voxel data. It provides C++ classes that handle storage in memory, as well as a file format based on HDF5 that allows the C++ objects to easily be written to and read from disk.

The library was initially developed at Sony Pictures Imageworks as a replacement for the three different in-house file formats already used to store voxel data. It is the foundation for Imageworks’ in-house simulation framework and volume rendering software. It is actively used in production.

Scala Migrations

Scala Migrations is a library to manage upgrades and rollbacks to database schemas.  Migrations allow a source control system to manage together the database schema and the code using the schema.  It is designed to allow multiple developers working on a project with a database backend to design schema modifications independently, apply the migrations to their local database for debugging and when complete, check them into a source control system to manage as one manages normal source code.

The package is based off Ruby on Rails Migrations and in fact shares the exact same schema migration table to manage the list of installed migrations.  The Scala Migrations library utilizes the clean Scala language to write easy to understand migrations. Scala Migrations provides a database abstraction layer that allows migrations to target any supported database vendor.

OSL (Open Shading Language)
Open Shading Language (OSL) is a small but rich language for programmable shading in advanced renderers and other applications. OSL is similar to C, as well as other shading languages; however, it is specifically designed for advanced rendering algorithms with features such as radiance closures, BRDFs, and deferred ray tracing as first-class concepts.

The OSL project includes a complete language specification, a compiler from OSL to an intermediate assembly-like byte code, an interpreter that executes OSL shaders on collections of points in a SIMD manner, and extensive standard shader function library. These all exist as libraries with straightforward C++ APIs, and so may be easily integrated into existing renderers, compositing packages, image processing tools, or other applications. Additionally, the source code can be easily customized to allow for renderer-specific extensions or alterations, or custom back-ends to translate to GPUs or other special hardware.

Pystring
Pystring is a collection of C++ functions which match the interface and behavior of python’s string class methods using std::string. Implemented in C++, it does not require or make use of a python interpreter. Rather, it provides convenience and familiarity for common string operations not included in the standard C++ library. It’s also useful in environments where both C++ and python are used.

Maya Reticle
Originally developed at Sony Pictures Imageworks, spReticleLoc is a Maya C++ plug-in plus MEL code that creates a reticule for a camera.  It allows for various camera reference masks to be displayed when looking through the camera, such as filmback, projection gate, and pan and scan attributes.

The value of predefined parameters can be displayed in selectable areas, such as the camera focal length and name, current aspect ratio, frame number, name of the show and shot, Maya scene file name, current user name, etc.   Arbitrary textural information can be displayed as well.

More on Imageworks:

Imageworks’ most recently completed projects include G-FORCE, WATCHMEN, VALKYRIE, BODY OF LIES, EAGLE EYE, HANCOCK, SPEED RACER, BEOWULF, and I AM LEGEND.  Upcoming projects include ALICE IN WONDERLAND, CATS AND DOGS 2, 2012, and Sony Pictures Animation’s CLOUDY WITH A CHANCE OF MEATBALLS.

Imageworks’ achievements have been recognized by the Academy of Motion Picture Arts and Sciences with Oscars® for its work on SPIDER-MAN™ 2 and the CG animated short film THE CHUBBCHUBBS!. In 2008, SURF’S UP was nominated for the Academy Award for Best Animated Feature. In 2007, two of Imageworks’ projects, SUPERMAN RETURNS and the all-CG animated feature MONSTER HOUSE, were nominated for Academy Awards in the Outstanding Achievement in Visual Effects and Best Animated Feature respectively. With those two nominations, Imageworks became the first studio to be recognized in the same year in these distinct areas, an indication of the diversity and quality of the company’s capabilities. Other Oscar® nominated projects include THE CHRONICLES OF NARNIA: THE LION, THE WITCH AND THE WARDROBE, SPIDER-MAN™, HOLLOW MAN, STUART LITTLE and STARSHIP TROOPERS, for a total of ten nominations.

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Action Essentials 2 launched (@ videocopilot.net)

Adobe After Effects, Autodesk Combustion, Autodesk Inferno, Autodesk Toxik, Digital F/X, Final Cut Express, Final Cut Pro 6, Visual F/X, dfx, stock footage, videocopilot.net by Thorsten Meyer on June 27, 2009 2 Comments »

Action Essentials 2 in after effects

Action Essentials 2 is a collection of stock footage elements for your compositing software. It is unmatched for visual effects & motion graphics. You can use Action Essentials 2 with your compositing software like Adobe After Effects CS4, Autodesk Combustion, Autodesk Toxik, Autodesk Inferno and other.

FEATURING:

  • 500 Pre-Keyed High Definition Elements
  • Available in 2 Versions: 2K and 720p
  • 60 Minutes of After Effects Training
  • 20 Bonus Action Sound FX
  • Detailed Video Thumbnails
  • Over 90% Live Action Footage
  • Pre-Keyed Stock Footage
  • Built-In Alpha channels for faster compositing

Action Elements 2Action Essentials 2 is available in two versions you have the choice between a 2K Film Resolution: (2048 x 1152) and a 720p High Definition: (1280 X 720) version of the footage. The 2K Film Resolution version offers the most freedom for compositors with over 2.5X more resolution in each element. The 720p Version is ideal for SD and 720p work but many of the elements work great with 1080i projects as well.

Action Elements 2 elements

Action Essentials 2 is comes with many elements you can use in your daily work on visual effects: Atmospheres, Blood,  Charges, Couch_Hits, Debris, Dirt_Charges,  Dust_Elements, Explosions,Fire, Glass, Muzzle_Flashes, Particle_Hits, Powder_Hits, Smoke, Smoke_Charges, Sparks, Wall_Hits, Shells, Water and Textures (Bullet_Holes, Burn_Marks, Cracks, Ground_Holes, Grunge_Texture & Windshields)

Action Elements 2 elements in bridge

Select and buy the right version of Action Essentials 2 :

We recommend the 2K version.

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Putin/Bush On The Ritz

Digital F/X, Digital Illustration, Visual F/X, compositing, dfx, politics, rotoscoping, vfx by Thorsten Meyer on July 7, 2008 No Comments »

Two (well one) lame duck leader and one classic song. This is a well done composition. If you ever wonder why should buy a composting and a rotoscoping package, now you know why.

Credits:
Directors: Andrey Mudrov, Yaroslav Kemnits (Director of Special Effects)
Producer: Dmitry Lesnevsky

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Wanted coverage: Bending VFX for a Killing Machine @vfxworld.com

Digital F/X, Visual F/X, compositing, dfx, movie, vfx by Thorsten Meyer on July 6, 2008 No Comments »

WAnted Movie

VFXWorld published an interesting article about the VFX (Visual Effects) in the movie Wanted. You can find
Wanted: Bending VFX for a Killing Machine on vfxworld.com. The movie includes more than 800 visual effects shots.The article covers many aspects including the climactic train crash

Other coverage:

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3 new After Effects Training DVDs (Advanced Rotoscoping, AE The Next Level and Motion Design)

Adobe After Effects, Digital F/X, Illustrator, Tutorials, Visual F/X, compositing, dfx, rotoscoping, vfx, video tutorial by Thorsten Meyer on June 18, 2008 1 Comment »

3 newest DVDs in the Creative Cow Master

Creative Cow together with Aharon Rabinowitz, Pete O’Connell and Eran Stern has released three new After Effects Video Tutorials.

1. Advanced Rotoscoping Techniques for Adobe After Effects by Pete O’Connell
2. After Effects: The Next Level, vol, 2: CS 3 Tips and Techniques by Aharon Rabinowitz
3. Motion Design with Adobe After Effects by Eran Stern

Film compositor Pete O’Connell shows you the secrets of advanced rotoscoping that will save you hours, even days, on your toughest jobs. Eran Stern has quickly become one of the Cow’s most popular authors; here he presents tutorials for real-world motion graphics that you can start using right away. And Aharon Rabinowitz, one of the world’s true AE masters, leads you through AE CS3

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Russian Wanted Trailer!

Digital F/X, StrongMocha, Visual F/X, dfx, movie by Thorsten Meyer on June 1, 2008 2 Comments »

wanted movie

A week ago a Russian Wanted trailer with new unseen footage was released. This movie looks great and promises a lot of great visual and digital effects.

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“The story: What if someone came to you and told you your father was part of a secret organization and was one of the world’s greatest assassins and you have it in your blood to be one, too? “25-year-old Wes was the most disaffected, cube-dwelling drone the planet had ever known…” (Wanted a new VFX & DFX rich movie www.StrongMocha.com)

The movie is based on a comic book series by Mark Millar and J.G. Jones published by Image Comics.Wanted is directed by Timur Bekmambetov.

Other coverage:


wanted movie

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Beauty retouching video from room.tv

Digital F/X, Motion Graphics, Visual F/X, commercials, demo reel, dfx, graphic design, music videos, retouching, sound design, title sequences, vfx by Thorsten Meyer on May 18, 2008 No Comments »

The art of retouching clip from room.tv a Venice, CA based company shows how clips are polished these days.

This clip and the ones on room.tv web site shows a great before and after comparison from the wonderland of retouching. On room’s website you find more fx & design examples of their recent work. room’s mission is to merge editorial, motion graphics, computer animation and sound design into a complete creative experience. room edits commercials, music videos and films, design CG effects and title sequences and more.

room’s team members are:

Jeff Selis (editor), Elisa Bonora (editor), Bill Pollock (online artist/editor), Elad Marish (composer/designer), Brandon Toh (sound designer/mixer), John Musemecki (cgi arist) & Jason Barager (executive producer)

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