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	<title>StrongMocha &#187; plugin</title>
	<atom:link href="http://www.strongmocha.com/category/plugin/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.strongmocha.com</link>
	<description>DFX (Digital Effects) VFX (Visual Effects) Photo Food Travel</description>
	<lastBuildDate>Tue, 24 Jan 2012 07:49:00 +0000</lastBuildDate>
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		<title>3D motion tracks and matchmoves affordable on Jan, 24th 2012</title>
		<link>http://www.strongmocha.com/2012/01/21/3d-motion-tracks-and-matchmoves-affordable-on-jan-24th-2012/</link>
		<comments>http://www.strongmocha.com/2012/01/21/3d-motion-tracks-and-matchmoves-affordable-on-jan-24th-2012/#comments</comments>
		<pubDate>Sat, 21 Jan 2012 06:44:50 +0000</pubDate>
		<dc:creator>Thorsten Meyer</dc:creator>
				<category><![CDATA[Adobe After Effects]]></category>
		<category><![CDATA[MatchMover]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[StrongMocha]]></category>
		<category><![CDATA[3D Motion Tracker]]></category>
		<category><![CDATA[After Effects CS4]]></category>
		<category><![CDATA[After Effects CS5]]></category>
		<category><![CDATA[After Effects CS5.5]]></category>
		<category><![CDATA[CAMERATRACKER]]></category>
		<category><![CDATA[insertion of graphics]]></category>
		<category><![CDATA[Matchmoving]]></category>
		<category><![CDATA[The Foundry]]></category>

		<guid isPermaLink="false">http://www.strongmocha.com/?p=1613</guid>
		<description><![CDATA[Did you look into buying a 3D Motion Tracker and Matchmoving software? On Jan, 24th 2012 you can buy CAMERATRACKER for one day for just $159 (that is more then 40% off). CAMERATRACKER allows the insertion of elements ( or graphics) into footage, at the correct potion. The inserted element (or graphic) would be remain on [...]]]></description>
			<content:encoded><![CDATA[<p><img title="Cameratracker test from StrongMocha" src="/images/CameraTracker/Cameratracker_StrongMocha.JPG" alt="Cameratracker test from StrongMocha" width="700" height="483" /></p>
<p>Did you look into buying a 3D Motion Tracker and Matchmoving software? On Jan, 24th 2012 you can <a title="CameraTracker for After Effects sal" href="http://www.toolfarm.com/buy/cameratracker_for_after_effects">buy CAMERATRACKER</a> for one day for just $159 (that is more then 40% off). CAMERATRACKER allows the insertion of elements ( or graphics) into footage, at the correct potion. The inserted element (or graphic) would be remain on the correct position, orientation and scale. If you want to use the software before you buy you can download <a title="cameratracker demo download" href="http://www.thefoundry.co.uk/products/cameratracker/try/">a demo</a> from <a title="The Foundry" href="http://www.thefoundry.co.uk/about/">The Foundry</a> web site.</p>
<p>With CAMERATRACKER you can match camera moves within Adobe® After Effects®. You can learn more about CAMERATRACKER  by following the different tutorials that are available also <a title="The Foundry" href="http://www.thefoundry.co.uk/about/">The Foundry</a> <a title="Training Resources" href="http://www.thefoundry.co.uk/products/cameratracker/training/">training resource</a></p>
<p>We recommend to start with those <a title="Training Resources" href="http://www.thefoundry.co.uk/products/cameratracker/training/">tuturials </a> or <a title="thepixellab.net" href="http://thepixellab.net">The Pixel Lab</a> tutorials:<br />
<iframe src="http://player.vimeo.com/video/35134513?title=0&amp;byline=0&amp;portrait=0" frameborder="0" width="700" height="394"></iframe><br />
(AE + C4D + Foundry 3D Camera Tracker Tut! Part 1)<br />
<iframe src="http://player.vimeo.com/video/35249197?title=0&amp;byline=0&amp;portrait=0" frameborder="0" width="700" height="394"></iframe><br />
(AE + C4D + Foundry 3D Camera Tracker Tut! Part 2)</p>
<p>Another great tutorial comes from Andrew Kramer from videocopilot.net:</p>
<p><iframe src="http://player.vimeo.com/video/25857597?title=0&amp;byline=0&amp;portrait=0" frameborder="0" width="700" height="394"></iframe><br />
(Video courtesy of videocopliot.)</p>
<p>There are more  3D Motion Tracker and Matchmoving applications available, however the price of CAMERATRACKER during this special sale is hard to beat.</p>
<p>&nbsp;</p>
<p>Accoding to  <a title="The Foundry" href="http://www.thefoundry.co.uk/about/">The Foundry</a> the requirements for  <a title="CameraTracker for After Effects sal" href="http://www.toolfarm.com/buy/cameratracker_for_after_effects">CAMERATRACKER</a> are either:</p>
<ul>
<li>After Effects CS5 or CS5.5 on Mac OS X 10.5.8 (or later) 64-bit, or</li>
<li>After Effects CS5 or CS5.5 on Windows 7 64-bit, or</li>
<li>After Effects CS4 on Mac OS X 10.5.8 (or later) 32-bit, or</li>
<li>After Effects CS4 on Windows XP 32-bit.</li>
</ul>
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		<title>TurbulenceFD now with GPU support</title>
		<link>http://www.strongmocha.com/2012/01/03/turbulencefd-now-with-gpu-support/</link>
		<comments>http://www.strongmocha.com/2012/01/03/turbulencefd-now-with-gpu-support/#comments</comments>
		<pubDate>Tue, 03 Jan 2012 06:42:37 +0000</pubDate>
		<dc:creator>Thorsten Meyer</dc:creator>
				<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[CINEMA 4D Release 13]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[StrongMocha]]></category>
		<category><![CDATA[C4D]]></category>
		<category><![CDATA[dust]]></category>
		<category><![CDATA[fire]]></category>
		<category><![CDATA[gaseous]]></category>
		<category><![CDATA[gpu]]></category>
		<category><![CDATA[GPU calulation]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[smoke]]></category>
		<category><![CDATA[TurbulenceFD]]></category>

		<guid isPermaLink="false">http://www.strongmocha.com/?p=1580</guid>
		<description><![CDATA[TurbulenceFD (FD = Fluid Dynamics) (TFD) allows you to simulate physical simulations of fire, smoke, dust and other gaseous in CINEMA 4D. In it&#8217;s latest release the Cinema 4D plugin TurbulenceFD is using the GPU to calculate simulation. You can select in the simulation menu the GPU instead of the CPU to render the simulation. [...]]]></description>
			<content:encoded><![CDATA[<p>TurbulenceFD (FD = Fluid Dynamics) (TFD) allows you to simulate physical simulations of fire, smoke, dust and other gaseous in CINEMA 4D.</p>
<p>In it&#8217;s latest release the Cinema 4D plugin <a href="http://www.jawset.com/gallery_tfd.php" target="_blank">TurbulenceFD</a> is using the GPU to calculate simulation. You can select in the simulation menu the GPU instead of the CPU to render the simulation.</p>
<p><img title="TurbulenceFD" src="/images/TurbulenceFD/TurbulenceFD_overview.JPG" alt="TurbulenceFD" width="432" height="308" /></p>
<p>&nbsp;</p>
<p>With this latest update you get results up to 10 times faster.</p>
<p><img title="TurbulenceFD" src="/images/TurbulenceFD/TurbulenceFD_3Flames.JPG" alt="TurbulenceFD" width="665" height="450" /></p>
<p>You can try the <a href="http://www.jawset.com/downloads.php" target="_blank">free, unlimited Learning Edition</a> from <a href="http://www.jawset.com">jawset</a>. The updated plugin is available since a early 2012 and is free for current users of <a href="http://www.jawset.com/gallery_tfd.php" target="_blank">TurbulenceFD</a></p>
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		<title>After Effects Plugin Optical Flares available later in January</title>
		<link>http://www.strongmocha.com/2010/01/02/after-effects-plugin-optical-flares-available-later-in-january/</link>
		<comments>http://www.strongmocha.com/2010/01/02/after-effects-plugin-optical-flares-available-later-in-january/#comments</comments>
		<pubDate>Sat, 02 Jan 2010 05:51:40 +0000</pubDate>
		<dc:creator>Thorsten Meyer</dc:creator>
				<category><![CDATA[Adobe After Effects]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[After Effects CS4 plugin]]></category>
		<category><![CDATA[aspect ratios after effects]]></category>
		<category><![CDATA[Auto-position]]></category>
		<category><![CDATA[chromatic aberration]]></category>
		<category><![CDATA[dust]]></category>
		<category><![CDATA[Dynamic lens flares]]></category>
		<category><![CDATA[lens flares]]></category>
		<category><![CDATA[Optical Flares]]></category>
		<category><![CDATA[Real-Time]]></category>
		<category><![CDATA[Real-Time lens flare]]></category>
		<category><![CDATA[Share lens flares]]></category>
		<category><![CDATA[videocopilot.net]]></category>
		<category><![CDATA[videocopilot.net plugin]]></category>

		<guid isPermaLink="false">http://www.strongmocha.com/?p=1402</guid>
		<description><![CDATA[According to Andrew Kramer the Optical Flares videocopilot.net new lens flare plug-in will be available January 25 2010. Optical Flares is according to videocopilot.net  capable of building amazing 3D lens flare presets with precise and realistic qualities. The lens flare   presets are supposed to be shared online? Planned features of Optical Flares lens flare plug-in: Auto-position of [...]]]></description>
			<content:encoded><![CDATA[<p><img title="lens Flare plugin" src="/images/videocopilot/lensFlrare.jpg" alt="lens Flare plugin" width="569" height="493" /></p>
<p>According to Andrew Kramer the <a href="http://www.videocopilot.net/theblogshow/blog-show-optical-flares-bears-oh-my/" target="_blank">Optical Flares</a> videocopilot.net new lens flare plug-in will be available January 25 2010.</p>
<p>Optical Flares is according to videocopilot.net  capable of building amazing 3D lens flare presets with precise and realistic qualities. The lens flare   presets are supposed to be shared online?</p>
<p>Planned features of <a href="http://www.videocopilot.net/theblogshow/blog-show-optical-flares-bears-oh-my/" target="_blank">Optical Flares</a> lens flare plug-in:</p>
<ul>
<li>Auto-position of lens flares</li>
<li>Real-Time lens flare with with preview of the different lens flares</li>
<li>Dynamic lens flares</li>
<li>Possibility to manage lens flare attributes like dust, chromatic aberration and aspect ratios</li>
<li>Share lens flares with others on videocopilot.net</li>
</ul>
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		<title>Mojo (Magic Bullet Mojo) released</title>
		<link>http://www.strongmocha.com/2009/09/11/mojo-magic-bullet-mojo-released/</link>
		<comments>http://www.strongmocha.com/2009/09/11/mojo-magic-bullet-mojo-released/#comments</comments>
		<pubDate>Fri, 11 Sep 2009 04:25:00 +0000</pubDate>
		<dc:creator>Thorsten Meyer</dc:creator>
				<category><![CDATA[Adobe After Effects]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[adobe after effects]]></category>
		<category><![CDATA[adobe after effects CS4]]></category>
		<category><![CDATA[after effects plugin]]></category>
		<category><![CDATA[coloring]]></category>
		<category><![CDATA[effect]]></category>
		<category><![CDATA[footage]]></category>
		<category><![CDATA[Hollywood]]></category>
		<category><![CDATA[Hollywood look]]></category>
		<category><![CDATA[Magic Bullet Mojo]]></category>
		<category><![CDATA[Mojo]]></category>
		<category><![CDATA[Red Giants's Mojo plugin]]></category>
		<category><![CDATA[subtle]]></category>
		<category><![CDATA[subtle coloring effect]]></category>
		<category><![CDATA[warm up actor]]></category>

		<guid isPermaLink="false">http://www.strongmocha.com/?p=1384</guid>
		<description><![CDATA[RED GIANT SOFTWARE did release Mojo. Mojo provides a simple way to make your footage look like an action movie. Modern blockbusters often use a subtle coloring effect to warm up actors’ skin tones while backgrounds and shadows get a cool blue treatment –– but the trick is to do it while keeping your talent [...]]]></description>
			<content:encoded><![CDATA[<p><a title="visit www.redgiantsoftware.com" href="http://www.redgiantsoftware.com/">RED GIANT SOFTWARE</a> did release <a title="Mojo" href="http://www.redgiantsoftware.com/products/all/mojo/" target="_blank">Mojo</a>. <a title="Mojo" href="http://www.redgiantsoftware.com/products/all/mojo/" target="_blank">Mojo</a> provides a simple way to make your footage look like an action movie. Modern blockbusters often use a subtle coloring effect to warm up actors’ skin tones while backgrounds and shadows get a cool blue treatment –– but the trick is to do it while keeping your talent in focus. <a title="Mojo" href="http://www.redgiantsoftware.com/products/all/mojo/" target="_blank">Magic Bullet Mojo</a> gives you this modern Hollywood look in seconds, with easy customizable controls to suit any footage. The three Skin controls let you fine-tune skin tones within the overall Mojo effect. Skin Color nudges the skin tones of actors of any race, eliminating unwanted color casts.</p>
<p>I have been using Mojo the last months during the beta phase and have found Mojo a reliable and really easy to use tool which enhanced my footage quickly.</p>
<p><img title="redgiant software Mojo" src="/images/redgiantsoftware/MojoOverView.jpg" alt="redgiant software Mojo" width="432" height="747" /></p>
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		<title>3D Serpentine from Zaxwerks (an Adobe After Effects plugin)</title>
		<link>http://www.strongmocha.com/2009/08/06/3d-serpentine/</link>
		<comments>http://www.strongmocha.com/2009/08/06/3d-serpentine/#comments</comments>
		<pubDate>Thu, 06 Aug 2009 19:07:19 +0000</pubDate>
		<dc:creator>Thorsten Meyer</dc:creator>
				<category><![CDATA[Adobe After Effects]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[3d objects]]></category>
		<category><![CDATA[3D programs]]></category>
		<category><![CDATA[along the path]]></category>
		<category><![CDATA[Auto-Orient]]></category>
		<category><![CDATA[auto-orientation technology]]></category>
		<category><![CDATA[basic cross section shapes]]></category>
		<category><![CDATA[beveled ends]]></category>
		<category><![CDATA[brilliance]]></category>
		<category><![CDATA[Bump maps]]></category>
		<category><![CDATA[camera]]></category>
		<category><![CDATA[cartoon]]></category>
		<category><![CDATA[circles]]></category>
		<category><![CDATA[Cross Sections]]></category>
		<category><![CDATA[Custom Head Objects]]></category>
		<category><![CDATA[distortions]]></category>
		<category><![CDATA[domed ends]]></category>
		<category><![CDATA[End Cap Control]]></category>
		<category><![CDATA[hidden line styles]]></category>
		<category><![CDATA[Importin]]></category>
		<category><![CDATA[instant feedback]]></category>
		<category><![CDATA[Invigorator]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[materials]]></category>
		<category><![CDATA[pointed ends]]></category>
		<category><![CDATA[ProAnimator]]></category>
		<category><![CDATA[rectangles lines]]></category>
		<category><![CDATA[reflection maps]]></category>
		<category><![CDATA[rounded ends]]></category>
		<category><![CDATA[solid]]></category>
		<category><![CDATA[stars]]></category>
		<category><![CDATA[Tail Objects]]></category>
		<category><![CDATA[texture]]></category>
		<category><![CDATA[twists]]></category>
		<category><![CDATA[wireframe]]></category>
		<category><![CDATA[Zaxwerks]]></category>
		<category><![CDATA[Zaxwerks Invigorator]]></category>
		<category><![CDATA[Zaxwerks ProAnimator]]></category>

		<guid isPermaLink="false">http://www.strongmocha.com/?p=1312</guid>
		<description><![CDATA[3D Serpentine brings big-time 3D effects to Motion Graphics and Video artists. Creating 3D noodles, also called path extrusions, is no longer difficult nor time consuming. Now you can do them live, right inside of Adobe After Effect. If you know how to make a 3D path in After Effects you can create fanciful 3D [...]]]></description>
			<content:encoded><![CDATA[<p><a title="3D Serpentine " href="http://www.zaxwerks.com/3dserpentine/index.shtml" target="_blank">3D Serpentine</a> brings big-time 3D effects to Motion Graphics and Video artists. Creating 3D noodles, also called path extrusions, is no longer difficult nor time consuming. Now you can do them live, right inside of Adobe After Effect. If you know how to make a 3D path in After Effects you can create fanciful 3D noodles with the 3D Serpentine plug-in.</p>
<p>Create cool 3D effects like moving film strips (Examples <a title="3dserpentine examples" href="http://www.zaxwerks.com/3dserpentine/examples.shtml" target="_blank">here</a>) , shooting stars, animated marquee signs, swirling tubes, winding helixes, twisting extruded text, arrow pointers and self-tying ribbons.<br />
Zaxwerks has a demo movie for you:  <a href="http://www.zaxwerks.com/movies/media/serp_demo.mov" target="_new">Click Here to watch the 3D Serpentine demo movie</a></p>
<p><strong><a title=" 3D Serpentine Details" href="http://www.zaxwerks.com/3dserpentine/details.shtml" target="_blank">3D Serpentine features</a></strong></p>
<ul>
<li><strong>Auto-Orient</strong><br />
Powerful Zaxwerks-only auto-orientation technology insures that the 3D objects look good at all points along the path and don’t suffer from the twists and distortions that most other 3D programs have.</li>
<li><strong>Cross Sections</strong><br />
For instant feedback, basic cross section shapes are included such as stars, rectangles lines and circles; but you can also use AE’s drawing tools to create any cross section you wish, even ones with multiple parts.</li>
<li><strong>End Cap Control</strong><br />
End cap controls give you instant pointed, beveled, rounded or domed ends.</li>
<li><strong>Importing Custom Head and Tail Objects</strong><br />
Head and Tail objects can be imported from Zaxwerks ProAnimator or Invigorator, enabling you to use any 3D object as the beginning or end of the noodle.</li>
<li><strong>Materials and Lighting</strong><br />
Noodles can be colored by an image or movie. They can be rendered in solid, cartoon, wireframe and hidden line styles. Bump and reflection maps can be used to give the objects texture and brilliance. All 3D Serpentine objects respond to the After Effects camera and lighting.</li>
</ul>
<p>A older Beta video about Zaxwerks 3D Serpentine</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/uRjF8x6z4gY&amp;hl=en&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/uRjF8x6z4gY&amp;hl=en&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>According to <a title="Welcome To Zaxwerks" href="http://www.zaxwerks.com/" target="_blank">Zaxwerks</a> 3D Serpentine <a title="3D Serpentine system requirements" href="http://www.zaxwerks.com/system_requirements.shtml#3D%20Serpentine" target="_blank">works</a> in Adobe After Effects on Macintosh ( Host: Adobe After Effects CS3 and CS4, G4/G5 Power Mac or Intel Mac,  Mac OS X 10.3.9, 10.4.11, and 10.5.2 and higher &amp; 512 MB RAM ) and Windows ( Host: Adobe After Effects CS3, and CS4,Pentium 4 or better,Windows XP service pack 2 or Windows Vista &amp; 512 MB RAM)</p>
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<enclosure url="http://www.zaxwerks.com/movies/media/serp_demo.mov" length="15139744" type="video/quicktime" />
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		<title>Youveelizer from maltaannon</title>
		<link>http://www.strongmocha.com/2009/08/06/youveelizer/</link>
		<comments>http://www.strongmocha.com/2009/08/06/youveelizer/#comments</comments>
		<pubDate>Thu, 06 Aug 2009 04:53:49 +0000</pubDate>
		<dc:creator>Thorsten Meyer</dc:creator>
				<category><![CDATA[Adobe After Effects]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[video tutorial]]></category>
		<category><![CDATA[3d Studio Max]]></category>
		<category><![CDATA[After Effects CS4 plugin]]></category>
		<category><![CDATA[apply a texture]]></category>
		<category><![CDATA[apply texture]]></category>
		<category><![CDATA[Jerzego Drozde Jr]]></category>
		<category><![CDATA[Maltaannona]]></category>
		<category><![CDATA[Maxon Cinema 4D]]></category>
		<category><![CDATA[Normal render pass]]></category>
		<category><![CDATA[UV render]]></category>
		<category><![CDATA[UV render pass]]></category>
		<category><![CDATA[Youveelizer]]></category>
		<category><![CDATA[Youveelizer plugin]]></category>

		<guid isPermaLink="false">http://www.strongmocha.com/?p=1293</guid>
		<description><![CDATA[Jerzego Drozde Jr (aka Maltaannona) released his newest plugin. Youveelizer helps you to apply UV mapping with pixel bender, the plugin supports normal maps as well.  When you apply Youveelizer to a layer with a UV render pass to apply a texture to a rendered 3d object, or to a Normal render pass to add reflections. [...]]]></description>
			<content:encoded><![CDATA[<p><img title="Youveelizer plugin" src="/images/maltaannon/Youveelizer/Youveelizer.jpg" alt="Youveelizer plugin" width="500" height="373" /></p>
<p>Jerzego Drozde Jr (aka Maltaannona) released his newest plugin. <a title="Youveelizer plugin" href="http://maltaannon.com/articles/after-effects/youveelizer/" target="_blank">Youveelizer</a> helps you to apply UV mapping with pixel bender, the plugin supports normal maps as well.  When you apply <a title="Youveelizer plugin" href="http://maltaannon.com/articles/after-effects/youveelizer/" target="_blank">Youveelizer</a> to a layer with a UV render pass to apply a texture to a rendered 3d object, or to a Normal render pass to add reflections. All 3d objects should be rendered out from 3d Studio Max, Maxon Cinema 4D or other 3d package capable of rendering UV and Normal render passes.</p>
<p>If you wonder about UV Data and what it is all about read more about UV data <a title="Integrating 3D applications with After Effects – Part 1: Working with UV data" href="http://www.adobe.com/devnet/aftereffects/articles/3d_integration_pt1_02.html" target="_blank">here</a>.&#8221;<em>UV space is a parametric definition of an object&#8217;s mapping used in computer graphics. Its main goal is to provide a means of correlating the geometry of an object with other data generated within the program. This can include not only textures and rendering data, but also parameters of the object itself. For surfaces generated from curves, this would, for instance, be valid for the tension and continuity. Another common use is the placement of one object on another&#8217;s surface. </em>&#8220;(Lutz Albrecht)</p>
<p>More on UV data</p>
<ul>
<li><a title="Integrating 3D applications with After Effects – Part 1: Working with UV data" href="http://www.adobe.com/devnet/aftereffects/articles/3d_integration_pt1.html" target="_blank">Integrating 3D applications with After Effects – Part 1: Working with UV data</a></li>
<li><a title="UV Mapping with Pixel Bender" href="UV Mapping with Pixel Bender" target="_blank">UV Mapping with Pixel Bender</a></li>
</ul>
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		<title>ImageSorter &#8211; An Image Browsing Application</title>
		<link>http://www.strongmocha.com/2009/08/04/imagesorter-an-image-browsing-application/</link>
		<comments>http://www.strongmocha.com/2009/08/04/imagesorter-an-image-browsing-application/#comments</comments>
		<pubDate>Tue, 04 Aug 2009 05:06:25 +0000</pubDate>
		<dc:creator>Thorsten Meyer</dc:creator>
				<category><![CDATA[Images]]></category>
		<category><![CDATA[Photographers Equipment]]></category>
		<category><![CDATA[Photos]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[image browsing application]]></category>
		<category><![CDATA[ImageSorter]]></category>
		<category><![CDATA[thumbnails]]></category>

		<guid isPermaLink="false">http://www.strongmocha.com/?p=1278</guid>
		<description><![CDATA[ImageSorter is an image browsing application, which allows an automatic sorting by color, date taken, name, or size. Kompetenzzentrum Mensch-Maschine-Kommunikation an der FHTW Berlin describes ImageSorter as &#8221; The idea of ImageSorter is to find images of which you remember how they look but you forgot in which folder they were. If one or several [...]]]></description>
			<content:encoded><![CDATA[<p><a title="Kompetenzzentrum Mensch-Maschine-Kommunikation an der FHTW Berlin" href="http://mmk1.f4.fhtw-berlin.de/?page_id=88" target="_blank"><img style="margin: 5px; float: left;" title="imagesorter" src="/images/imagesorter/imagesorter.gif" alt="imagesorter" width="216" height="200" />ImageSorter </a>is an image browsing application, which allows an automatic sorting by color, date taken, name, or size.</p>
<p><a title="Das Kompetenzzentrum MMK der FHTW" href="http://mmk1.f4.fhtw-berlin.de/" target="_blank">Kompetenzzentrum Mensch-Maschine-Kommunikation an der FHTW Berlin</a> describes <a title="Kompetenzzentrum Mensch-Maschine-Kommunikation an der FHTW Berlin" href="http://mmk1.f4.fhtw-berlin.de/?page_id=88" target="_blank">ImageSorter</a> as &#8221; <em>The idea of <a title="Kompetenzzentrum Mensch-Maschine-Kommunikation an der FHTW Berlin" href="http://mmk1.f4.fhtw-berlin.de/?page_id=88" target="_blank">ImageSorter</a> is to find images of which you remember how they look but you forgot in which folder they were. If one or several folders are selected, all images from these folders will be visually arranged such that similar images are close to each other. In this sorted display it will be much easier to find a particular image. Selected images can be copied, moved or deleted (right mouse click).<br />
<a title="Kompetenzzentrum Mensch-Maschine-Kommunikation an der FHTW Berlin" href="http://mmk1.f4.fhtw-berlin.de/?page_id=88" target="_blank">ImageSorter</a>does cache thumbnails and sortings, therefore after images have been loaded once, everything will be much faster.</em></p>
<p><em>The current version of ImageSorter (<a title="Newer versions of ImageSorter (V3 and V4 beta) are available at www.pixolution.de" href="http://www.pixolution.de/Demo_en.html" target="_blank">4.0 BETA</a>) sorts images by the similarity of their color layouts. Future versions of the program will support additional ordering criteria. All images within a folder are sorted in such a way, that similar images are positioned close to each other. This sorting scheme makes it much easier to find a particular image within a huge image set.</em></p>
<p><em>Naturally also ImageSorter does not understand or recognize image content and cannot distinguish between different people or landscapes. However this program does not need a query image and is suited to display large sets of up to some thousands images in a visually well organized way that can easily be navigated.</em>&#8221;<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="505" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/lC2FYGoUjak&amp;hl=en&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="505" src="http://www.youtube.com/v/lC2FYGoUjak&amp;hl=en&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<title>Imageworks (Sony Pictures) release Open Source Program</title>
		<link>http://www.strongmocha.com/2009/08/03/imageworks-sony-pictures-release-open-source-program/</link>
		<comments>http://www.strongmocha.com/2009/08/03/imageworks-sony-pictures-release-open-source-program/#comments</comments>
		<pubDate>Mon, 03 Aug 2009 16:23:09 +0000</pubDate>
		<dc:creator>Thorsten Meyer</dc:creator>
				<category><![CDATA[dfx]]></category>
		<category><![CDATA[Digital F/X]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[StrongMocha]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[Visual F/X]]></category>
		<category><![CDATA[database migration]]></category>
		<category><![CDATA[database schema]]></category>
		<category><![CDATA[database schemas]]></category>
		<category><![CDATA[Field3d]]></category>
		<category><![CDATA[hdf5]]></category>
		<category><![CDATA[imageworks]]></category>
		<category><![CDATA[linux]]></category>
		<category><![CDATA[Maya C++ plug-in]]></category>
		<category><![CDATA[maya mel]]></category>
		<category><![CDATA[Maya Reticule]]></category>
		<category><![CDATA[MEL]]></category>
		<category><![CDATA[migration tool]]></category>
		<category><![CDATA[Open Shading Language]]></category>
		<category><![CDATA[open source community]]></category>
		<category><![CDATA[open source library]]></category>
		<category><![CDATA[open source release]]></category>
		<category><![CDATA[open source solutions]]></category>
		<category><![CDATA[operating system]]></category>
		<category><![CDATA[passionate individuals]]></category>
		<category><![CDATA[programmable shading]]></category>
		<category><![CDATA[Pystring]]></category>
		<category><![CDATA[ruby on rails]]></category>
		<category><![CDATA[scala Migration]]></category>
		<category><![CDATA[schema modifications]]></category>
		<category><![CDATA[shading language]]></category>
		<category><![CDATA[simulation framework]]></category>
		<category><![CDATA[sony pictures]]></category>
		<category><![CDATA[source control system]]></category>
		<category><![CDATA[spReticleLoc]]></category>
		<category><![CDATA[storage library]]></category>
		<category><![CDATA[voxel data]]></category>

		<guid isPermaLink="false">http://www.strongmocha.com/?p=1272</guid>
		<description><![CDATA[Imageworks has released 5 projects as open source. The open source software can be freely used by large and small studios around the world. Imageworks&#8217; production environment, which is known for its photo-real visual effects, digital character performances, and innovative technologies to facilitate their creation, has incorporated open source solutions, most notably the Linux operating [...]]]></description>
			<content:encoded><![CDATA[<p>Imageworks has released 5 projects as open source. The open source software can be freely used by large and small studios around the world.</p>
<p><strong>[See post to watch Flash video]</strong></p>
<p>Imageworks&#8217; production environment, which is known for its photo-real visual effects, digital character performances, and innovative technologies to facilitate their creation, has incorporated open source solutions, most notably the Linux operating system, for many years. Now the company is contributing back to the open source community by making these technologies available.  The software can be used freely around the world by both large and small studios. Each project has a team of passionate individuals supporting it who are interested in seeing the code widely used.  The intention of the open source release is to build larger communities to adopt and further refine the code.</p>
<ul>
<li><strong>Field3d</strong>, a voxel data storage library</li>
<li><strong>Scala Migration</strong>, a database migration tool</li>
<li><strong>OSL</strong>, a programmable shading language for rendering</li>
<li><strong>Pystring</strong>, python-like string handling in C++</li>
<li><strong>Maya Reticul</strong>e, a Maya Plug-in for camera masking</li>
</ul>
<p><a title="Field3d" href="http://opensource.imageworks.com/?p=field3d" target="_blank"><strong>Field3D</strong></a><br />
Field3D is an open source library for storing voxel data. It provides C++ classes that handle storage in memory, as well as a file format based on HDF5 that allows the C++ objects to easily be written to and read from disk.</p>
<p>The library was initially developed at Sony Pictures Imageworks as a replacement for the three different in-house file formats already used to store voxel data. It is the foundation for Imageworks&#8217; in-house simulation framework and volume rendering software. It is actively used in production.<br />
<a title="Database library manager" href="http://opensource.imageworks.com/?p=scalamigrations" target="_blank"><br />
<strong>Scala Migrations</strong></a><br />
Scala Migrations is a library to manage upgrades and rollbacks to database schemas.  Migrations allow a source control system to manage together the database schema and the code using the schema.  It is designed to allow multiple developers working on a project with a database backend to design schema modifications independently, apply the migrations to their local database for debugging and when complete, check them into a source control system to manage as one manages normal source code.</p>
<p>The package is based off Ruby on Rails Migrations and in fact shares the exact same schema migration table to manage the list of installed migrations.  The Scala Migrations library utilizes the clean Scala language to write easy to understand migrations. Scala Migrations provides a database abstraction layer that allows migrations to target any supported database vendor.</p>
<p><a title="Open Shading Language" href="http://opensource.imageworks.com/?p=osl" target="_blank"><strong>OSL (Open Shading Language)</strong></a><br />
<a title="Open Shading Language" href="http://opensource.imageworks.com/?p=osl" target="_blank">Open Shading Language (OSL)</a> is a small but rich language for programmable shading in advanced renderers and other applications. OSL is similar to C, as well as other shading languages; however, it is specifically designed for advanced rendering algorithms with features such as radiance closures, BRDFs, and deferred ray tracing as first-class concepts.</p>
<p>The <a title="Open Shading Language" href="http://opensource.imageworks.com/?p=osl">OSL</a> project includes a complete language specification, a compiler from OSL to an intermediate assembly-like byte code, an interpreter that executes OSL shaders on collections of points in a SIMD manner, and extensive standard shader function library. These all exist as libraries with straightforward C++ APIs, and so may be easily integrated into existing renderers, compositing packages, image processing tools, or other applications. Additionally, the source code can be easily customized to allow for renderer-specific extensions or alterations, or custom back-ends to translate to GPUs or other special hardware.</p>
<p><a title="Python string handling in C++" href="http://opensource.imageworks.com/?p=pystring" target="_blank"><strong>Pystring</strong></a><br />
<a title="Python string handling in C++" href="http://opensource.imageworks.com/?p=pystring" target="_blank">Pystring</a> is a collection of C++ functions which match the interface and behavior of python&#8217;s string class methods using std::string. Implemented in C++, it does not require or make use of a python interpreter. Rather, it provides convenience and familiarity for common string operations not included in the standard C++ library. It&#8217;s also useful in environments where both C++ and python are used.</p>
<p><a title="Flexible camera guides for Maya" href="http://opensource.imageworks.com/?p=mayareticle" target="_blank"><strong>Maya Reticle</strong></a><br />
Originally developed at Sony Pictures Imageworks, spReticleLoc is a Maya C++ plug-in plus MEL code that creates a reticule for a camera.  It allows for various camera reference masks to be displayed when looking through the camera, such as filmback, projection gate, and pan and scan attributes.</p>
<p>The value of predefined parameters can be displayed in selectable areas, such as the camera focal length and name, current aspect ratio, frame number, name of the show and shot, Maya scene file name, current user name, etc.   Arbitrary textural information can be displayed as well.</p>
<p>More on Imageworks:</p>
<p>Imageworks&#8217; most recently completed projects include G-FORCE, WATCHMEN, VALKYRIE, BODY OF LIES, EAGLE EYE, HANCOCK, SPEED RACER, BEOWULF, and I AM LEGEND.  Upcoming projects include ALICE IN WONDERLAND, CATS AND DOGS 2, 2012, and Sony Pictures Animation&#8217;s CLOUDY WITH A CHANCE OF MEATBALLS.</p>
<p>Imageworks&#8217; achievements have been recognized by the Academy of Motion Picture Arts and Sciences with Oscars® for its work on SPIDER-MAN™ 2 and the CG animated short film THE CHUBBCHUBBS!. In 2008, SURF&#8217;S UP was nominated for the Academy Award for Best Animated Feature. In 2007, two of Imageworks&#8217; projects, SUPERMAN RETURNS and the all-CG animated feature MONSTER HOUSE, were nominated for Academy Awards in the Outstanding Achievement in Visual Effects and Best Animated Feature respectively. With those two nominations, Imageworks became the first studio to be recognized in the same year in these distinct areas, an indication of the diversity and quality of the company&#8217;s capabilities. Other Oscar® nominated projects include THE CHRONICLES OF NARNIA: THE LION, THE WITCH AND THE WARDROBE, SPIDER-MAN™, HOLLOW MAN, STUART LITTLE and STARSHIP TROOPERS, for a total of ten nominations.</p>
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		<title>T-Gen Version 2.0 released</title>
		<link>http://www.strongmocha.com/2009/07/22/t-gen-version-2-0-released/</link>
		<comments>http://www.strongmocha.com/2009/07/22/t-gen-version-2-0-released/#comments</comments>
		<pubDate>Wed, 22 Jul 2009 19:50:14 +0000</pubDate>
		<dc:creator>Thorsten Meyer</dc:creator>
				<category><![CDATA[plugin]]></category>
		<category><![CDATA[Softimage XSI]]></category>
		<category><![CDATA[XSI]]></category>
		<category><![CDATA[abstract objects]]></category>
		<category><![CDATA[animated]]></category>
		<category><![CDATA[appearance]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[curves]]></category>
		<category><![CDATA[distribution]]></category>
		<category><![CDATA[distribution options]]></category>
		<category><![CDATA[distribution types]]></category>
		<category><![CDATA[flexibility]]></category>
		<category><![CDATA[free version]]></category>
		<category><![CDATA[geometry optimization]]></category>
		<category><![CDATA[growing trees]]></category>
		<category><![CDATA[hierarchy]]></category>
		<category><![CDATA[intuitive interface]]></category>
		<category><![CDATA[new noise]]></category>
		<category><![CDATA[optimization tools]]></category>
		<category><![CDATA[parameters]]></category>
		<category><![CDATA[plant dynamics]]></category>
		<category><![CDATA[point]]></category>
		<category><![CDATA[possibilities]]></category>
		<category><![CDATA[T-Gen]]></category>
		<category><![CDATA[T-Gen Version 2.0]]></category>
		<category><![CDATA[trees and plants]]></category>
		<category><![CDATA[XSI plugin]]></category>

		<guid isPermaLink="false">http://www.strongmocha.com/?p=1215</guid>
		<description><![CDATA[Martin Tomka the key person behind Simartom.com has released T-Gen  2 a tree and plant generator which fully integrated into Softimage XSI.  Many Softimage XSI tools are supported to change materials, geometry or  hierarchy. Almost all parameters of T-Gen can be animated. T-Gen 2 features: New core &#8211; On average T-Gen 2 is 3x-4x faster [...]]]></description>
			<content:encoded><![CDATA[<p><img title="T-Gen 2" src="/images/xsi/T-Gen 2.jpg" alt="T-Gen 2" width="711" height="587" /><a title="visit simartom.com" href="http://simartom.com/" target="_blank">Martin Tomka</a> the key person behind <a title="visit simartom.com" href="http://simartom.com/" target="_blank">Simartom</a>.com has released T-Gen  2 a tree and plant generator which fully integrated into Softimage XSI.  Many Softimage XSI tools are supported to change materials, geometry or  hierarchy.  Almost all parameters of T-Gen can be animated.</p>
<p>T-Gen 2 features:</p>
<ul>
<li><strong>New core</strong> &#8211; On average T-Gen 2 is 3x-4x faster</li>
<li><strong>New Dynamics</strong> &#8211; you can now use XSI forces to simulate tree and plant dynamics.</li>
<li><strong>New distribution options</strong> &#8211; new distribution types are random and point distribution.</li>
<li><span style="font-weight: normal;"><span style="font-weight: bold;">New noise types</span> &#8211; you can now use perlin noise to get more natural look of branches.</span></li>
</ul>
<ul>
<li>Advanced appearance and distribution settings</li>
<li>Node-based tree and plant hierarchy</li>
<li>Multicore support</li>
<li>Plant dynamics</li>
<li>Geometry optimization</li>
<li>Animatable trees and plants</li>
<li>Intuitive interface</li>
<li>Seamless XSI integration</li>
<li>Powerful free version</li>
<li>Export of plants</li>
</ul>
<p>See also:</p>
<ul>
<li>
<div><a href="http://simartom.com/index.php?option=com_content&amp;task=blogcategory&amp;id=0&amp;Itemid=33">T-Gen Documentation</a></div>
</li>
<li>
<div style="margin-bottom: 0in;"><a href="http://simartom.com/index.php?option=com_content&amp;task=blogcategory&amp;id=15&amp;Itemid=34">T-Gen Tutorials</a></div>
</li>
<li>
<div style="margin-bottom: 0in;"><a href="http://simartom.com/index.php?option=content&amp;task=view&amp;id=19">Feature list</a></div>
</li>
<li>
<div style="margin-bottom: 0in;"><a href="http://simartom.com/index.php?option=com_doqment&amp;Itemid=51">T-Gen Downloads</a></div>
</li>
</ul>
<p>T-Gen 2 should work with XSI6.02, XSI6.5, XSI 7.0, XSI 7.5</p>
<p>(There is a bug in XSI 7.5 that prevent you from using more than 1 force. In older versions you can connect up to 100 forces.)</p>
<p>Speedtest T-Gen vs. T-Gen 2</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="505" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/jnEhl2OBr_c&amp;hl=en&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="505" src="http://www.youtube.com/v/jnEhl2OBr_c&amp;hl=en&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Force Test (New Dynamics Feature)<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="505" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/aYqRK0Us-fk&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="505" src="http://www.youtube.com/v/aYqRK0Us-fk&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Distribution Options<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="505" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/KCdUE_Jl1LU&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="505" src="http://www.youtube.com/v/KCdUE_Jl1LU&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
T-Gen Manager<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="505" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/T0MBzAhTYgA&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="505" src="http://www.youtube.com/v/T0MBzAhTYgA&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<title>MochaImport explained in 3 Minutes (by Mathias Möhl)</title>
		<link>http://www.strongmocha.com/2009/07/21/mochaimport-explained/</link>
		<comments>http://www.strongmocha.com/2009/07/21/mochaimport-explained/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 05:18:15 +0000</pubDate>
		<dc:creator>Thorsten Meyer</dc:creator>
				<category><![CDATA[Adobe After Effects]]></category>
		<category><![CDATA[mocha]]></category>
		<category><![CDATA[mocha for After Effects v2]]></category>
		<category><![CDATA[mocha for Final Cut]]></category>
		<category><![CDATA[mocha shape for Final Cut]]></category>
		<category><![CDATA[mocha-ae]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[adobe after effects]]></category>
		<category><![CDATA[After Effects script]]></category>
		<category><![CDATA[after efffects Warp plugin]]></category>
		<category><![CDATA[Mathias Möhl]]></category>
		<category><![CDATA[Mocha Import]]></category>
		<category><![CDATA[MochaImport]]></category>
		<category><![CDATA[Red Giants Warp plugin]]></category>
		<category><![CDATA[Red Giants's Warp plugin]]></category>

		<guid isPermaLink="false">http://www.strongmocha.com/?p=1210</guid>
		<description><![CDATA[Mathias Möhl shows in his 3 Minutes Video Tutorial how you can use the After Effects script MochaImport. Mathias explains also how Red Giants&#8217;s Warp plugin. Red Giants&#8217;s Warp plugin helps to compensate the perspective distortion which you may have when the track is changing the perspective. MochaImport features: create corner pin create CC power [...]]]></description>
			<content:encoded><![CDATA[<p><a title="visit Mathias Möhl web site" href="http://aextensions.blogspot.com/" target="_blank">Mathias Möhl</a> shows in his 3 Minutes Video Tutorial how you can use the After Effects script MochaImport. <a title="visit Mathias Möhl web site" href="http://aextensions.blogspot.com/" target="_blank">Mathias</a> explains also how <a title="Learn more about the Warp toolset" href="http://www.redgiantsoftware.com/products/categories/motion-graphics/rgwarp/" target="_blank">Red Giants&#8217;s Warp plugin</a>. <a title="Learn more about the Warp toolset" href="http://www.redgiantsoftware.com/products/categories/motion-graphics/rgwarp/" target="_blank">Red Giants&#8217;s Warp plugin</a> helps to compensate the perspective distortion which you may have when the track is changing the perspective.<a title="visit Mathias Möhl web site" href="http://aextensions.blogspot.com/" target="_blank"><br />
</a></p>
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<p>MochaImport features:</p>
<ul>
<li>create corner pin</li>
<li>create CC power pin</li>
<li>create AE trackpoints from Mocha track</li>
<li>stabilize footage</li>
<li>move layers according to track</li>
<li>create a precomp in which the footage is stabilized while maintaining the movement in the original composition.</li>
</ul>
<p>You can download  <a href="http://ps.uni-sb.de/%7Emmohl/aescripts/MochaImport.jsx">MochaImport.jsx</a> directly from <a title="visit Mathias Möhl web site" href="http://aextensions.blogspot.com/" target="_blank">Mathias Möhl</a> web site.<a href="http://ps.uni-sb.de/%7Emmohl/aescripts/MochaImport.jsx"><br />
</a></p>
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