Putin/Bush On The Ritz

Digital F/X, Digital Illustration, Visual F/X, compositing, dfx, politics, rotoscoping, vfx by Thorsten Meyer No Comments »

Two (well one) lame duck leader and one classic song. This is a well done composition. If you ever wonder why should buy a composting and a rotoscoping package, now you know why.

Credits:
Directors: Andrey Mudrov, Yaroslav Kemnits (Director of Special Effects)
Producer: Dmitry Lesnevsky

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Wanted coverage: Bending VFX for a Killing Machine @vfxworld.com

Digital F/X, Visual F/X, compositing, dfx, movie, vfx by Thorsten Meyer No Comments »

WAnted Movie

VFXWorld published an interesting article about the VFX (Visual Effects) in the movie Wanted. You can find
Wanted: Bending VFX for a Killing Machine on vfxworld.com. The movie includes more than 800 visual effects shots.The article covers many aspects including the climactic train crash

Other coverage:

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MAXWELL RENDER 1.7 released

3ds Max, Archicad 11, Cinema 4D, Rendering, Rhinoceros, Softimage XSI, SolidWorks, StrongMocha, Visual F/X, XSI, form-Z, lightwave, maxwell render, maya, vfx by Thorsten Meyer No Comments »

Image by Hervé_Steff (www.insideko.com)

Next Limit released MAXWELL RENDER 1.7. Maxwell Render 1.7 offers several new and vastly improved features.

If you a customer of Next Limit check your inbox to find the URL to download the update.

What is new in MAXWELL Render 1.7

  • New physical sky system
    The Physical Sky system in Maxwell Render 1.7 uses an entirely new approach and has been greatly enhanced adding more parameters to control the look of the sky and the resulting light in the scene, ranging from common Earth values to exaggerated fantasy skies. Users can create presets of sky settings to quickly load a new sky, or share their presets with other users. It’s also possible to save the current sky as an HDR map.This new sky system renders faster than the previous one – in certain scenes the difference can be dramatic. The concept of “Aerosols” – particles found in the air that interact with light and influence how lights scatters and reacts in the atmosphere – plays an important role. Aerosols have a big impact on the coloration of the sky and scene illumination.
  • 1.7 Material Editor enhanced
    • Material Preview: the material preview now shows incremental updates and you can stop the preview rendering at any time by double clicking on the preview.
    • Material Swatches: here you can store material “swatches” or previews. A material state can be stored as a preview and the user can easily browse between the saved previews, allowing for faster material editing and experimentation.
    • Texture Editor: the Texture Editor in 1.7 offers various new image controls: Saturation; Brightness; Contrast; and Clamp min/max. These new controls allow users to work much more efficiently with textures. There is no need to use an external image editing application to make small changes to a texture, and the same texture can be used for colour, bump, roughness and weight map.
    • Wizards: this is a step-by-step guide to creating several types of common materials such as shiny wooden floors, plastics, clipmapped materials for leafs, SSS materials, etc. The Wizard will ask you for textures, bumps, reflectance maps and material values such as roughness and colour.The “Common” wizard can be used to create Diffuse, Emitter, Metal, Dielectric or Plastic materials
  • New SSS Component
    Sub-Surface Scattering (SSS) simulates the effect of light entering a translucent object and scattering inside it. Some of this light is absorbed and some is also scattered back to the surface. It is a crucial component that allows you to accurately simulate many kinds of materials including plastics, marble, milk, skin etc. The SSS component has been entirely rewritten for Maxwell Render 1.7, following an entirely new approach compared to the old system or any other SSS system currently available.Image by Kurt SingstadThe SSS component in Maxwell Render effectively replaces the BSDF material properties such as  eflectance/transmittance becausethe surface reflection color and amount depends on what happens inside the volume, just like in real life. There is no separation between “surface” material and “volume” material. The surface properties (roughness, bump etc.) remain the same as for the BSDF component. What this means in practice is that with the SSS component, you can get a full range of materials from regular clear glass, to almost solid-looking materials. This is one of the biggest strengths of Maxwell Render’s SSS system. The SSS material supports full GI and if the material is clear enough it will create caustic light patterns and also be influenced by caustic light cast from surrounding objects.

    You can weight an SSS with a BSDF, or several SSS components, but only one SSS or BSDF per material layer is allowed. You can quickly switch between using a BSDF or SSS component by right-clicking in the Material Layers list or by using the Edit menu and choosing “Turn to BSDF” or “Turn to SSS’. The Nd and surface properties you used in the previous component will be transferred to the new compone

  • 1.7 Maxwell Studio improvements
    • Texture Handling and Memory Optimizations: texture handling, scene loading times and overall memory usage have all been improved. With scenes that use many large textures, objects and materials, the loading time is around 10 times faster. Only the textures that are active in the OpenGL viewport are now loaded into memory, saving RAM and allowing users to work faster with materials.
    • Realtime OpenGL Preview of Physical Sky: with the vastly improved Physical Sky system in Maxwell Render 1.7, the OpenGL preview in the viewports has also been improved, allowing you to change any of the Sky parameters and camera settings and seeing an accurate realtime preview in the viewports.
    • Color Picker: the color chips on the left side can be used to store commonly used colors. Drag& drop a color from the large color chips at the bottom of the Color Picker to one of the color chips on tImage by Thomas Anagnostouhe left to store a color.
      The two large color chips at the bottom of the color picker allow you to compare the previously selected color with a new one.The top color chip updates to show the currently selected color in the colored wheel. The bottom color chip shows what color was selected when opening the Color Picker.
    • Isolate Selection: select this option from the right click menu in the object list panel, or in a viewport, to display only the currently selected objects in the viewport. This is useful if you have a cluttered scene and wish to view only the currently selected objects.
    • UV Operator: this option lets you apply the same transformations to all the selected UVs at the same time. You can, for example, scale all the selected UV sets by 10%. The Operator is found under the UV parameters section in the Object Parameters panel.
    • Material Browser: improved for version 1.7; it has a more common functionality with the Windows Explorer, having a folder view on the left side and the contents of the folder displayed on the right side.
    • 3D/ Ortho View Dropdown: You can switch a camera to be a perspective (3D) camera or an orthographic camera (2D). This is useful if you wish to render an orthographic view while still having access to common camera parameters such as resolution and ISO. Please note that focal length is not available when the camera is in orthographic mode.

Image by Mihai Iliuta

  • SimuLens
    SimuLens parameters: the SimuLens parameters have been added to the interface of Maxwell Studio and the plug-ins, and they are now also available through the command line. These changes allow for SimuLens to be used for animations.
  • MXiMerge Tool
    The installation package includes a new tool called MxiMerge. This is a small command line application useful to merge MXI files into one folder. It can also be used to read information about an MXI file (resolution, sampling level, etc) and for converting MXI files into other image formats. To learn more about how to use this tool just open a command line/terminal window and type: (for Windows) MxiMerge.exe –help; (for Mac OSX and Linux) mximerge –help.
  • MAXWELL Plugins
    All Plugins (3ds Max, Archicad 11, Cinema 4D, form-Z, Lightwave 3D, Maya, Rhinoceros, SolidWorks,  and Softimage | XSI) have been updated
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3 new After Effects Training DVDs (Advanced Rotoscoping, AE The Next Level and Motion Design)

After Effects, Digital F/X, Illustrator, Tutorials, Visual F/X, compositing, dfx, rotoscoping, vfx, video tutorial by Thorsten Meyer 1 Comment »

3 newest DVDs in the Creative Cow Master

Creative Cow together with Aharon Rabinowitz, Pete O’Connell and Eran Stern has released three new After Effects Video Tutorials.

1. Advanced Rotoscoping Techniques for Adobe After Effects by Pete O’Connell
2. After Effects: The Next Level, vol, 2: CS 3 Tips and Techniques by Aharon Rabinowitz
3. Motion Design with Adobe After Effects by Eran Stern

Film compositor Pete O’Connell shows you the secrets of advanced rotoscoping that will save you hours, even days, on your toughest jobs. Eran Stern has quickly become one of the Cow’s most popular authors; here he presents tutorials for real-world motion graphics that you can start using right away. And Aharon Rabinowitz, one of the world’s true AE masters, leads you through AE CS3

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Beauty retouching video from room.tv

Digital F/X, Motion Graphics, Visual F/X, commercials, demo reel, dfx, graphic design, music videos, retouching, sound design, title sequences, vfx by Thorsten Meyer No Comments »

The art of retouching clip from room.tv a Venice, CA based company shows how clips are polished these days.

This clip and the ones on room.tv web site shows a great before and after comparison from the wonderland of retouching. On room’s website you find more fx & design examples of their recent work. room’s mission is to merge editorial, motion graphics, computer animation and sound design into a complete creative experience. room edits commercials, music videos and films, design CG effects and title sequences and more.

room’s team members are:

Jeff Selis (editor), Elisa Bonora (editor), Bill Pollock (online artist/editor), Elad Marish (composer/designer), Brandon Toh (sound designer/mixer), John Musemecki (cgi arist) & Jason Barager (executive producer)

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Imagineer Systems mogul: solving problems vfx professionals face

mogul, mogul/browse, mogul/master, mogul/review, mogul/serve, vfx by Thorsten Meyer No Comments »

mogul architecture overview

Imagineer Systems has announced their latest upcoming solution Imagineer Systems mogul for the visual effect professionals. Imagineer Systems mogul may help VFX professionals to focused and reduce time spend on non-creative task such as managing media data, working with non-integrated tools, reviewing the daily grind and much more. The latest solution from Imagineer Systems is aiming as well to improve the communication within the creative team to allow them to stay focused on the job.

You can watch their solution focused video to learn more about Imagineer Systems mogul or browse through in information available on the Imagineer Systems mogul web site.

  • Imagineer Systems mogul “budgets are shrinking while the need for larger teams of in-house and freelance artists to meet demands for faster delivery is growing. more people to do more work, while staying creative on deadline and under budget. but with the tools on-hand, that has become mission impossible.”
  • Imagineer Systems mogul/master “Key to mogul/master is the seamless integration between the editing, compositing, desktop and grading tools.”
  • Imagineer Systems mogul/serve “mogul/serve helps you organize, make accessible and archive all your digital assets, whether image sequences, audio file, project files, spreadsheet etc.”
  • Imagineer Systems mogul/browse “mogul/browse technology is of course integrated into all the other mogul tools, giving you direct access to mogul/serve from within the tool.”
  • Imagineer Systems mogul/review “mogul/review is a cost effective solution to your playback and quality control needs, whether used standalone or in conjunction with mogul/serve.”
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Two After Effects Tutorials “Stabilize Video and Create SMOKE” & “Smoke Screen” @ videcopilot.net

After Effects, Digital F/X, Tutorials, Twitch, Visual F/X, compositing, mocha, mocha-ae, mokey, monet, particles, plugin, vfx, video tutorial, videocopilot.net by Thorsten Meyer No Comments »

Video Tutorial (videocopilot) Stabilize Video and Create SMOKE

Andrew Kramer from videcopilot.net did release another great After Effects Video Tutorial. This time he is guiding you through the creation of smoke on a footage and how to stabilize it. Andrew was inspired by the book Adobe After Effects CS3 Professional Studio Techniques (Author Mark Christiansen) that we at StrongMocha.com recommend as well.  I did buy the book myself some weeks ago and learned a lot from Mark Christiansen’s book, of course not as much I learned from Andrew Video Tutorials or products videcopilot.net sells.

From Andrew’s announcement at videocopilot.net:

“In this new 2-part tutorial you will learn a great method for stabilizing footage in After Effects that smooths the result rather than freezes the tracking center. We will also create smoke flying behind a police car, which is as fun as it sounds.

This one tutorial has many great tips and techniques including, rotoscoping, expressions and matte blending.”

“I’d also like to thank Mark Christiansen for allowing me to demonstrate his stabilize technique in this tutorial. For more information about his great After Effects book” Click the book below

Smoke Screen Video TutorialSome day’s earlier the same week videocopilot.net did release another useful Video Tutorial. The After Effects Video Tutorial “Smoke Screen” which teaches you how to use various compositig techniques to create these smoke designs in After Effects.

Please do not forget to support the work Andrew is doing. One great way to support videocopilot.net is to buy their products like Twitch. Twitch is available as a download version, buy Twitch here. Twitch from Videocopilot is a awesome After Effects plug-in. StrongMocha highly recommends this great plug-in.To learn more on Twitch you can read more here:

New Twitch (Vines) Tutorial @ videocopilot.net

Twitch - a “must have” After Effects Plug-in

Twitch After Effects Plug-in promotion video

Alternative you could start to stabilize and/or track footage with monet or mokey both from Imagineer Systems, however these products come with additional costs you may do not want to spend. View the product overview chart to see how Imagineer Systems products compare and what you are missing in your toolbox: Chart


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