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	<title>StrongMocha &#187; lightwave</title>
	<atom:link href="http://www.strongmocha.com/category/lightwave/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.strongmocha.com</link>
	<description>DFX (Digital Effects) VFX (Visual Effects) Photo Food Travel</description>
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		<title>MAXWELL RENDER 1.7 released</title>
		<link>http://www.strongmocha.com/2008/06/20/maxwell-render-17-released/</link>
		<comments>http://www.strongmocha.com/2008/06/20/maxwell-render-17-released/#comments</comments>
		<pubDate>Fri, 20 Jun 2008 04:38:45 +0000</pubDate>
		<dc:creator>Thorsten Meyer</dc:creator>
				<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Archicad 11]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[form-Z]]></category>
		<category><![CDATA[lightwave]]></category>
		<category><![CDATA[maxwell render]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Rhinoceros]]></category>
		<category><![CDATA[Softimage XSI]]></category>
		<category><![CDATA[SolidWorks]]></category>
		<category><![CDATA[StrongMocha]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[Visual F/X]]></category>
		<category><![CDATA[XSI]]></category>
		<category><![CDATA[aerosols]]></category>
		<category><![CDATA[bsdf]]></category>
		<category><![CDATA[Color Picker]]></category>
		<category><![CDATA[coloration]]></category>
		<category><![CDATA[common materials]]></category>
		<category><![CDATA[earth values]]></category>
		<category><![CDATA[external image]]></category>
		<category><![CDATA[hdr]]></category>
		<category><![CDATA[image editing]]></category>
		<category><![CDATA[incremental updates]]></category>
		<category><![CDATA[Material Browser]]></category>
		<category><![CDATA[material editor]]></category>
		<category><![CDATA[material state]]></category>
		<category><![CDATA[maxwell]]></category>
		<category><![CDATA[memory optimizations]]></category>
		<category><![CDATA[MXI files]]></category>
		<category><![CDATA[MXiMerge Tool]]></category>
		<category><![CDATA[new image]]></category>
		<category><![CDATA[new sky]]></category>
		<category><![CDATA[Physical Sky]]></category>
		<category><![CDATA[physical sky system]]></category>
		<category><![CDATA[physical system]]></category>
		<category><![CDATA[preview material]]></category>
		<category><![CDATA[Realtime OpenGL Preview]]></category>
		<category><![CDATA[reflectance]]></category>
		<category><![CDATA[saturation]]></category>
		<category><![CDATA[scene illumination]]></category>
		<category><![CDATA[sky system]]></category>
		<category><![CDATA[small changes]]></category>
		<category><![CDATA[sss]]></category>
		<category><![CDATA[SSS component]]></category>
		<category><![CDATA[swatches]]></category>
		<category><![CDATA[texture editor]]></category>
		<category><![CDATA[Texture Handling]]></category>
		<category><![CDATA[UV Operator]]></category>
		<category><![CDATA[wooden floors]]></category>

		<guid isPermaLink="false">http://www.strongmocha.com/?p=263</guid>
		<description><![CDATA[Next Limit released MAXWELL RENDER 1.7. Maxwell Render 1.7 offers several new and vastly improved features. If you a customer of Next Limit check your inbox to find the URL to download the update. What is new in MAXWELL Render 1.7 New physical sky system The Physical Sky system in Maxwell Render 1.7 uses an [...]]]></description>
			<content:encoded><![CDATA[<p style="padding-left: 30px;"><img src="/images/MAXWELL/Herve_Steff.jpg" alt="Image by Hervé_Steff (www.insideko.com)" /></p>
<p style="padding-left: 30px;"><a href="http://www.nextlimit.com/" target="_blank">Next Limit</a> released <a href="http://www.maxwellrender.com/" target="_blank">MAXWELL RENDER 1.7</a>. <a href="http://www.maxwellrender.com/" target="_blank">Maxwell Render 1.7</a> offers several new and vastly improved features.</p>
<p style="padding-left: 30px;">If you a customer of Next Limit check your inbox to find the URL to download the update.</p>
<p style="padding-left: 30px;">What is new in<a href="http://www.maxwellrender.com/" target="_blank"> MAXWELL Render</a> 1.7</p>
<ul style="padding-left: 30px;">
<li><a href="http://www.maxwellrender.com/" target="_blank"><strong>New physical sky system</strong></a><br />
The Physical Sky system in Maxwell Render 1.7 uses an entirely new approach and has been greatly enhanced adding more parameters to control the look of the sky and the resulting light in the scene, ranging from common Earth values to exaggerated fantasy skies. Users can create presets of sky settings to quickly load a new sky, or share their presets with other users. It’s also possible to save the current sky as an HDR map.This new sky system renders faster than the previous one – in certain scenes the difference can be dramatic. The concept of “Aerosols” – particles found in the air that interact with light and influence how lights scatters and reacts in the atmosphere – plays an important role. Aerosols have a big impact on the coloration of the sky and scene illumination.</li>
<li><a href="http://www.maxwellrender.com/" target="_blank"><strong>1.7 Material Editor enhanced</strong></a>
<ul>
<li>Material Preview: the material preview now shows incremental updates and you can stop the preview rendering at any time by double clicking on the preview.</li>
<li>Material Swatches: here you can store material “swatches” or previews. A material state can be stored as a preview and the user can easily browse between the saved previews, allowing for faster material editing and experimentation.</li>
<li>Texture Editor: the Texture Editor in 1.7 offers various new image controls: Saturation; Brightness; Contrast; and Clamp min/max. These new controls allow users to work much more efficiently with textures. There is no need to use an external image editing application to make small changes to a texture, and the same texture can be used for colour, bump, roughness and weight map.</li>
<li>Wizards: this is a step-by-step guide to creating several types of common materials such as shiny wooden floors, plastics, clipmapped materials for leafs, SSS materials, etc. The Wizard will ask you for textures, bumps, reflectance maps and material values such as roughness and colour.The “Common” wizard can be used to create Diffuse, Emitter, Metal, Dielectric or Plastic materials</li>
</ul>
</li>
</ul>
<ul style="padding-left: 30px;">
<li><a href="http://www.maxwellrender.com/" target="_blank"><strong>New SSS Component</strong></a><br />
Sub-Surface Scattering (SSS) simulates the effect of light entering a translucent object and scattering inside it. Some of this light is absorbed and some is also scattered back to the surface. It is a crucial component that allows you to accurately simulate many kinds of materials including plastics, marble, milk, skin etc. The SSS component has been entirely rewritten for Maxwell Render 1.7, following an entirely new approach compared to the old system or any other SSS system currently available.<a href="http://www.maxwellrender.com/" target="_blank"><img class="alignleft" style="margin: 10px; float: left;" src="/images/MAXWELL/Kurt_Singstad.jpg" alt="Image by Kurt Singstad" width="341" height="422" /></a>The SSS component in Maxwell Render effectively replaces the BSDF material properties such as  eflectance/transmittance becausethe surface reflection color and amount depends on what happens inside the volume, just like in real life. There is no separation between “surface” material and “volume” material. The surface properties (roughness, bump etc.) remain the same as for the BSDF component. What this means in practice is that with the SSS component, you can get a full range of materials from regular clear glass, to almost solid-looking materials. This is one of the biggest strengths of Maxwell Render’s SSS system. The SSS material supports full GI and if the material is clear enough it will create caustic light patterns and also be influenced by caustic light cast from surrounding objects.</p>
<p>You can weight an SSS with a BSDF, or several SSS components, but only one SSS or BSDF per material layer is allowed. You can quickly switch between using a BSDF or SSS component by right-clicking in the Material Layers list or by using the Edit menu and choosing “Turn to BSDF” or “Turn to SSS’. The Nd and surface properties you used in the previous component will be transferred to the new compone</li>
<li><a href="http://www.maxwellrender.com/" target="_blank"><strong>1.7 Maxwell Studio improvements</strong></a>
<ul>
<li>Texture Handling and Memory Optimizations: texture handling, scene loading times and overall memory usage have all been improved. With scenes that use many large textures, objects and materials, the loading time is around 10 times faster. Only the textures that are active in the OpenGL viewport are now loaded into memory, saving RAM and allowing users to work faster with materials.</li>
<li>Realtime OpenGL Preview of Physical Sky: with the vastly improved Physical Sky system in Maxwell Render 1.7, the OpenGL preview in the viewports has also been improved, allowing you to change any of the Sky parameters and camera settings and seeing an accurate realtime preview in the viewports.</li>
<li>Color Picker: the color chips on the left side can be used to store commonly used colors. Drag&amp; drop a color from the large color chips at the bottom of the Color Picker to one of the color chips on t<img class="alignright" style="float: right; margin-left: 10px; margin-right: 10px;" src="/images/MAXWELL/Thomas_Anagnostou.jpg" alt="Image by Thomas Anagnostou" width="255" height="300" />he left to store a color.<br />
The two large color chips at the bottom of the color picker allow you to compare the previously selected color with a new one.The top color chip updates to show the currently selected color in the colored wheel. The bottom color chip shows what color was selected when opening the Color Picker.</li>
<li>Isolate Selection: select this option from the right click menu in the object list panel, or in a viewport, to display only the currently selected objects in the viewport. This is useful if you have a cluttered scene and wish to view only the currently selected objects.</li>
<li>UV Operator: this option lets you apply the same transformations to all the selected UVs at the same time. You can, for example, scale all the selected UV sets by 10%. The Operator is found under the UV parameters section in the Object Parameters panel.</li>
<li>Material Browser: improved for version 1.7; it has a more common functionality with the Windows Explorer, having a folder view on the left side and the contents of the folder displayed on the right side.</li>
<li>3D/ Ortho View Dropdown: You can switch a camera to be a perspective (3D) camera or an orthographic camera (2D). This is useful if you wish to render an orthographic view while still having access to common camera parameters such as resolution and ISO. Please note that focal length is not available when the camera is in orthographic mode.</li>
</ul>
</li>
</ul>
<p><img src="/images/MAXWELL/Mihai_Iliuta.jpg" alt="Image by Mihai Iliuta" width="699" height="322" /></p>
<ul style="padding-left: 30px;">
<li><strong><a href="http://www.maxwellrender.com/" target="_blank">SimuLens<br />
</a></strong>SimuLens parameters: the SimuLens parameters have been added to the interface of Maxwell Studio and the plug-ins, and they are now also available through the command line. These changes allow for SimuLens to be used for animations.</li>
<li><a href="http://www.maxwellrender.com/" target="_blank"><strong>MXiMerge Tool<br />
</strong></a>The installation package includes a new tool called MxiMerge. This is a small command line application useful to merge MXI files into one folder. It can also be used to read information about an MXI file (resolution, sampling level, etc) and for converting MXI files into other image formats. To learn more about how to use this tool just open a command line/terminal window and type: (for Windows) MxiMerge.exe –help; (for Mac OSX and Linux) mximerge –help.</li>
<li><a href="http://www.maxwellrender.com/" target="_blank"><strong>MAXWELL Plugins</strong></a><br />
All Plugins (<a href="http://www.autodesk.com/">3ds Max</a>, <a href="http://www.graphisoft.com/" target="_blank">Archicad 11</a>, <a href="http://www.maxon.net/" target="_blank">Cinema 4D</a>, <a href="http://www.formz.com/" target="_blank">form-Z</a>, <a href="http://www.newtek.com/" target="_blank">Lightwave 3D</a>, <a href="http://www.autodesk.com/" target="_blank">Maya</a>, <a href="http://www.rhino3d.com/" target="_blank">Rhinoceros</a>, <a href="http://www.solidworks.com/" target="_blank">SolidWorks</a>,  and <a href="http://www.softimage.com/" target="_blank">Softimage | XSI)</a> have been updated</li>
</ul>
No Tags]]></content:encoded>
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		</item>
		<item>
		<title>Newtek released more then 16 hours of free LightWave training</title>
		<link>http://www.strongmocha.com/2008/01/22/newtek-released-more-then-16-hours-of-free-lightwave-training/</link>
		<comments>http://www.strongmocha.com/2008/01/22/newtek-released-more-then-16-hours-of-free-lightwave-training/#comments</comments>
		<pubDate>Tue, 22 Jan 2008 06:33:52 +0000</pubDate>
		<dc:creator>Thorsten Meyer</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[character animation]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[dynamics]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[lightwave]]></category>
		<category><![CDATA[modelin]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[video tutorial]]></category>
		<category><![CDATA[animating Cameras and Lights]]></category>
		<category><![CDATA[animation tools]]></category>
		<category><![CDATA[Chuck Baker]]></category>
		<category><![CDATA[general animation]]></category>
		<category><![CDATA[general modeling]]></category>
		<category><![CDATA[mapping]]></category>
		<category><![CDATA[newtek]]></category>
		<category><![CDATA[node editor]]></category>
		<category><![CDATA[organic modeling]]></category>
		<category><![CDATA[rendering and compositing]]></category>
		<category><![CDATA[surface editor]]></category>
		<category><![CDATA[surfacing]]></category>
		<category><![CDATA[texturing]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[vehicle animation]]></category>
		<category><![CDATA[video tutorials]]></category>
		<category><![CDATA[WilliamVaughan]]></category>
<category>animating Cameras and Lights</category><category>animation</category><category>animation tools</category><category>character animation</category><category>Chuck Baker</category><category>dynamics</category><category>general animation</category><category>general modeling</category><category>lighting</category><category>lightwave</category><category>mapping</category><category>modelin</category><category>newtek</category><category>node editor</category><category>organic modeling</category><category>particles</category><category>rendering and compositing</category><category>surface editor</category><category>surfacing</category><category>texturing</category><category>Tutorial</category><category>Tutorials</category><category>vehicle animation</category><category>video tutorial</category><category>video tutorials</category><category>WilliamVaughan</category>
		<guid isPermaLink="false">http://www.strongmocha.com/2008/01/22/newtek-released-more-then-16-hours-of-free-lightwave-training/</guid>
		<description><![CDATA[WilliamVaughan and Chuck (Chuck Baker) did release more then free 16 hours of Free LightWave training . Newtek did post over 16 hours of LightWave training covering Modelin General Modeling Organic Modeling Surfacing/Texturing Tools Mapping Surface Editor Node Editor Animation Animation Tools General Animation Animating Cameras and Lights Vehicle Animation Character Animation Particles Dynamics Lighting [...]]]></description>
			<content:encoded><![CDATA[<p><span class="bigusername"><img src="/images/NewTek/CChic_Tshirt01_g_small.jpg" alt="Lightwave Shirt" title="Lightwave Shirt" style="width: 300px; height: 314px" height="314" width="300" /> </span><a href="http://www.newtek.com/forums/member.php?s=ba2da44ae04a5f587d9fa77c5e513f74&amp;u=32" target="_blank" class="bigusername">WilliamVaughan</a><span class="bigusername"> and </span><a href="http://www.newtek.com/forums/member.php?s=ba2da44ae04a5f587d9fa77c5e513f74&amp;u=7" target="_blank" class="bigusername">Chuck</a><span class="bigusername"> (Chuck Baker) did release more then free <a href="http://www.newtek.com/forums/showthread.php?t=77002" target="_blank" title="List of LW training in the NewTek Forum">16 hours of Free LightWave training</a> . Newtek did post over 16 hours of LightWave training covering</span></p>
<ul>
<li><span class="bigusername">Modelin</span>
<ul>
<li><span class="bigusername">General Modeling</span></li>
<li><span class="bigusername">Organic Modeling</span></li>
</ul>
</li>
<li><span class="bigusername">Surfacing/Texturing</span>
<ul>
<li><span class="bigusername">Tools</span></li>
<li><span class="bigusername">Mapping</span></li>
<li><span class="bigusername">Surface Editor</span></li>
<li><span class="bigusername">Node Editor</span></li>
</ul>
</li>
<li><span class="bigusername">Animation</span>
<ul>
<li><span class="bigusername">Animation Tools</span></li>
<li><span class="bigusername">General Animation</span></li>
<li><span class="bigusername">Animating Cameras and Lights</span></li>
<li><span class="bigusername">Vehicle Animation</span></li>
<li><span class="bigusername">Character Animation</span></li>
<li><span class="bigusername">Particles</span></li>
<li><span class="bigusername">Dynamics</span></li>
</ul>
</li>
<li><span class="bigusername">Lighting<br />
</span></li>
<li><span class="bigusername">Rendering and Compositing<a href="http://www.newtek.com/forums/showthread.php?t=77002" target="_blank" title="List of LW training in the NewTek Forum"><br />
</a></span></li>
</ul>
<p><span id="more-162"></span></p>
<blockquote><p><img src="/images/NewTek/CChic_Tshirt04_g_small.jpg" alt="Lightwave Girl" style="width: 200px; height: 267px" align="left" height="267" width="200" /><strong><u>Modeling</u></strong></p>
<p><strong>Modeling Tools</strong></p>
<p>Introduction to Action Center Control:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/ACC.mov" target="_blank">Click Here to view</a></p>
<p>Introduction to Translate Plus:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/tplus.mov" target="_blank">Click Here to view</a></p>
<p>Introduction to the Interactive Paste Tool:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/paste.mov" target="_blank">Click Here to view</a></p>
<p>Introduction to Move Plus:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/moveplus.mov" target="_blank">Click Here to view</a></p>
<p>Introduction to the Rove Tool:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/rove.mov" target="_blank">Click Here to view</a></p>
<p>Introduction to the Rotate About Normal Tool:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Rnormal.mov" target="_blank">Click Here to view</a></p>
<p>Introduction to the Rotate to Object Tool:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Robject.mov" target="_blank">Click Here to view</a></p>
<p>Introduction to the Rotate to Ground Tool:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Rground.mov" target="_blank">Click Here to view</a></p>
<p>Introduction to Segment Scale:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/SegmentScale.mov" target="_blank">Click Here to view</a><br />
- Segment Scale introduction and examples<br />
- Location of Tool Color preferences setting</p>
<p>Introduction to Set Map Value:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/SMV.mov" target="_blank">Click Here to view</a></p>
<p>Booleans vs Speed Booleans:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Boolean_vs.mov" target="_blank">Click Here to view</a></p>
<p>Introduction to the Create Skin tool:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/createskin.mov" target="_blank">Click Here to view</a></p>
<p>Introduction to the Morph Polygons Tool:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/mpoly.mov" target="_blank">Click Here to view</a></p>
<p>Introduction to the Bend Tool:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Bend.mov" target="_blank">Click Here to view</a></p>
<p>Introduction to Toggle Backdrop On/Off:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/toggle.mov" target="_blank">Click Here to view</a><br />
Note: The Toggle Backdrop video also shows how to add this feature to the interface and setup a shortcut key to help save time when using it.</p>
<p>Introduction to the Router Tool:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/router.mov" target="_blank">Click Here to view</a></p>
<p>Introduction to the Motion Path Extrude Tool:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/MPE.mov" target="_blank">Click Here to view</a></p>
<p>Introduction to the Platonic Solid Tool:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Platonic.mov" target="_blank">Click Here to view</a></p>
<p>Introduction to the Gemstone Tool:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Gem.mov" target="_blank">Click Here to view</a></p>
<p>Introduction to the Drill Tools: Drill &amp; Solid Drill:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Drill.mov" target="_blank">Click Here to view</a></p>
<p>Introduction to the Drag and Snap Drag Tools:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Drag.mov" target="_blank">Click Here to view</a></p>
<p>Introduction to the Center, Center 1D and Center Sel 1D functions :<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Center.mov" target="_blank">Click Here to view</a></p>
<p>Introduction to the Lathe Tool:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Lathe.mov" target="_blank">Click Here to view</a></p>
<p>Introduction to the Jump Points Command:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/J.mov" target="_blank">Click Here to view</a></p>
<p>Introduction to the Rotate 90 to the Right Command:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/R.mov" target="_blank">Click Here to view</a></p>
<p>Introduction to the Center View on Cursor Command:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/G.mov" target="_blank">Click Here to view</a></p>
<p>Introduction to the Point Center and Find Center Commands:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/FindCenter.mov" target="_blank">Click Here to view</a></p>
<p>Introduction to the Angle Tool:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Angle.mov" target="_blank">Click Here to view</a></p>
<p>Introduction to the Measure Tool:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Measure.mov" target="_blank">Click Here to view</a></p>
<p>Introduction to Sketch Color:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/SketchColor.mov" target="_blank">Click Here to view</a></p>
<p>Introduction to the Pivot Tool and Center Pivot Command:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Pivot.mov" target="_blank">Click Here to view</a></p>
<p>Introduction to the Bevel Tool:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Bevel.mov" target="_blank">Click Here to view</a></p>
<p>Introduction to the Hide options:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Hide.mov" target="_blank">Click Here to view</a></p>
<p>Introduction to the Rail Bevel Tool:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/RailBevel.mov" target="_blank">Click Here to view</a></p>
<p><strong>General Modeling</strong><img src="/images/NewTek/CoolchicNew01_g_small.jpg" align="right" height="285" width="200" /></p>
<p>Modeling a Tennis Ball:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/tball.mov" target="_blank">Click Here to view</a></p>
<p>Creating seams in a football model (Multiple tools and techniques covered):<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/football.mov" target="_blank">Click Here to view</a></p>
<p>Using Endomorphs in the Modeling process:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/MorphModel.mov" target="_blank">Click Here to view</a></p>
<p>Modeling a bowl of cereal with a little help from HardFX:*<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Cereal.mov" target="_blank">Click Here to view</a></p>
<p><strong>Hard Surface Modeling</strong></p>
<p>2 Methods for creating a PaperClip:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/paperclip.mov" target="_blank">Click Here to view</a></p>
<p>Creating a model with threads using subpatches and all quads:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/threads.mov" target="_blank">Click Here to view</a></p>
<p>Be sure to check out JeffrySG&#8217;s killer technique here as well:<br />
<a href="http://www.newtek.com/forums/showthread.php?t=77441" target="_blank">http://www.newtek.com/forums/showthread.php?t=77441</a></p>
<p>Creating a curved metal weaved mesh:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/mic.mov" target="_blank">Click Here to view</a></p>
<p>Modeling a Texas star:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/star.mov" target="_blank">Click Here to view</a></p>
<p>Solution for creating &#8216;X&#8217; and &#8216;T&#8217; pipe joints in SubD :<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/xtp.mov" target="_blank">Click Here to view</a></p>
<p>Creating Cathedral Ceilings:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/cathedral.mov" target="_blank">Click Here to view</a></p>
<p><strong>Organic Modeling</strong></p>
<p>Introduction to Endomorphs, Morph Mixer and Open GL Sliders:*<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Endo.mov" target="_blank">Click Here to view</a><br />
The first portion of the video shows how to create endomorphs in a character model. The rest of the video shows how to use endomorphs for character animation in Layout.</p>
<p>Using curves to create skelegons with the use of Convert Skelegons:*<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/CurveSkelegons.mov" target="_blank">Click Here to view</a><br />
The first portion of the video shows how to create skelegons in Modeler using spline draw; the last portion shows how to convert the skelegons to bones in Layout.</p>
<p><strong><u>Surfacing/Texturing</u></strong></p>
<p><strong>Tools</strong></p>
<p>Introduction to Color Selection:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/ColorSelection.mov" target="_blank">Click Here to view</a><br />
Note: Includes the LightWave Color Picker. Works the same way in Modeler and Layout, although Layout is the only application shown.</p>
<p><strong>Mapping</strong><img src="/images/NewTek/CChic_Tshirt08_g_small.jpg" align="right" height="442" width="200" /></p>
<p>1 Weight Map, 1 Surface = Multi-Surfaces:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/1weight.mov" target="_blank">Right-Click Here and Save to view</a></p>
<p>Introduction to Texture Guide:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Tguide.mov" target="_blank">Right-Click Here and Save to view</a></p>
<p>Introduction to Color Vertex Maps:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/color.mov" target="_blank">Right-Click Here and Save to view</a></p>
<p>Introduction to texturing with image maps:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/lwbox.mov" target="_blank">Click Here to view</a></p>
<p>Using a Clip map with Shadow Maps:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/clip.mov" target="_blank">Click Here to view</a></p>
<p>Using Weightmaps and Adaptive Pixel Subdivision to control the level of detail at render time:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/APS.mov" target="_blank">Click Here to view</a></p>
<p>How to Apply procedural textures with a UV map:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/UVP.mov" target="_blank">Click Here to view</a><br />
Shows methods to apply procedurals with a UV Map in both Surface Editor and Node Editor.</p>
<p><strong>Surface Editor</strong></p>
<p>Introduction to the Special Buffers options in the Surface Editor:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/specialb.mov" target="_blank">Click Here to view</a></p>
<p>Introduction to the Halftone Shader:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/halftone.mov" target="_blank">Click Here to view</a></p>
<p><strong>Node Editor</strong></p>
<p>Creating Texture Displacement and more in the Node Editor:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/td.mov" target="_blank">Click Here to view</a></p>
<p>Multiple Bumps on one Surface in the Node Editor:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/mbump.mov" target="_blank">Click Here to view</a></p>
<p>Using Multiple Weight Maps on 1 Surface:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/mweight.mov" target="_blank">Click Here to view</a></p>
<p>Setting up a Distance to Object Gradient in the Node Editor:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Distance_Nodes.mov" target="_blank">Click Here to view</a></p>
<p>Node Editor: Creating Stitches with Procedural Textures:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/stitch.mov" target="_blank">Click Here to view</a></p>
<p>Creating Spiderman-type suit webbing:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/PolyTrim.mov" target="_blank">Click Here to view</a></p>
<p>Creating a Radar Motion Trail:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/radar.mov" target="_blank">Click Here to view</a></p>
<p>Creating a glass surface using the Dielectric Material Node:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/glass.mov" target="_blank">Click Here to view</a><br />
<strong><u>Animation</u></strong></p>
<p><strong>Animation Tools</strong></p>
<p>Introduction to Serpent:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/serpent.mov" target="_blank">Click Here to view</a><br />
Covers Lazy Points, Inertia, Serpent, Cloth FX, HardLink&lt; MetaLink and more!</p>
<p>Introduction to Cyclist:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/cyclist.mov" target="_blank">Click Here to view</a></p>
<p>Introduction to the Move Path and Path Tool:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Path.mov" target="_blank">Click Here to view</a></p>
<p>Introduction to the Effector custom object:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/ED.mov" target="_blank">Click Here to view</a><br />
Note: Be sure to watch the Effector video &#8220;Using Effector to displace a tube&#8221;.</p>
<p>Introduction to the Textured Motion, Motion Modifier:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Tmotion.mov" target="_blank">Click Here to view</a></p>
<p>Introduction to Lead the Follower Motion Modifier:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/LeadFollow.mov" target="_blank">Click Here to view</a></p>
<p>Introduction to Proxy Pick:*<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Proxy.mov" target="_blank">Click Here to view</a></p>
<p><strong>General Animation</strong></p>
<p>Creating a rope and pulley animation:<br />
Kickn&#8217; it Old School!<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/pulley.mov" target="_blank">Click Here to view</a></p>
<p>Creating a &#8220;Slinky-Style&#8221; spring animation:<br />
This one has all kinds of goodies inside.<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/slinky.mov" target="_blank">Click Here to view</a></p>
<p>Techniques for animating a spiral motion:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/spiral.mov" target="_blank">Click Here to view</a></p>
<p>Creating Multiple Pivot Points for one Object:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/multipivot.mov" target="_blank">Click Here to view</a></p>
<p>Setting up an animation rig for window blinds:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/blinds.mov" target="_blank">Click Here to view</a></p>
<p>Animating carpet rolling and unrolling:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Carpet.mov" target="_blank">Click Here to view</a></p>
<p>Animating a Page turning:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/pageturn.mov" target="_blank">Click Here to view</a></p>
<p>Setting up an animation of multiple pins driven by a displacement map:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/xpin.mov" target="_blank">Click Here to view</a><br />
Now go off and do something like this: <a href="http://www.youtube.com/watch?v=V0u0AG_floQ" target="_blank">http://www.youtube.com/watch?v=V0u0AG_floQ</a></p>
<p>Using Effector to displace a tube:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/effector.mov" target="_blank">Right-Click Here and Save to view</a></p>
<p>Animating a shaded object converting to a wireframe object:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/wire.mov" target="_blank">Click Here to view</a></p>
<p>Rigging and animating an accordion style hinge:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/trifold.mov" target="_blank">Click Here to view</a></p>
<p>Localized morphing of an object based on the distance of another object:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/md.mov" target="_blank">Click Here to view</a><br />
Be sure to also check out the video &#8220;Localized Morphing Used on a Face Rig&#8221; under the Character Animation section.</p>
<p>Localized morphing of an object based on the distance of another object using Normal Displacement:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/NormalD.mov" target="_blank">Click Here to view</a></p>
<p><strong>Animating Cameras and Lights</strong></p>
<p>Creating a hand-held camera motion:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/HandHeld.mov" target="_blank">Click Here to view</a></p>
<p>Creating a light flicker using Noisy Channel:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Noisy.mov" target="_blank">Click Here to view</a></p>
<p>Animating a Muzzle Flash synced to an audio file:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/muzzle.mov" target="_blank">Click Here to view</a></p>
<p>Introduction to Sun Spot:*<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/SunSpot.mov" target="_blank">Click Here to view</a></p>
<p><strong>Vehicle Animation</strong></p>
<p>Animating Tank Treads:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/tread.mov" target="_blank">Click Here to view</a><br />
Note: The treads animate smoothly, though the framerate of the capture software looks otherwise. Give the setup a try and you will see how well it truly works.</p>
<p>Animating a train or roller coaster on a curved track:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/rollertrain.mov" target="_blank">Click Here to view</a></p>
<p>Relativity: Dr. Wheel Rotator:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Dr_Wheel.mov" target="_blank">Click Here to view</a></p>
<p>Animating an Escalator:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/escalator.mov" target="_blank">Click Here to view</a></p>
<p><img src="/images/NewTek/CChic_Tshirt05_g_small.jpg" align="left" height="404" width="200" /><strong>Character Animation</strong></p>
<p>How to setup a cartoon oval eye for animation:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/eye.mov" target="_blank">Right-Click Here and Save to view</a></p>
<p>Localized morphing used on a face rig:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/face.mov" target="_blank">Click Here to view</a></p>
<p>Introduction to Endomorphs, Morph Mixer and Open GL Sliders:*<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Endo.mov" target="_blank">Click Here to view</a><br />
The first portion of the video shows how to create endomorphs in a character model. The rest of the video shows how to use endomorphs for character animation in Layout.</p>
<p>Using curves to create skelegons with the use of Convert Skelegons:*<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/CurveSkelegons.mov" target="_blank">Click Here to view</a><br />
The first portion of the video shows how to create skelegons in Modeler using spline draw; the last portion shows how to convert the skelegons to bones in Layout.</p>
<p>Introduction to Proxy Pick:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Proxy.mov" target="_blank">Click Here to view</a></p>
<p><strong>Particles</strong></p>
<p>Animating a bouncing ball using a particle emitter:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Bounce.mov" target="_blank">Click Here to view</a></p>
<p>Creating rain splashing on the ground using particle emitters:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/rainsplash.mov" target="_blank">Click Here to view</a></p>
<p>Creating a bottle rocket type animation with particle emitters:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/fireworks.mov" target="_blank">Click Here to view</a></p>
<p>Creating water flowing through a piping structure:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/waterpipe.mov" target="_blank">Click Here to view</a></p>
<p><strong>Dynamics</strong></p>
<p>Using Cloth FX to Tear/Rip Material:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/rip.mov" target="_blank">Click Here to view</a></p>
<p>Creating Foot prints in the ground using Cloth FX:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/foot.mov" target="_blank">Click Here to view</a></p>
<p>Winding a flag around a pole using Soft FX and then the same thing with Cloth FX:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/FlagRoll.mov" target="_blank">Click Here to view</a></p>
<p>Buttons on a Shirt that uses Cloth FX:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/button.mov" target="_blank">Click Here to view</a></p>
<p>Introduction to HardFx and Object Dissolve:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/hardfx.mov" target="_blank">Click Here to view</a></p>
<p>Animating a hose that is connected to an object on each end:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/hose.mov" target="_blank">Click Here to view</a></p>
<p>Using FXLinker to Mimic Modeler&#8217;s Point Clone Plus feature in Layout:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/PCP.mov" target="_blank">Click Here to view</a></p>
<p>Modeling a bowl of cereal with a little help from HardFX:*<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Cereal.mov" target="_blank">Click Here to view</a></p>
<p>Creating a flag blowing in the wind:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/FlagWind.mov" target="_blank">Click Here to view</a></p>
<p><strong><u>Lighting</u></strong></p>
<p>How to set up the Spinning Light Trick and an introduction to Luxigons:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/spinlight.mov" target="_blank">Click Here to view</a><br />
The Spinning Light Trick was first developed by Dave Jerrard if I remember correctly. That guy has created more cool techniques then anyone I know!</p>
<p>Enjoy the video!</p>
<p>Introduction to Negative Lights:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Negative.mov" target="_blank">Click Here to view</a></p>
<p>Introduction to Sun Spot:*<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/SunSpot.mov" target="_blank">Click Here to view</a></p>
<p><strong><u>Rendering and Compositing</u></strong></p>
<p>Introduction to Compositing inside of LightWave:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Comp.mov" target="_blank">Click Here to view</a></p>
<p>Introduction to Render Buffer View:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/RBV.mov" target="_blank">Click Here to view</a></p>
<p>Introduction to Render Buffer Export:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/RBX.mov" target="_blank">Click Here to view</a></p>
<p>Manually creating a depth pass:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/Depth.mov" target="_blank">Click Here to view</a></p>
<p>Introduction to the Photoshop PSD Export Image Filter:<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/PSD.mov" target="_blank">Click Here to view</a></p>
<p>Creating trussing and framework with ease:<br />
Kickn&#8217; it New School!<br />
<a href="ftp://ftp.newtek.com/multimedia/movies/w3dw/outlines.mov" target="_blank">Click Here to view</a></p></blockquote>
<a href="http://www.strongmocha.com/index.php?tag=animating-cameras-and-lights" rel="tag">animating Cameras and Lights</a>, <a href="http://www.strongmocha.com/index.php?tag=animation" rel="tag">animation</a>, <a href="http://www.strongmocha.com/index.php?tag=animation-tools" rel="tag">animation tools</a>, <a href="http://www.strongmocha.com/index.php?tag=character-animation" rel="tag">character animation</a>, <a href="http://www.strongmocha.com/index.php?tag=chuck-baker" rel="tag">Chuck Baker</a>, <a href="http://www.strongmocha.com/index.php?tag=dynamics" rel="tag">dynamics</a>, <a href="http://www.strongmocha.com/index.php?tag=general-animation" rel="tag">general animation</a>, <a href="http://www.strongmocha.com/index.php?tag=general-modeling" rel="tag">general modeling</a>, <a href="http://www.strongmocha.com/index.php?tag=lighting" rel="tag">lighting</a>, <a href="http://www.strongmocha.com/index.php?tag=lightwave" rel="tag">lightwave</a>, <a href="http://www.strongmocha.com/index.php?tag=mapping" rel="tag">mapping</a>, <a href="http://www.strongmocha.com/index.php?tag=modelin" rel="tag">modelin</a>, <a href="http://www.strongmocha.com/index.php?tag=newtek" rel="tag">newtek</a>, <a href="http://www.strongmocha.com/index.php?tag=node-editor" rel="tag">node editor</a>, <a href="http://www.strongmocha.com/index.php?tag=organic-modeling" rel="tag">organic modeling</a>, <a href="http://www.strongmocha.com/index.php?tag=particles" rel="tag">particles</a>, <a href="http://www.strongmocha.com/index.php?tag=rendering-and-compositing" rel="tag">rendering and compositing</a>, <a href="http://www.strongmocha.com/index.php?tag=surface-editor" rel="tag">surface editor</a>, <a href="http://www.strongmocha.com/index.php?tag=surfacing" rel="tag">surfacing</a>, <a href="http://www.strongmocha.com/index.php?tag=texturing" rel="tag">texturing</a>, <a href="http://www.strongmocha.com/index.php?tag=tutorial" rel="tag">Tutorial</a>, <a href="http://www.strongmocha.com/index.php?tag=tutorials" rel="tag">Tutorials</a>, <a href="http://www.strongmocha.com/index.php?tag=vehicle-animation" rel="tag">vehicle animation</a>, <a href="http://www.strongmocha.com/index.php?tag=video-tutorial" rel="tag">video tutorial</a>, <a href="http://www.strongmocha.com/index.php?tag=video-tutorials" rel="tag">video tutorials</a>, <a href="http://www.strongmocha.com/index.php?tag=williamvaughan" rel="tag">WilliamVaughan</a>]]></content:encoded>
			<wfw:commentRss>http://www.strongmocha.com/2008/01/22/newtek-released-more-then-16-hours-of-free-lightwave-training/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Greenscreen Keying &amp; Fake Shadow AE</title>
		<link>http://www.strongmocha.com/2007/10/16/greenscreen-keying-fake-shadow-ae/</link>
		<comments>http://www.strongmocha.com/2007/10/16/greenscreen-keying-fake-shadow-ae/#comments</comments>
		<pubDate>Tue, 16 Oct 2007 03:43:55 +0000</pubDate>
		<dc:creator>Thorsten Meyer</dc:creator>
				<category><![CDATA[Adobe After Effects]]></category>
		<category><![CDATA[lightwave]]></category>
		<category><![CDATA[MatchMover]]></category>
		<category><![CDATA[Premier]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[video tutorial]]></category>
		<category><![CDATA[Vue xStream]]></category>
		<category><![CDATA[ae]]></category>
		<category><![CDATA[after efffects]]></category>
		<category><![CDATA[esnips]]></category>
		<category><![CDATA[greenscreen]]></category>
		<category><![CDATA[Newtek's Lightwave]]></category>
		<category><![CDATA[REALVIZ MatchMover]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[Vue6 xStream]]></category>

		<guid isPermaLink="false">http://www.strongmocha.com/2007/10/16/greenscreen-keying-fake-shadow-ae/</guid>
		<description><![CDATA[A nice tutorial about Keying footage shot in front of greenscreen in AfterEffects has been published. The Tutorial uses Vue6 xStream, Newtek&#8217;s Lightwave, REALVIZ MatchMover, Adobe After Effects and Adobe Premier. IvanB who did publish this nice tutorial has more free tutorials available. No Tags]]></description>
			<content:encoded><![CDATA[<p>A nice tutorial about <a href=" http://www.esnips.com/web/Greenscreen-Keying-AE" title=" Greenscreen Keying &amp; Fake Shadow AE">Keying footage shot in front of greenscreen</a> in AfterEffects has been published. The Tutorial uses Vue6 xStream, Newtek&#8217;s Lightwave, REALVIZ MatchMover, Adobe After Effects and Adobe Premier. IvanB who did publish this nice tutorial has <a href="http://www.esnips.com/profile/40dacfe2-91ce-475f-84e5-1805f766e6b9" target="_blank" title="IvanB more tutorials">more free tutorials available</a>.</p>
No Tags]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>StrongMocha Weekend Delight &#8211; Sep, 22th 2007</title>
		<link>http://www.strongmocha.com/2007/09/22/strongmocha-weekend-delight-sep-22th-2007/</link>
		<comments>http://www.strongmocha.com/2007/09/22/strongmocha-weekend-delight-sep-22th-2007/#comments</comments>
		<pubDate>Sat, 22 Sep 2007 05:40:18 +0000</pubDate>
		<dc:creator>Thorsten Meyer</dc:creator>
				<category><![CDATA[Adobe After Effects]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[compositing]]></category>
		<category><![CDATA[lightwave]]></category>
		<category><![CDATA[Production Focus]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[video tutorial]]></category>
		<category><![CDATA[Videos]]></category>
		<category><![CDATA[weekend delight]]></category>
<category>after effects</category><category>animals</category><category>animation</category><category>beowulf</category><category>buzz Image Group</category><category>Cloverfield</category><category>compositing</category><category>customer profile</category><category>eden</category><category>Eragon</category><category>fx</category><category>Ghost Rider</category><category>Imageworks</category><category>intuitive way</category><category>lightwave</category><category>newtek</category><category>Night at the Museum</category><category>polar bear</category><category>Production Focus</category><category>Revenge of the Sith</category><category>Rise of the Silver Surfer</category><category>sandman</category><category>showcasing</category><category>showreel</category><category>silver surfer</category><category>sled dogs</category><category>spider man 3</category><category>tank 3d</category><category>The Third Floor shots</category><category>Tutorials</category><category>video tutorial</category><category>videos</category><category>weekend delight</category><category>zoic</category>
		<guid isPermaLink="false">http://www.strongmocha.com/2007/09/22/strongmocha-weekend-delight-sep-22th-2007/</guid>
		<description><![CDATA[Some sites for you to enjoy this weekend: Some reels to watch to learn on who you could do certain effects yourself. buzz Image Group INC. The Third Floor shots from Eragon, Rise of the Silver Surfer, Revenge of the Sith, Cloverfield, Beowulf and others. Hydraulx&#8217;s 2007 reel includes before and after shots from 300 [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.strongmocha.com/images/StrongMocha/weekend%20delightKirsche.jpg" /></p>
<p>Some sites for you to enjoy this weekend:</p>
<p>Some reels to watch to learn on who you could do certain effects yourself.</p>
<ul>
<li> <a href="http://www.buzzimage.com/en/" target="_blank" title="buzz">buzz</a> Image Group INC.<a href="http://www.buzzimage.com/en/" target="_blank" title="buzz"><br />
</a></li>
<li><a href="http://www.thethirdfloorinc.com/reel.html" target="_blank">The Third Floor</a> shots from Eragon, Rise of the Silver Surfer, Revenge of the Sith, Cloverfield, Beowulf and others.</li>
<li><a href="http://www.hydraulx.com/reel.php" target="_blank">Hydraulx&#8217;s 2007 reel</a> includes before and after shots from <em>300</em></li>
<li><a href="http://www.newtek.com/lightwave/profiles/24/" target="_blank">Newtek customer profile video</a> showcasing the use of Lightwave by Eden FX and Zoic for the TV show, <em>24</em>.</li>
<li><a href="http://www.imageworks.com/films/spiderman3/index.html" target="_blank">Imageworks </a> has posted a <em>Spider-Man 3</em> &#8216;birth of Sandman&#8217; making of clip</li>
<li><a href="http://digitalcontentproducer.com/dcc/revfeat/video_night_museum/" target="_blank">Step by Step: Night at the Museum</a></li>
<li><a href="http://www.rainmaker.com/" target="_blank">Rainmaker&#8217;s</a> visual effects showreel from <em>The Da Vinci Code</em> and <em>Firewall</em> and other projects</li>
<li> <a href="http://www.imageworks.com/films/ghostrider/" target="_blank">Imageworks</a> <em>on Ghost Rider</em></li>
</ul>
<p>Try a new way to find  Images or picture: <a href="http://oskope.com/" target="_blank" title="oSkope">oSkope</a> oSkope is a visual browser that lets you  search and organize  in an intuitive way.</p>
<p>Videos to watch this weekend:</p>
<ul>
<li> &#8220;<a href="http://speakingoffaith.publicradio.org/programs/play/audiogallery/soundseen.shtml" target="_blank">Animals at Play&#8221;</a>- A polar bear playing with sled dogs</li>
<li><a href="http://tochka.jp/pikapika/" target="_blank" title="Imprint - PIKAPIKA Workshop">Imprint</a>  &#8211; PIKAPIKA Workshop</li>
<li><a href="http://www.youtube.com/watch?v=NVyDao6XISo" target="_blank" title="Funkphonic on Youtube">Funkphonic</a>  &#8211; Rick Tank &#8211; 3D Animation</li>
</ul>
<a href="http://www.strongmocha.com/index.php?tag=after-effects" rel="tag">after effects</a>, <a href="http://www.strongmocha.com/index.php?tag=animals" rel="tag">animals</a>, <a href="http://www.strongmocha.com/index.php?tag=animation" rel="tag">animation</a>, <a href="http://www.strongmocha.com/index.php?tag=beowulf" rel="tag">beowulf</a>, <a href="http://www.strongmocha.com/index.php?tag=buzz_image_group" rel="tag">buzz Image Group</a>, <a href="http://www.strongmocha.com/index.php?tag=cloverfield" rel="tag">Cloverfield</a>, <a href="http://www.strongmocha.com/index.php?tag=compositing" rel="tag">compositing</a>, <a href="http://www.strongmocha.com/index.php?tag=customer_profile" rel="tag">customer profile</a>, <a href="http://www.strongmocha.com/index.php?tag=eden" rel="tag">eden</a>, <a href="http://www.strongmocha.com/index.php?tag=eragon" rel="tag">Eragon</a>, <a href="http://www.strongmocha.com/index.php?tag=fx" rel="tag">fx</a>, <a href="http://www.strongmocha.com/index.php?tag=ghost_rider" rel="tag">Ghost Rider</a>, <a href="http://www.strongmocha.com/index.php?tag=imageworks" rel="tag">Imageworks</a>, <a href="http://www.strongmocha.com/index.php?tag=intuitive_way" rel="tag">intuitive way</a>, <a href="http://www.strongmocha.com/index.php?tag=lightwave" rel="tag">lightwave</a>, <a href="http://www.strongmocha.com/index.php?tag=newtek" rel="tag">newtek</a>, <a href="http://www.strongmocha.com/index.php?tag=night_at_the_museum" rel="tag">Night at the Museum</a>, <a href="http://www.strongmocha.com/index.php?tag=polar_bear" rel="tag">polar bear</a>, <a href="http://www.strongmocha.com/index.php?tag=production-focus" rel="tag">Production Focus</a>, <a href="http://www.strongmocha.com/index.php?tag=revenge_of_the_sith" rel="tag">Revenge of the Sith</a>, <a href="http://www.strongmocha.com/index.php?tag=rise_of_the_silver_surfer" rel="tag">Rise of the Silver Surfer</a>, <a href="http://www.strongmocha.com/index.php?tag=sandman" rel="tag">sandman</a>, <a href="http://www.strongmocha.com/index.php?tag=showcasing" rel="tag">showcasing</a>, <a href="http://www.strongmocha.com/index.php?tag=showreel" rel="tag">showreel</a>, <a href="http://www.strongmocha.com/index.php?tag=silver_surfer" rel="tag">silver surfer</a>, <a href="http://www.strongmocha.com/index.php?tag=sled_dogs" rel="tag">sled dogs</a>, <a href="http://www.strongmocha.com/index.php?tag=spider_man_3" rel="tag">spider man 3</a>, <a href="http://www.strongmocha.com/index.php?tag=tank_3d" rel="tag">tank 3d</a>, <a href="http://www.strongmocha.com/index.php?tag=the_third_floor_shots" rel="tag">The Third Floor shots</a>, <a href="http://www.strongmocha.com/index.php?tag=tutorials" rel="tag">Tutorials</a>, <a href="http://www.strongmocha.com/index.php?tag=video-tutorial" rel="tag">video tutorial</a>, <a href="http://www.strongmocha.com/index.php?tag=videos" rel="tag">videos</a>, <a href="http://www.strongmocha.com/index.php?tag=weekend-delight" rel="tag">weekend delight</a>, <a href="http://www.strongmocha.com/index.php?tag=zoic" rel="tag">zoic</a>]]></content:encoded>
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		</item>
		<item>
		<title>Kray Open Beta 3 released</title>
		<link>http://www.strongmocha.com/2007/08/23/kray-open-beta-3-released/</link>
		<comments>http://www.strongmocha.com/2007/08/23/kray-open-beta-3-released/#comments</comments>
		<pubDate>Thu, 23 Aug 2007 04:31:54 +0000</pubDate>
		<dc:creator>Thorsten Meyer</dc:creator>
				<category><![CDATA[lightwave]]></category>
<category>global illumination</category><category>kray</category><category>lightwave</category><category>MindBerries</category><category>open beta</category><category>plugin</category><category>renderer</category>
		<guid isPermaLink="false">http://www.strongmocha.com/2007/08/23/kray-open-beta-3-released/</guid>
		<description><![CDATA[Kray Open Beta 3 has been released Kray is a global illumination renderer plugin for Lightwave New beta features include: rewriten scene import module faster scene loading better memory management improved compatibility with LW (texturing) improved final gathering blur (speed) nodes support (early version) separate channels output (reflection,refraction,texture,irradiance,other) many,many bugs fixed global illumination, kray, lightwave, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.kraytracing.com/" target="_blank">Kray Open Beta 3 has been released</a></p>
<p>Kray is a  global illumination renderer plugin for <a href="http://www.newtek.com/" target="_blank">Lightwave</a></p>
<p>New beta features include:</p>
<ul>
<li>rewriten scene import module</li>
<li>faster scene loading</li>
<li>better memory management</li>
<li>improved compatibility with LW (texturing)</li>
<li>improved final gathering blur (speed)</li>
<li>nodes support (early version)</li>
<li>separate channels output (reflection,refraction,texture,irradiance,other)</li>
<li>many,many bugs fixed</li>
</ul>
<a href="http://www.strongmocha.com/index.php?tag=global_illumination" rel="tag">global illumination</a>, <a href="http://www.strongmocha.com/index.php?tag=kray" rel="tag">kray</a>, <a href="http://www.strongmocha.com/index.php?tag=lightwave" rel="tag">lightwave</a>, <a href="http://www.strongmocha.com/index.php?tag=mindberries" rel="tag">MindBerries</a>, <a href="http://www.strongmocha.com/index.php?tag=open_beta" rel="tag">open beta</a>, <a href="http://www.strongmocha.com/index.php?tag=plugin" rel="tag">plugin</a>, <a href="http://www.strongmocha.com/index.php?tag=renderer" rel="tag">renderer</a>]]></content:encoded>
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		<slash:comments>0</slash:comments>
	<georss:point>53.0750351 21.5926991</georss:point>	</item>
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