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	<title>StrongMocha &#187; XSI</title>
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		<title>CityEngine 2010.2 Available Now</title>
		<link>http://www.strongmocha.com/2010/10/14/cityengine-2010-2-available-now/</link>
		<comments>http://www.strongmocha.com/2010/10/14/cityengine-2010-2-available-now/#comments</comments>
		<pubDate>Thu, 14 Oct 2010 21:24:33 +0000</pubDate>
		<dc:creator>Thorsten Meyer</dc:creator>
				<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[Cinema 4D vrayforc4d]]></category>
		<category><![CDATA[CityEngine]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[Softimage XSI]]></category>
		<category><![CDATA[StrongMocha]]></category>
		<category><![CDATA[XSI]]></category>
		<category><![CDATA[Autodesk 3DS]]></category>
		<category><![CDATA[Autodesk FBX]]></category>
		<category><![CDATA[Batch Export of 3D Models]]></category>
		<category><![CDATA[city modeling]]></category>
		<category><![CDATA[CityEngine 2010]]></category>
		<category><![CDATA[COLLADA DAE]]></category>
		<category><![CDATA[Dynamic City Layouts]]></category>
		<category><![CDATA[Facade Wizard]]></category>
		<category><![CDATA[GIS Data Import]]></category>
		<category><![CDATA[Import of Street Networks or Lots]]></category>
		<category><![CDATA[Map-Controlled City Modeling]]></category>
		<category><![CDATA[MentalRay MI]]></category>
		<category><![CDATA[Node-based Rule Editor]]></category>
		<category><![CDATA[Parametric Modeling of 3D Buildings]]></category>
		<category><![CDATA[Procedural Street Network Construction]]></category>
		<category><![CDATA[Python]]></category>
		<category><![CDATA[Renderman RIB]]></category>
		<category><![CDATA[Scripting 3D Buildings]]></category>
		<category><![CDATA[Support of industry-Standard 3D Formats]]></category>
		<category><![CDATA[Wavefront OBJ]]></category>

		<guid isPermaLink="false">http://www.strongmocha.com/?p=1506</guid>
		<description><![CDATA[Procedural did update CityEngine 2010 to it&#8217;s latest release 2010.2, the latest version of its city creation software based on unique procedural techniques. CityEngine 201 can be used in 3D city modeling in urban planning, architecture,simulation, game development, and film production. The software is used by companies such as Pixar, Dreamworks, Foster+Partners, Zaha Hadid, Rockstar North, Blizzard, [...]]]></description>
			<content:encoded><![CDATA[<p><a title="visit procedural.com" href="http://www.procedural.com">Procedural</a> did update CityEngine 2010 to it&#8217;s latest release 2010.2, the latest version of its city creation software based on unique procedural techniques. CityEngine 201 can be used in 3D city modeling in urban planning, architecture,simulation, game development, and film production. The software is used by companies such as Pixar, Dreamworks, Foster+Partners, Zaha Hadid, Rockstar North, Blizzard, Microsoft, IBM, MIT, Harvard, Stanford and by us here at StrongMocha.</p>
<p><a title="visit procedural.com" href="http://www.procedural.com">Procedural</a> also introduced CityEngine STUDIO. The new version is suited for small studios in architecture and entertainment which want to realize the full potential of CityEngine or do not qualify for the low-priced CityEngine INDIE.</p>
<p><img title="CityEngine Night City Template" src="/images/CityEngine/CityEngine2010.2.jpg" alt="CityEngine Night City Template" width="659" height="414" /></p>
<p>Highlights of CityEngine 2010.2 are interactive editing of dynamic city layouts, node-based rule authoring, and a sketching tool for facades. In addition to that, CityEngine 2010.2 includes advanced block subdivision, modeling of curved streets, new rule operations for instancing and asset search, native Collada® support for assets, export instances with the new FBX® 2011.3, and many more.</p>
<p><strong>Key Highlights of CityEngine 2010.2</strong>:</p>
<ul>
<li>Improved GUI for the Node-based Rule Editor (Visual CGA)</li>
<li>City Wizard with new night city template (see picture above)</li>
<li>Facade Wizard enhancements with new tutorial</li>
<li>Support for FBX® 2011.3 and RenderMan® export on 64-bit</li>
<li>CityEngine STUDIO introduced</li>
</ul>
<p>Earlier version of CityEngine 2010 did feature already:</p>
<ul>
<li><strong>Procedural Street Network Construction</strong></li>
<li><strong><strong>Import of Street Networks or Lots</strong></strong></li>
<li><span style="font-weight: 800;"><strong>Scripting 3D Buildings</strong></span></li>
<li><span style="font-weight: 800;"><strong><strong>Parametric Modeling of 3D Buildings</strong></strong></span></li>
<li><span style="font-weight: 800;"><strong><strong><strong>Map-Controlled City Modeling</strong></strong></strong></span></li>
<li><span style="font-weight: 800;"><strong><strong><strong>Batch Export of 3D Models</strong></strong></strong></span></li>
<li><span style="font-weight: 800;"><strong><strong><strong>Dynamic City Layouts</strong></strong></strong></span></li>
<li><span style="font-weight: 800;"><strong><strong><strong>GIS Data Import</strong></strong></strong></span></li>
<li><span style="font-weight: 800;"><strong><strong><strong>Node-based Rule Editor</strong></strong></strong></span></li>
<li><span style="font-weight: 800;"><strong><strong><strong>Facade Wizard</strong></strong></strong></span></li>
<li><span style="font-weight: 800;"><strong><strong><strong>Support of industry-Standard 3D Formats</strong></strong></strong></span></li>
<li><span style="font-weight: 800;"><strong><strong><strong>Python</strong></strong></strong></span></li>
</ul>
<p>Not all versions of CityEngine 2010 support the same level of features, some version like INDIE supports less features. To compare the different features that are available in each version of CityEngine contact <a href="http://www.procedural.com/">Procedural</a> or take a look at the <a href="http://www.procedural.com/purchase/commercial-solutions/comparison-chart-commercial.html">details on the Feature Comparison Chart.</a></p>
<p>Cities that you build in CityEngine 2010 can be exported into your favorite animation program through a variety of export format like Wavefront OBJ, Autodesk FBX, Autodesk 3DS, COLLADA DAE, MentalRay MI,Renderman RIB. The available export format varies by the version of CityEngine. Some versions have less export features then others (<a href="http://www.procedural.com/purchase/commercial-solutions/comparison-chart-commercial.html">Details  can be found on the Feature Comparison Chart</a>).</p>
<p>Picture below shows a CityEngine generated City loaded into Cinema 4D R12.</p>
<p><img title="CityEngine loaded into Cinema4D" src="/images/CityEngine/CityEngine_Cinema4D.JPG" alt="CityEngine loaded into Cinema4D" width="700" height="575" /></p>
<p>More CityEngine resources:</p>
<ul>
<li><a href="http://www.procedural.com/cityengine/trial.html"><strong><span style="font-size: small;">CityEngine 30-Day Free Trial</span></strong></a></li>
<li><a href="http://www.procedural.com/cityengine/trial.html"><span style="font-size: small;">CityEngine Product Brochure</span></a></li>
<li><a href="http://www.procedural.com/showcase/clients.html"><span style="font-size: small;">CityEngine Client List</span></a><span style="font-size: small;"> &amp; </span><a href="http://www.procedural.com/showcases/showcase.html"><span style="font-size: small;">Customer Success Stories</span></a></li>
<li><a title="Opens internal link in current window" href="http://www.procedural.com/support/support/documentation.html" target="_self"><span style="font-size: small;">CityEngine Help</span></a></li>
<li><a title="Opens internal link in current window" href="http://www.procedural.com/support/support/faq.html" target="_self"><span style="font-size: small;">CityEngine FAQ</span></a></li>
<li><a title="Opens internal link in current window" href="http://www.procedural.com/support/support/knowledge-base.html" target="_self"><span style="font-size: small;">CityEngine Kowledge Base</span></a></li>
<li><a title="utorial step-by-step description" href="http://www.procedural.com/ce_projects/videos/tutorial_videos.html"><span style="font-size: small;">CityEngine Video Turorials</span></a></li>
</ul>
<p><a title="Opens internal link in current window" href="http://www.procedural.com/support/support/faq.html" target="_self"></a></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="700" height="418" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/lXVIuoPlMpY?fs=1&amp;hl=en_US&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="700" height="418" src="http://www.youtube.com/v/lXVIuoPlMpY?fs=1&amp;hl=en_US&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<item>
		<title>T-Gen Version 2.0 released</title>
		<link>http://www.strongmocha.com/2009/07/22/t-gen-version-2-0-released/</link>
		<comments>http://www.strongmocha.com/2009/07/22/t-gen-version-2-0-released/#comments</comments>
		<pubDate>Wed, 22 Jul 2009 19:50:14 +0000</pubDate>
		<dc:creator>Thorsten Meyer</dc:creator>
				<category><![CDATA[plugin]]></category>
		<category><![CDATA[Softimage XSI]]></category>
		<category><![CDATA[XSI]]></category>
		<category><![CDATA[abstract objects]]></category>
		<category><![CDATA[animated]]></category>
		<category><![CDATA[appearance]]></category>
		<category><![CDATA[architecture]]></category>
		<category><![CDATA[curves]]></category>
		<category><![CDATA[distribution]]></category>
		<category><![CDATA[distribution options]]></category>
		<category><![CDATA[distribution types]]></category>
		<category><![CDATA[flexibility]]></category>
		<category><![CDATA[free version]]></category>
		<category><![CDATA[geometry optimization]]></category>
		<category><![CDATA[growing trees]]></category>
		<category><![CDATA[hierarchy]]></category>
		<category><![CDATA[intuitive interface]]></category>
		<category><![CDATA[new noise]]></category>
		<category><![CDATA[optimization tools]]></category>
		<category><![CDATA[parameters]]></category>
		<category><![CDATA[plant dynamics]]></category>
		<category><![CDATA[point]]></category>
		<category><![CDATA[possibilities]]></category>
		<category><![CDATA[T-Gen]]></category>
		<category><![CDATA[T-Gen Version 2.0]]></category>
		<category><![CDATA[trees and plants]]></category>
		<category><![CDATA[XSI plugin]]></category>

		<guid isPermaLink="false">http://www.strongmocha.com/?p=1215</guid>
		<description><![CDATA[Martin Tomka the key person behind Simartom.com has released T-Gen  2 a tree and plant generator which fully integrated into Softimage XSI.  Many Softimage XSI tools are supported to change materials, geometry or  hierarchy. Almost all parameters of T-Gen can be animated. T-Gen 2 features: New core &#8211; On average T-Gen 2 is 3x-4x faster [...]]]></description>
			<content:encoded><![CDATA[<p><img title="T-Gen 2" src="/images/xsi/T-Gen 2.jpg" alt="T-Gen 2" width="711" height="587" /><a title="visit simartom.com" href="http://simartom.com/" target="_blank">Martin Tomka</a> the key person behind <a title="visit simartom.com" href="http://simartom.com/" target="_blank">Simartom</a>.com has released T-Gen  2 a tree and plant generator which fully integrated into Softimage XSI.  Many Softimage XSI tools are supported to change materials, geometry or  hierarchy.  Almost all parameters of T-Gen can be animated.</p>
<p>T-Gen 2 features:</p>
<ul>
<li><strong>New core</strong> &#8211; On average T-Gen 2 is 3x-4x faster</li>
<li><strong>New Dynamics</strong> &#8211; you can now use XSI forces to simulate tree and plant dynamics.</li>
<li><strong>New distribution options</strong> &#8211; new distribution types are random and point distribution.</li>
<li><span style="font-weight: normal;"><span style="font-weight: bold;">New noise types</span> &#8211; you can now use perlin noise to get more natural look of branches.</span></li>
</ul>
<ul>
<li>Advanced appearance and distribution settings</li>
<li>Node-based tree and plant hierarchy</li>
<li>Multicore support</li>
<li>Plant dynamics</li>
<li>Geometry optimization</li>
<li>Animatable trees and plants</li>
<li>Intuitive interface</li>
<li>Seamless XSI integration</li>
<li>Powerful free version</li>
<li>Export of plants</li>
</ul>
<p>See also:</p>
<ul>
<li>
<div><a href="http://simartom.com/index.php?option=com_content&amp;task=blogcategory&amp;id=0&amp;Itemid=33">T-Gen Documentation</a></div>
</li>
<li>
<div style="margin-bottom: 0in;"><a href="http://simartom.com/index.php?option=com_content&amp;task=blogcategory&amp;id=15&amp;Itemid=34">T-Gen Tutorials</a></div>
</li>
<li>
<div style="margin-bottom: 0in;"><a href="http://simartom.com/index.php?option=content&amp;task=view&amp;id=19">Feature list</a></div>
</li>
<li>
<div style="margin-bottom: 0in;"><a href="http://simartom.com/index.php?option=com_doqment&amp;Itemid=51">T-Gen Downloads</a></div>
</li>
</ul>
<p>T-Gen 2 should work with XSI6.02, XSI6.5, XSI 7.0, XSI 7.5</p>
<p>(There is a bug in XSI 7.5 that prevent you from using more than 1 force. In older versions you can connect up to 100 forces.)</p>
<p>Speedtest T-Gen vs. T-Gen 2</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="505" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/jnEhl2OBr_c&amp;hl=en&amp;fs=1&amp;rel=0" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="505" src="http://www.youtube.com/v/jnEhl2OBr_c&amp;hl=en&amp;fs=1&amp;rel=0" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Force Test (New Dynamics Feature)<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="505" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/aYqRK0Us-fk&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="505" src="http://www.youtube.com/v/aYqRK0Us-fk&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Distribution Options<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="505" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/KCdUE_Jl1LU&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="505" src="http://www.youtube.com/v/KCdUE_Jl1LU&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
T-Gen Manager<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="505" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/T0MBzAhTYgA&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="505" src="http://www.youtube.com/v/T0MBzAhTYgA&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		</item>
		<item>
		<title>Blur Studio&#8217;s best 3ds Max and XSI plugins and tools</title>
		<link>http://www.strongmocha.com/2008/08/01/blur-studios-best-3ds-max-and-xsi-plugins-and-tools/</link>
		<comments>http://www.strongmocha.com/2008/08/01/blur-studios-best-3ds-max-and-xsi-plugins-and-tools/#comments</comments>
		<pubDate>Fri, 01 Aug 2008 05:08:48 +0000</pubDate>
		<dc:creator>Thorsten Meyer</dc:creator>
				<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[plugin]]></category>
		<category><![CDATA[Softimage XSI]]></category>
		<category><![CDATA[XSI]]></category>
		<category><![CDATA[animation tools]]></category>
		<category><![CDATA[Autodesk 3ds Max]]></category>
		<category><![CDATA[bake]]></category>
		<category><![CDATA[Blur Studio]]></category>
		<category><![CDATA[camera tools]]></category>
		<category><![CDATA[dlc]]></category>
		<category><![CDATA[enmasse]]></category>
		<category><![CDATA[HairFx]]></category>
		<category><![CDATA[import application]]></category>
		<category><![CDATA[Instance Manipulation]]></category>
		<category><![CDATA[layer management]]></category>
		<category><![CDATA[Max]]></category>
		<category><![CDATA[Max Animation Tools]]></category>
		<category><![CDATA[Max Camera Tools]]></category>
		<category><![CDATA[max light]]></category>
		<category><![CDATA[Max Main Tools]]></category>
		<category><![CDATA[max max]]></category>
		<category><![CDATA[Max Modeling Tools]]></category>
		<category><![CDATA[Max Rigging Tools]]></category>
		<category><![CDATA[Max Utilities Tools]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[Mesh]]></category>
		<category><![CDATA[meshsmooth]]></category>
		<category><![CDATA[modeling tools]]></category>
		<category><![CDATA[ms work]]></category>
		<category><![CDATA[naming convention]]></category>
		<category><![CDATA[onion]]></category>
		<category><![CDATA[overtop]]></category>
		<category><![CDATA[pc2]]></category>
		<category><![CDATA[polyMesh]]></category>
		<category><![CDATA[polyReplaceBaseObject]]></category>
		<category><![CDATA[polySubdivide]]></category>
		<category><![CDATA[production resources]]></category>
		<category><![CDATA[RangeEnd]]></category>
		<category><![CDATA[RangeStart]]></category>
		<category><![CDATA[rigging tools]]></category>
		<category><![CDATA[Save and Load animations quickly]]></category>
		<category><![CDATA[script distribution]]></category>
		<category><![CDATA[selection window]]></category>
		<category><![CDATA[ShotNum]]></category>
		<category><![CDATA[SOFTIMAGE XSI 7]]></category>
		<category><![CDATA[SOFTIMAGE|XSI 7]]></category>
		<category><![CDATA[turbosmooth]]></category>
		<category><![CDATA[ui tools]]></category>
		<category><![CDATA[utility tools]]></category>
		<category><![CDATA[XSI Animation Tools]]></category>
		<category><![CDATA[XSI Camera Tools]]></category>
		<category><![CDATA[XSI Main Tools]]></category>
		<category><![CDATA[XSI Modeling Tools]]></category>
		<category><![CDATA[XSI Rigging Tools]]></category>
		<category><![CDATA[XSI Selection Filters]]></category>
		<category><![CDATA[XSI UI Tools]]></category>
		<category><![CDATA[XSI Utility Tools]]></category>

		<guid isPermaLink="false">http://www.strongmocha.com/?p=387</guid>
		<description><![CDATA[BlurBeta Tools (Version 3.01) is available. Blur Studio did include in the tool set a lot of the tools that Blur uses in production, now available for you. Blur Studio has a quick description list for BlurBeta Tools.  Blur Studio worked on Tabula Rasa, MX vs. ATV Untamed,  Transformers: The Game, Empire Earth III,  A [...]]]></description>
			<content:encoded><![CDATA[<p><img title="BlurBeta Tools" src="/images/BlurStudio/BlurStudioBeta.jpg" alt="BlurBeta Tools" width="725" height="114" /></p>
<p><a class="yellowlinks" href="http://www.blur.com/blurbeta.html" target="Project Pages">BlurBeta Tools</a><span class="yellowlinks"> (Version 3.01) is available. <a title="visit www.blur.com" href="http://www.blur.com/">Blur Studio</a> did include in the tool set </span><span class="yellowlinks"> a lot of the tools that Blur uses in production, now available for you. </span><span class="yellowlinks"><a title="visit www.blur.com" href="http://www.blur.com/">Blur Studio</a> </span>has a <a href="http://www.blur.com/blurBeta_files/BlurBetaToolDescriptions.html" target="_blank">quick description list for BlurBeta Tools</a>.  Blur Studio worked on <a href="http://www.blur.com/tabula_rasa.html" target="Project Pages">Tabula Rasa</a>, <a href="http://www.blur.com/atv.html" target="Project Pages">MX vs. ATV</a><a href="http://www.blur.com/atv.html" target="Project Pages"> Untamed</a>,  <a href="http://www.blur.com/transformers.html" target="Project Pages"> </a><a href="http://www.blur.com/transformers.html" target="Project Pages">Transformers: The Game</a>, <a href="http://www.blur.com/empire_earth_III.html" target="Project Pages">Empire Earth III</a>,  <a href="http://www.blur.com/gentlemans_duel.html" target="Project Pages">A Gentleman’s Duel Teaser</a>,   <a href="http://www.blur.com/simpsons.html" target="Project Pages">The Simpsons Trailer</a>, <a href="http://www.blur.com/warhammer_fantasy.html" target="Project Pages">Warhammer Fantasy</a>, <a href="http://www.blur.com/nfl_on_fox.html" target="Project Pages">NFL on FOX</a>, <a href="http://www.blur.com/harry_potter_5.html" target="Project Pages">Harry Potter Phoenix Spots</a> and many more projects. Take a look at Blur&#8217;s <a title="MM_openBrWindow('movies/animation_reel.html','','toolbar=yes,location=yes,status=yes,menubar=yes,scrollbars=yes,resizable=yes,width=600,height=520') #" onclick="MM_openBrWindow('movies/animation_reel.html','','toolbar=yes,location=yes,status=yes,menubar=yes,scrollbars=yes,resizable=yes,width=600,height=520')" href="http://www.blur.com/movies/animation_reel.html">Animation reel</a></p>
<p><strong>BlurBeta Tools includes helpfull tools and plugins for <a title="Autodesk 3ds Max" href="http://usa.autodesk.com/adsk/servlet/index?id=5659302&amp;siteID=123112">3ds max</a> and <a title="visit softimage" href="http://www.softimage.com/" target="_blank">XSI</a><br />
</strong></p>
<p><strong>Max</strong></p>
<ul>
<li>Max Main Tools</li>
<li>Max Modeling Tools</li>
<li>Max Animation Tools</li>
<li>Max Camera Tools</li>
<li>Max Rigging Tools</li>
<li>Max Utilities Tools</li>
</ul>
<p><strong>XSI</strong></p>
<ul>
<li>XSI Main Tools</li>
<li>XSI Rigging Tools</li>
<li>XSI Animation Tools</li>
<li>XSI Camera Tools</li>
<li>XSI Modeling Tools</li>
<li>XSI Selection Filters</li>
<li>XSI Utility Tools</li>
<li>XSI UI Tools</li>
</ul>
<p>You can download <a title="Blur Studio's OpenSource Tools" href="http://www.blur.com/blurbeta.html" target="_blank">Blur Studio&#8217;s OpenSource</a> Tools directly from Blur&#8217;s web site:</p>
<ul>
<li><a title="3ds max" href="http://www.blur.com/blurBeta_files/blurBeta_MAX.exe" target="_blank"> Max Tools and Plugins Installer</a> (download from Blur&#8217;s web site)<a title="3ds max" href="http://www.blur.com/blurBeta_files/blurBeta_MAX.exe" target="_blank"><br />
</a></li>
<li><a title="softimage xsi " href="http://www.blur.com/blurBeta_files/blurBeta_XSI.exe" target="_blank"> XSI Tools and Plugins Installer</a> (download from Blur&#8217;s web site)<a title="3ds max" href="http://www.blur.com/blurBeta_files/blurBeta_MAX.exe" target="_blank"><br />
</a></li>
<li> <a title="BlurBeta documentation" href="http://www.blur.com/blurBeta_files/blurBeta_Docs.exe" target="_blank"><span class="yellowtext">documenation installer</span></a> (download from Blur&#8217;s web site)<a title="3ds max" href="http://www.blur.com/blurBeta_files/blurBeta_MAX.exe" target="_blank"><br />
</a></li>
<li> <a href="http://www.blur.com/blurBeta_files/blurBeta_ProductionDirs.exe" target="_blank"><span class="yellowtext">production resources installer</span></a> (download from Blur&#8217;s web site)<a title="3ds max" href="http://www.blur.com/blurBeta_files/blurBeta_MAX.exe" target="_blank"><br />
</a></li>
<li><a href="http://www.blur.com/blurBeta_files/blurBeta_Offsite.exe" target="_blank"><span class="yellowtext">offsite tools installer</span></a> (download from Blur&#8217;s web site)<br />
(This includes ALL of Blur&#8217;s tools.  Only install if you already know what tools to use)</li>
</ul>
<p style="margin-bottom: 0in;"><span style="font-size: large;"><strong><span style="font-family: Arial,sans-serif;"><br />
</span></strong></span></p>
<p style="text-indent: 0.71in; margin-bottom: 0in;"><span><span style="font-size: x-small;"><span style="font-family: Arial,sans-serif;"><br />
</span></span></span></p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>XSI 7 ICE Video Tutorial: An Artist Tour #2 &#8212; Production Primer (by Bradley Gabe)</title>
		<link>http://www.strongmocha.com/2008/07/25/xsi-7-ice-video-tutorial-an-artist-tour-2-production-primer/</link>
		<comments>http://www.strongmocha.com/2008/07/25/xsi-7-ice-video-tutorial-an-artist-tour-2-production-primer/#comments</comments>
		<pubDate>Fri, 25 Jul 2008 19:00:21 +0000</pubDate>
		<dc:creator>Thorsten Meyer</dc:creator>
				<category><![CDATA[Softimage XSI]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[video tutorial]]></category>
		<category><![CDATA[XSI]]></category>
		<category><![CDATA[artist tour]]></category>
		<category><![CDATA[color map]]></category>
		<category><![CDATA[gabe]]></category>
		<category><![CDATA[ICE]]></category>
		<category><![CDATA[ICE - Interactive Creative Environment]]></category>
		<category><![CDATA[ICE environment]]></category>
		<category><![CDATA[Interactive Creative Environment]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[timers]]></category>
		<category><![CDATA[XSI 7]]></category>
		<category><![CDATA[xsi 7 video tutorial]]></category>
		<category><![CDATA[XSI video tutorial]]></category>

		<guid isPermaLink="false">http://www.strongmocha.com/?p=327</guid>
		<description><![CDATA[Bradley Gabe published a new XSI 7 video tutorial XSI ICE: An Artist Tour part 2 Bradley Gabe breaks down the steps of a production scenario into discreet problems, explaining how each can be solved, and how to find the right nodes for solving. 1) Filter emission using weight map 2) Difference between Random and [...]]]></description>
			<content:encoded><![CDATA[<p><img title="SOFTIMAGE XSI 7" src="/images/xsi/version7/SI_XSI7_logotype_black_thmb.jpg" alt="SOFTIMAGE XSI 7" width="202" height="36" /></p>
<p>Bradley Gabe published a new XSI 7 video tutorial <a title="ICE: An Artist Tour #2 -- Production Primer" href="http://www.vimeo.com/1392786" target="_blank">XSI ICE: An Artist Tour part 2</a></p>
<p><a href="http://www.vimeo.com/user594481">Bradley Gabe</a> breaks down the steps of a production scenario into discreet problems, explaining how each can be solved, and how to find the right nodes for solving.</p>
<p>1) Filter emission using weight map<br />
2) Difference between Random and Turbulize<br />
3) Using a Turbolized Color map to trigger simulation<br />
4) Setting up a simple state machine<br />
5) Using timers to change states</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="700" height="394" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.vimeo.com/moogaloop.swf?clip_id=1392786&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="700" height="394" src="http://www.vimeo.com/moogaloop.swf?clip_id=1392786&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
<a href="http://www.vimeo.com/1392786?pg=embed&amp;sec=1392786">ICE: An Artist Tour #2 &#8212; Production Primer</a> from <a href="http://www.vimeo.com/user594481?pg=embed&amp;sec=1392786">Bradley Gabe</a> on <a href="http://vimeo.com?pg=embed&amp;sec=1392786">Vimeo</a>.</p>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>XSI 7 Video Tutorial: ICE an Artist Tour #1 (from Bradley Gabe)</title>
		<link>http://www.strongmocha.com/2008/07/16/xsi-7-video-tutorial-ice-an-artist-tour-1-from-bradley-gabe/</link>
		<comments>http://www.strongmocha.com/2008/07/16/xsi-7-video-tutorial-ice-an-artist-tour-1-from-bradley-gabe/#comments</comments>
		<pubDate>Wed, 16 Jul 2008 17:00:37 +0000</pubDate>
		<dc:creator>Thorsten Meyer</dc:creator>
				<category><![CDATA[Softimage XSI]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[video tutorial]]></category>
		<category><![CDATA[XSI]]></category>
		<category><![CDATA[artist]]></category>
		<category><![CDATA[artists]]></category>
		<category><![CDATA[attributes]]></category>
		<category><![CDATA[bradley gabe]]></category>
		<category><![CDATA[emission]]></category>
		<category><![CDATA[gabe]]></category>
		<category><![CDATA[gravity]]></category>
		<category><![CDATA[ICE]]></category>
		<category><![CDATA[ICE - Interactive Creative Environment]]></category>
		<category><![CDATA[ice for artists]]></category>
		<category><![CDATA[interaction]]></category>
		<category><![CDATA[particle]]></category>
		<category><![CDATA[particle attributes]]></category>
		<category><![CDATA[particle effects]]></category>
		<category><![CDATA[particle emission]]></category>
		<category><![CDATA[particle gravity]]></category>
		<category><![CDATA[randomize]]></category>
		<category><![CDATA[scene geometry]]></category>
		<category><![CDATA[SOFTIMAGE XSI 7]]></category>
		<category><![CDATA[SOFTIMAGE|XSI 7]]></category>
		<category><![CDATA[xsi 7 video tutorial]]></category>

		<guid isPermaLink="false">http://www.strongmocha.com/?p=308</guid>
		<description><![CDATA[Bradley Gabe shows some fundamentals of using factory ICE nodes for creating particle effects: 1) Simple emission 2) Add Gravity 3) Randomize particle attributes 4) Add interaction with other scene geometry ICE: An Artist Tour #1 from Bradley Gabe on Vimeo. No Tags]]></description>
			<content:encoded><![CDATA[<p>Bradley Gabe shows some fundamentals of using factory ICE nodes for creating particle effects:</p>
<p>1) Simple emission<br />
2) Add Gravity<br />
3) Randomize particle attributes<br />
4) Add interaction with other scene geometry</p>
<p><object width="700" height="394"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=1349449&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" /><embed src="http://www.vimeo.com/moogaloop.swf?clip_id=1349449&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="700" height="394"></embed></object><br /><a href="http://www.vimeo.com/1349449?pg=embed&#038;sec=1349449">ICE: An Artist Tour #1</a> from <a href="http://www.vimeo.com/user594481?pg=embed&#038;sec=1349449">Bradley Gabe</a> on <a href="http://vimeo.com?pg=embed&#038;sec=1349449">Vimeo</a>.</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>XSI 7 Video Tutorial: Vortex Control with ICE (from Bradley Gabe)</title>
		<link>http://www.strongmocha.com/2008/07/14/xsi-7-video-tutorial-vortex-control-with-ice/</link>
		<comments>http://www.strongmocha.com/2008/07/14/xsi-7-video-tutorial-vortex-control-with-ice/#comments</comments>
		<pubDate>Mon, 14 Jul 2008 17:07:03 +0000</pubDate>
		<dc:creator>Thorsten Meyer</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[video tutorial]]></category>
		<category><![CDATA[XSI]]></category>
		<category><![CDATA[axial force]]></category>
		<category><![CDATA[bradley gabe]]></category>
		<category><![CDATA[closest point]]></category>
		<category><![CDATA[cloud point]]></category>
		<category><![CDATA[cross product]]></category>
		<category><![CDATA[curve]]></category>
		<category><![CDATA[Curve Attraction Force]]></category>
		<category><![CDATA[Curve Flow Force]]></category>
		<category><![CDATA[gabe]]></category>
		<category><![CDATA[ICE]]></category>
		<category><![CDATA[ICE - Interactive Creative Environment]]></category>
		<category><![CDATA[point position]]></category>
		<category><![CDATA[position vectors]]></category>
		<category><![CDATA[product of vectors]]></category>
		<category><![CDATA[Softimage XSI]]></category>
		<category><![CDATA[SOFTIMAGE|XSI 7]]></category>
		<category><![CDATA[vortex]]></category>
		<category><![CDATA[xsi 7 video tutorial]]></category>

		<guid isPermaLink="false">http://www.strongmocha.com/?p=282</guid>
		<description><![CDATA[Bradley Gabe picks up from the first video tutorial (XSI 7 ICE Video Tutorial: Building a Force from a Curve Video Tutorial) where he created a Curve Flow Force effect. By duplicating and modifying mostly existing nodes from this effect, combines three forces into a vortex force: Enjoy the XSI 7 Video Tutorial: Vortex Control [...]]]></description>
			<content:encoded><![CDATA[<p>Bradley Gabe picks up from the first video tutorial (<a title="http://www.strongmocha.com/2008/07/11/xsi-7-ice-demo-building-a-force-from-a-curve-video-tutorial/" href="http://www.strongmocha.com/2008/07/11/xsi-7-ice-demo-building-a-force-from-a-curve-video-tutorial/" target="_blank">XSI 7 ICE Video Tutorial: Building a Force from a Curve Video Tutorial</a>) where he created a Curve Flow Force effect. By duplicating and modifying mostly existing nodes from this effect, combines three forces into a vortex force: Enjoy the <a title="XSI 7 Video Tutorial: Vortex Control with ICE" href="http://www.strongmocha.com/2008/07/14/xsi-7-video-tutorial-vortex-control-with-ice/" target="_blank">XSI 7 Video Tutorial: Vortex Control with ICE</a>.</p>
<p>1- Curve Flow Force: Generated from tangent to curve<br />
2- Curve Attraction Force: Generated by subtracting point position vectors from cloud point to closest point on curve<br />
3- Axial Force: Generated by taking the cross product of vectors from forces 1 and 2</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="700" height="394" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.vimeo.com/moogaloop.swf?clip_id=1330615&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="700" height="394" src="http://www.vimeo.com/moogaloop.swf?clip_id=1330615&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
<a href="http://www.vimeo.com/1330615?pg=embed&amp;sec=1330615">Vortex Control</a> from <a href="http://www.vimeo.com/user594481?pg=embed&amp;sec=1330615">Bradley Gabe</a> on <a href="http://vimeo.com?pg=embed&amp;sec=1330615">Vimeo</a>.</p>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>XSI 7 ICE Video Tutorial: Building a Force from a Curve Video Tutorial (updated)</title>
		<link>http://www.strongmocha.com/2008/07/11/xsi-7-ice-demo-building-a-force-from-a-curve-video-tutorial/</link>
		<comments>http://www.strongmocha.com/2008/07/11/xsi-7-ice-demo-building-a-force-from-a-curve-video-tutorial/#comments</comments>
		<pubDate>Fri, 11 Jul 2008 05:40:57 +0000</pubDate>
		<dc:creator>Thorsten Meyer</dc:creator>
				<category><![CDATA[Softimage XSI]]></category>
		<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[video tutorial]]></category>
		<category><![CDATA[XSI]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[artist]]></category>
		<category><![CDATA[bradley gabe]]></category>
		<category><![CDATA[Characters Walk Cycles]]></category>
		<category><![CDATA[complex 3D effects]]></category>
		<category><![CDATA[curve]]></category>
		<category><![CDATA[Faking Shattering in ICE]]></category>
		<category><![CDATA[gabe]]></category>
		<category><![CDATA[Geometry Instancing]]></category>
		<category><![CDATA[ICE]]></category>
		<category><![CDATA[ICE - Interactive Creative Environment]]></category>
		<category><![CDATA[ICE Vignettes]]></category>
		<category><![CDATA[ICE: For Dummies]]></category>
		<category><![CDATA[Interactive Creative Environment]]></category>
		<category><![CDATA[Introduction to ICE Deform in XSI 7]]></category>
		<category><![CDATA[Introduction to ICE Particles in XSI 7]]></category>
		<category><![CDATA[library]]></category>
		<category><![CDATA[particle emission]]></category>
		<category><![CDATA[Spawning Fireworks with ICE]]></category>
		<category><![CDATA[tangency]]></category>
		<category><![CDATA[transformative open platform]]></category>
		<category><![CDATA[vectors]]></category>
		<category><![CDATA[xsi 7 video tutorial]]></category>

		<guid isPermaLink="false">http://www.strongmocha.com/?p=281</guid>
		<description><![CDATA[Bradley Gabe shows in his XSI 7 Video Tutorial how you can creates a static particle emission, then drives point animation using vectors pulled from curve tangency. ICE Demo: Building a Force from a Curve from Bradley Gabe on Vimeo. New ICE videos and video tutorials available at SOFTIMAGE in the Softimage community: http://community.softimage.com/forumdisplay.php?f=86 Geometry [...]]]></description>
			<content:encoded><![CDATA[<p><img title="ICE Demo Building a Force from a Curve" src="/images/xsi/version7/ICE Demo Building a Force from a Curve.jpg" alt="ICE Demo Building a Force from a Curve" width="700" height="363" /></p>
<p><a href="http://www.vimeo.com/user594481">Bradley Gabe </a>shows in his XSI 7 Video Tutorial how you can creates a static particle emission, then drives point animation using vectors pulled from curve tangency.<br />
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="701" height="397" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.vimeo.com/moogaloop.swf?clip_id=1313863&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="701" height="397" src="http://www.vimeo.com/moogaloop.swf?clip_id=1313863&amp;server=www.vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
<a href="http://www.vimeo.com/1313863?pg=embed&amp;sec=1313863" target="_blank">ICE Demo: Building a Force from a Curve</a> from <a href="http://www.vimeo.com/user594481?pg=embed&amp;sec=1313863" target="_blank">Bradley Gabe</a> on <a href="http://vimeo.com?pg=embed&amp;sec=1313863" target="_blank">Vimeo</a>.</p>
<p>New ICE videos and video tutorials available at SOFTIMAGE in the Softimage community:</p>
<p><a rel="nofollow" href="http://community.softimage.com/forumdisplay.php?f=86" target="_blank">http://community.softimage.com/forumdisplay.php?f=86</a></p>
<ul>
<li><a id="thread_title_1686" href="http://community.softimage.com/showthread.php?t=1686" target="_blank">Geometry Instancing &#8211; Characters &amp; Walk Cycles</a></li>
<li><a id="thread_title_1691" href="http://community.softimage.com/showthread.php?t=1691">ICE: For Dummies&#8230;</a></li>
<li><a id="thread_title_1689" href="http://community.softimage.com/showthread.php?t=1689" target="_blank">Faking Shattering in ICE</a></li>
<li><a id="thread_title_1683" href="http://community.softimage.com/showthread.php?t=1683" target="_blank">Spawning Fireworks with ICE</a></li>
<li>
<div><a id="thread_title_1682" href="http://community.softimage.com/showthread.php?t=1682" target="_blank">Introduction to ICE Particles in XSI 7 Demo</a></div>
</li>
<li><a id="thread_title_1681" href="http://community.softimage.com/showthread.php?t=1681" target="_blank">Introduction to ICE Deform in XSI 7 Demo</a></li>
<li><a id="thread_title_1680" href="http://community.softimage.com/showthread.php?t=1680" target="_blank">ICE Vignettes &#8211; what&#8217;s possible with ICE in XSI 7</a></li>
<li>and many more&#8230;</li>
</ul>
No Tags]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>SOFTIMAGE Announced SOFTIMAGE&#124;XSI 7</title>
		<link>http://www.strongmocha.com/2008/07/07/softimage-announced-softimagexsi-7/</link>
		<comments>http://www.strongmocha.com/2008/07/07/softimage-announced-softimagexsi-7/#comments</comments>
		<pubDate>Mon, 07 Jul 2008 18:25:14 +0000</pubDate>
		<dc:creator>Thorsten Meyer</dc:creator>
				<category><![CDATA[XSI]]></category>
		<category><![CDATA[3d animation software]]></category>
		<category><![CDATA[3d effects]]></category>
		<category><![CDATA[Ambient Occlusion]]></category>
		<category><![CDATA[Avid Technology]]></category>
		<category><![CDATA[avid technology inc]]></category>
		<category><![CDATA[Clusters]]></category>
		<category><![CDATA[collaboration]]></category>
		<category><![CDATA[color management]]></category>
		<category><![CDATA[content producers]]></category>
		<category><![CDATA[creative environment]]></category>
		<category><![CDATA[creative vision]]></category>
		<category><![CDATA[creative_environment]]></category>
		<category><![CDATA[dataflow diagram]]></category>
		<category><![CDATA[Delta II]]></category>
		<category><![CDATA[film and television]]></category>
		<category><![CDATA[GIGACORE II]]></category>
		<category><![CDATA[global color]]></category>
		<category><![CDATA[global illumination]]></category>
		<category><![CDATA[GLSL Shaders]]></category>
		<category><![CDATA[ICE]]></category>
		<category><![CDATA[Interactive Creative Environment]]></category>
		<category><![CDATA[management support]]></category>
		<category><![CDATA[mental ray 3.6 Renderer]]></category>
		<category><![CDATA[mental ray renderer]]></category>
		<category><![CDATA[model users]]></category>
		<category><![CDATA[nasdaq]]></category>
		<category><![CDATA[Nasdaq: AVID]]></category>
		<category><![CDATA[open platform]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[OpenGL Particle Shader]]></category>
		<category><![CDATA[output images]]></category>
		<category><![CDATA[Particle Shader]]></category>
		<category><![CDATA[professional 3d animation]]></category>
		<category><![CDATA[programming model]]></category>
		<category><![CDATA[realtime shader API]]></category>
		<category><![CDATA[RTS 3.0]]></category>
		<category><![CDATA[SOFTIMAGE XSI 7]]></category>
		<category><![CDATA[SOFTIMAGE|XSI 7]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[visual interface]]></category>
		<category><![CDATA[workgroup]]></category>

		<guid isPermaLink="false">http://www.strongmocha.com/?p=277</guid>
		<description><![CDATA[SOFTIMAGE has announced XSI 7, with their latest release SOFTIMAGE addresses many of the pain points that 3D artist are facing. 3D artist can now easily without knowing any properitary program language design new images or movies and finish project faster. One of the biggest improvements is ICE &#8211; Interactive Creative Environment which extends into [...]]]></description>
			<content:encoded><![CDATA[<p><img style="float: left;" title="SOFTIMAGE XSI 7" src="/images/xsi/version7/XSI_7_boxshot_hires_white.jpg" alt="XSI 7 box" width="300" height="447" /></p>
<p><a title="visit http://www.softimage.com/" href="http://www.softimage.com/" target="_blank">SOFTIMAGE</a> has announced <a title="SOFTIMAGE|XSI 7" href="http://www.softimage.com/products/xsi/default.aspx" target="_blank">XSI 7</a>, with their latest release <a title="SOFTIMAGE XSI 7" href="http://www.softimage.com/" target="_blank">SOFTIMAGE </a>addresses many of the pain points that 3D artist are facing. 3D artist can now easily without knowing any properitary program language design new images or movies and finish project faster. One of the biggest improvements is <strong><a title="ICE - New in XSI 7 " href="http://www.softimage.com/products/xsi/ice/" target="_blank">ICE</a> &#8211; <a title="ICE - New in XSI 7 " href="http://www.softimage.com/products/xsi/ice/" target="_blank">Interactive Creative Environment </a></strong>which extends into everything within <a title="SOFTIMAGE XSI 7" href="http://www.softimage.com/products/xsi/" target="_blank">XSI</a>. Artist can deform, apply weigh, author, share &amp; collaborate, apply particles and  animate particles, faces, vertices, edges or velocity of faces. <strong>With <a title="ICE - New in XSI 7 " href="http://www.softimage.com/products/xsi/ice/" target="_blank">ICE</a> artist can do what they love to do: be creative. </strong></p>
<p>From the Press Release</p>
<p>&#8220;<a title="SOFTIMAGE XSI 7" href="http://www.softimage.com/" target="_blank">Softimage</a> Co., a part of Avid Technology, Inc. (Nasdaq: AVID), today announced SOFTIMAGE®|XSI® 7, the latest version of its professional 3D animation software for games, film and television. <a title="SOFTIMAGE XSI 7" href="http://www.softimage.com/products/xsi/" target="_blank">SOFTIMAGE|XSI 7</a> software will introduce a transformative open platform called ICE, designed to capture the infinitely creative vision of content producers. With a visual interface and an easy-to-use node-based programming model, users will be able to quickly create complex visual effects. ICE will allow artists to explore, learn and modify the robust library of particle-based visual effects and deformation tools that will ship in SOFTIMAGE|XSI 7 software, or simply build new ones from scratch.</p>
<p>&#8230;</p>
<p><strong>Availability:</strong><br />
SOFTIMAGE|XSI 7 is expected to be available in Q3 2008.<br />
Pricing for SOFTIMAGE|XSI 7  Essentials will be <a title="buy XSI 7" href="http://www.softimage.com/products/xsi/buy/default.aspx" target="_blank">USMSRP $2,995</a>.<br />
Pricing for SOFTIMAGE|XSI 7  Advanced will be <a title="buy XSI 7" href="http://www.softimage.com/products/xsi/buy/default.aspx" target="_blank">USMSRP $4,995</a>.</p>
<p>&#8230;&#8221;</p>
<p><span style="font-size: medium;"><strong>Some of the <a title="new key features of SOFTIMAGE|XSI 7 " href="http://www.softimage.com/products/xsi/new_features/default.aspx" target="_blank">new key features of SOFTIMAGE|XSI 7</a> :</strong></span></p>
<ul>
<li><strong><a title="ICE - New in XSI 7 " href="http://www.softimage.com/products/xsi/ice/" target="_blank">ICE</a> &#8211; <a title="ICE - New in XSI 7 " href="http://www.softimage.com/products/xsi/ice/" target="_blank">Interactive Creative Environment </a></strong><br />
With ICS (Interactive Creative Environment) artists can create complex 3D effects and tools extremely quickly and intuitively using a node-based dataflow diagram. <a title="ICE Video overview" href="http://www.softimage.com/products/xsi/ice/" target="_blank">ICE Demonstration videos</a>.<br />
<img title="XSI 7  ICE Particles - Volumetric Shaders " src="/images/xsi/version7/XSI7_ICE_vol_shaders.jpg" alt="XSI 7 ICE Particles - Volumetric Shaders " width="700" height="438" /></li>
</ul>
<blockquote>
<ol>
<li><a title="Permanent Link to XSI 7 ICE Video Tutorial: Building a Force from a Curve Video Tutorial (updated)" rel="bookmark" href="../2008/07/11/xsi-7-ice-demo-building-a-force-from-a-curve-video-tutorial/">XSI 7 ICE Video Tutorial: Building a Force from a Curve Video Tutorial</a></li>
<li><a title="Permanent Link to XSI 7 Video Tutorial: ICE an Artist Tour #1 (from Bradley Gabe)" rel="bookmark" href="../2008/07/16/xsi-7-video-tutorial-ice-an-artist-tour-1-from-bradley-gabe/">XSI 7 Video Tutorial: ICE an Artist Tour #1 (from Bradley Gabe)</a></li>
<li><a title="Permanent Link to XSI 7 Video Tutorial: Vortex Control with ICE (from Bradley Gabe)" rel="bookmark" href="../2008/07/14/xsi-7-video-tutorial-vortex-control-with-ice/">XSI 7 Video Tutorial: Vortex Control with ICE (from Bradley Gabe)</a></li>
</ol>
</blockquote>
<ul>
<li><a title="GIGACORE II ARCHITECTURE " href="http://www.softimage.com/products/xsi/new_features/default.aspx" target="_blank"><strong>GIGACORE II ARCHITECTURE</strong></a><br />
The new core, GigaCore II  is fully multi-threaded and 64-bit.</li>
<li><strong><a title="mental ray 3.6 Renderer " href="http://www.softimage.com/products/xsi/new_features/default.aspx" target="_blank">Integrated mental ray 3.6 Renderer</a> </strong><br />
This update adds new controls for final gathering and displacement rendering, as well as options for optimizing and accelerating global illumination, and global ambient occlusion settings. XSI 7.0 integrates  mental ray renderer version 3.6.</p>
<ul>
<li style="padding-left: 30px;"><strong>Importons</strong> &#8211; Importons are photon particles emitted from the camera (instead of a light source). mental ray uses these photon particles to calculate how important a photon is for the illumination of an image. With this technique, you get a lighter photon map and faster rendering as photon lookup is optimized.</li>
<li style="padding-left: 30px;"><strong>Stand-ins</strong> &#8211; Object render archives (also known as mental ray assemblies or stand-ins) provide a method of offloading assets so that they can be loaded and unloaded, on-demand, at render time. The object render archive file is loaded into the render as an encapsulated &#8220;sub-scene&#8221; which can be unloaded automatically if mental ray starts to run low on physical memory. This reduces memory consumption and allows for faster rendering times. Stand-ins are particularly useful for assembling cumulatively large and detailed scenes such as cityscapes, dense forests of trees, and even crowds of animated characters.</li>
<li style="padding-left: 30px;"><strong>New Final Gathering Algorithm &#8220;Exact&#8221; mode</strong> &#8211; Exact mode bypasses the final gathering point cache entirely and always computes the full final gathering solution for every sample. This mode will yield more accurate and superior quality results because none of the final gathering points are derived by interpolating values from an initial cache of final gathering points.</li>
<li style="padding-left: 30px;"><strong>Auto-Configuring BSP 2 Raytracing Acceleration</strong> &#8211; The BSP2 raytracing acceleration technique is the next generation BSP algorithm used by mental ray. It was developed, primarily, for the efficient rendering of scenes with large BSP trees and is required for rendering scenes with stand-ins (also known as mental ray assemblies). It is also auto-configuring so the user does not have to setup complicated BSP options anymore.</li>
<li style="padding-left: 30px;"><strong>Irradiance Particles</strong> &#8211; The new mental ray irradiance particles algorithm provides a method of calculating global illumination using importons. Irradiance particles are easy to set up in your scene and with just the default settings, you can reach a desirable illumination quality much faster than the existing solutions of global illumination photon tracing combined with final gathering.</li>
</ul>
</li>
</ul>
<ul>
<li><strong>Render Manager Improvements<br />
</strong>3D Artist can now easier setup and manager their render jobs, all that with an simpler and easier to use interface.</li>
<li><strong>GLSL Shaders</strong><br />
Two new OpenGL-based shaders are now part of XSI 7.<br />
<img title="XSI 7 GLSL Shaders" src="/images/xsi/version7/rts3.jpg" alt="XSI 7 GLSL Shaders" width="700" height="271" /></li>
<li><strong>OpenGL Particle Shader</strong><br />
Improved function that allows the artist to even better work with particles in XSI using OpenGL.</li>
<li><strong>Global color management tools</strong><br />
Artist have more control on the output images or videos with color management. Supports<br />
<img title="XSI 7 color management" src="/images/xsi/version7/color_management.jpg" alt="XSI 7 color management" width="700" height="254" /></li>
<li><strong>Delta II</strong><br />
One of the major breakthroughs in workgroup collaboration was Delta referencing (in XSI 6). In addition to XSI&#8217;s robust referencing system, Delta allows you to store the changes to a model in a lightweight manner. You can then export, import and apply deltas manually. You can also edit and delete deltas and items within deltas, and even change a delta&#8217;s target model. The result is an extremely efficient, robust and flexible way for artists to work collaboratively in production.<br />
<img title="XSI 7 Delta II" src="/images/xsi/version7/DeltaII-2.jpg" alt="XSI 7 Delta II" width="700" height="266" />Delta II updates the already successful referencing system with numerous new features:</p>
<ul>
<li>Create New Clusters</li>
<li>Create new cluster properties, including texture UV coordinates, vertex colors, weight maps, and envelope weight properties. You can create cluster properties on new clusters, or on clusters that pre-existed in the original model.</li>
<li>Add deformation operators and ICE trees to the construction stack. This includes deformations on new and pre-existing clusters as well as deformations that are linked to other objects (lattices, waves, cluster centers, etc.).</li>
<li>Add operators to the stacks of cluster properties, including painting and smoothing weight maps and envelope weights, modifying texture UV coordinates, etc. Note that UV modifications are frozen when the model is offloaded (including before switching resolutions or saving the scene).</li>
<li>Delete any operators, clusters, properties, and cluster properties that have been added to the referenced model. Deleted items are removed from the delta.</li>
<li>Save animation mixer Cache data in the delta.</li>
</ul>
</li>
</ul>
<ul>
<li><strong>RTS 3.0-an updated realtime shader API</strong> featuring all new programmable shaders that support the latest display technologies.<br />
XSI version 7.0 supports the Realtime Shader API version 3.0. There have been some major changes and enhancements since version 2.0 that add flexibility and simplicity in the development of realtime shaders</li>
</ul>
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		<title>XSI Video Training in German</title>
		<link>http://www.strongmocha.com/2008/07/01/xsi-video-training-in-german/</link>
		<comments>http://www.strongmocha.com/2008/07/01/xsi-video-training-in-german/#comments</comments>
		<pubDate>Tue, 01 Jul 2008 16:40:39 +0000</pubDate>
		<dc:creator>Thorsten Meyer</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[video tutorial]]></category>
		<category><![CDATA[XSI]]></category>
		<category><![CDATA[Collision Type]]></category>
		<category><![CDATA[mario]]></category>
		<category><![CDATA[prang]]></category>
		<category><![CDATA[Rigid Body]]></category>
		<category><![CDATA[Rigid Constraints]]></category>
		<category><![CDATA[Soft & Rigid Bodies]]></category>
		<category><![CDATA[Soft Body]]></category>
		<category><![CDATA[Soft Body animation]]></category>
		<category><![CDATA[Soft Body basic]]></category>
		<category><![CDATA[Soft Body Settings]]></category>
		<category><![CDATA[Softimage XSI]]></category>
		<category><![CDATA[xsi training]]></category>

		<guid isPermaLink="false">http://www.strongmocha.com/?p=272</guid>
		<description><![CDATA[Mario Prang the key person behind Slash did release his second XSI Training DVD (more then 4 hours of XSI training). This time Mario show you how to use Rigid &#38; Soft Bodies in XSI. The training which is in German provides you with an excellent overview on Rigid Bodies, Rigid Constraints and Soft Bodies. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="/images/xsi/verion 6/SI_XSI_logotype_blk.gif" alt="XSI Release 6" width="250" height="40" /></p>
<p><a title="Contact Mario" href="http://www.slash.de/kontakt.htm" target="_blank">Mario Prang</a> the key person behind <a title="visit slash.de" href="http://www.slash.de/" target="_blank">Slash</a> did release his second <a href="http://www.softimage.com/products/xsi/" target="_blank">XSI</a> Training DVD (more then 4 hours of XSI training). This time Mario show you how to use <a title="Deutsches XSI Dynamics 1 Rigid&amp;Soft Bodies Video Tutorial" href="http://www.slash.de/catalog/product_info.php?products_id=53" target="_blank">Rigid &amp; Soft Bodies in XSI</a>. The training which is in German provides you with an excellent overview on <a title="Deutsches XSI Dynamics 1 Rigid&amp;Soft Bodies Video Tutorial" href="http://www.slash.de/catalog/product_info.php?products_id=53" target="_blank">Rigid Bodies, Rigid Constraints and Soft Bodies</a>. Slash is a certified Softimage Training Center who offers beginner, intermediate, and advanced courses for companies or individuals.</p>
<p><a title="Deutsches XSI Dynamics 1 Rigid&amp;Soft Bodies Video Tutorial" href="http://www.slash.de/catalog/product_info.php?products_id=53" target="_blank">Rigid &amp; Soft Bodies</a> training DVD overview:</p>
<p><strong>Rigid Bodies</strong></p>
<ul>
<li> Rigid Body basic</li>
<li>Collision Type</li>
<li> Initial State</li>
<li> Active Passive Switch</li>
<li> Rigid Body Notes</li>
<li>Environment Caching</li>
<li> Force Controller</li>
<li>Glas with ice cubes</li>
<li> Ghosting</li>
</ul>
<p><strong>Rigid Constraints</strong></p>
<ul>
<li>Hinge</li>
<li> Ball &amp; Socket</li>
<li> Spring</li>
<li> Slider</li>
<li> Fixed</li>
<li> Motor</li>
<li> Rag doll Constraints 1</li>
<li> Rag doll Constraints 2</li>
<li> Car Constraints 1</li>
<li> Car Constraints 2</li>
</ul>
<p><strong>Soft Body</strong></p>
<ul>
<li>Soft Body basic</li>
<li> Soft Body animation</li>
<li> Soft Body Settings</li>
<li> Plasticity</li>
<li> Soft &amp; Rigid Bodies</li>
<li> Basketball 1</li>
<li> Basketball 2</li>
<li> Basketball 3 Gator</li>
</ul>
<p>This second Training DVD Mario released is a follow-up release to his successful <a title="Deutsche XSI Character Design Video Tutorials" href="http://www.slash.de/catalog/product_info.php?cPath=22&amp;products_id=29" target="_blank">XSI Character Design Training DVD</a> (6 DVDs and more then 10 Hours of XSI training)) which was released earlier this year. The <a title="Deutsche XSI Character Design Video Tutorials" href="http://www.slash.de/catalog/product_info.php?cPath=22&amp;products_id=29" target="_blank">XSI Character Design Training DVD</a> is recorded in German.</p>
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		<title>MAXWELL RENDER 1.7 released</title>
		<link>http://www.strongmocha.com/2008/06/20/maxwell-render-17-released/</link>
		<comments>http://www.strongmocha.com/2008/06/20/maxwell-render-17-released/#comments</comments>
		<pubDate>Fri, 20 Jun 2008 04:38:45 +0000</pubDate>
		<dc:creator>Thorsten Meyer</dc:creator>
				<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Archicad 11]]></category>
		<category><![CDATA[Cinema 4D]]></category>
		<category><![CDATA[form-Z]]></category>
		<category><![CDATA[lightwave]]></category>
		<category><![CDATA[maxwell render]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Rhinoceros]]></category>
		<category><![CDATA[Softimage XSI]]></category>
		<category><![CDATA[SolidWorks]]></category>
		<category><![CDATA[StrongMocha]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[Visual F/X]]></category>
		<category><![CDATA[XSI]]></category>
		<category><![CDATA[aerosols]]></category>
		<category><![CDATA[bsdf]]></category>
		<category><![CDATA[Color Picker]]></category>
		<category><![CDATA[coloration]]></category>
		<category><![CDATA[common materials]]></category>
		<category><![CDATA[earth values]]></category>
		<category><![CDATA[external image]]></category>
		<category><![CDATA[hdr]]></category>
		<category><![CDATA[image editing]]></category>
		<category><![CDATA[incremental updates]]></category>
		<category><![CDATA[Material Browser]]></category>
		<category><![CDATA[material editor]]></category>
		<category><![CDATA[material state]]></category>
		<category><![CDATA[maxwell]]></category>
		<category><![CDATA[memory optimizations]]></category>
		<category><![CDATA[MXI files]]></category>
		<category><![CDATA[MXiMerge Tool]]></category>
		<category><![CDATA[new image]]></category>
		<category><![CDATA[new sky]]></category>
		<category><![CDATA[Physical Sky]]></category>
		<category><![CDATA[physical sky system]]></category>
		<category><![CDATA[physical system]]></category>
		<category><![CDATA[preview material]]></category>
		<category><![CDATA[Realtime OpenGL Preview]]></category>
		<category><![CDATA[reflectance]]></category>
		<category><![CDATA[saturation]]></category>
		<category><![CDATA[scene illumination]]></category>
		<category><![CDATA[sky system]]></category>
		<category><![CDATA[small changes]]></category>
		<category><![CDATA[sss]]></category>
		<category><![CDATA[SSS component]]></category>
		<category><![CDATA[swatches]]></category>
		<category><![CDATA[texture editor]]></category>
		<category><![CDATA[Texture Handling]]></category>
		<category><![CDATA[UV Operator]]></category>
		<category><![CDATA[wooden floors]]></category>

		<guid isPermaLink="false">http://www.strongmocha.com/?p=263</guid>
		<description><![CDATA[Next Limit released MAXWELL RENDER 1.7. Maxwell Render 1.7 offers several new and vastly improved features. If you a customer of Next Limit check your inbox to find the URL to download the update. What is new in MAXWELL Render 1.7 New physical sky system The Physical Sky system in Maxwell Render 1.7 uses an [...]]]></description>
			<content:encoded><![CDATA[<p style="padding-left: 30px;"><img src="/images/MAXWELL/Herve_Steff.jpg" alt="Image by Hervé_Steff (www.insideko.com)" /></p>
<p style="padding-left: 30px;"><a href="http://www.nextlimit.com/" target="_blank">Next Limit</a> released <a href="http://www.maxwellrender.com/" target="_blank">MAXWELL RENDER 1.7</a>. <a href="http://www.maxwellrender.com/" target="_blank">Maxwell Render 1.7</a> offers several new and vastly improved features.</p>
<p style="padding-left: 30px;">If you a customer of Next Limit check your inbox to find the URL to download the update.</p>
<p style="padding-left: 30px;">What is new in<a href="http://www.maxwellrender.com/" target="_blank"> MAXWELL Render</a> 1.7</p>
<ul style="padding-left: 30px;">
<li><a href="http://www.maxwellrender.com/" target="_blank"><strong>New physical sky system</strong></a><br />
The Physical Sky system in Maxwell Render 1.7 uses an entirely new approach and has been greatly enhanced adding more parameters to control the look of the sky and the resulting light in the scene, ranging from common Earth values to exaggerated fantasy skies. Users can create presets of sky settings to quickly load a new sky, or share their presets with other users. It’s also possible to save the current sky as an HDR map.This new sky system renders faster than the previous one – in certain scenes the difference can be dramatic. The concept of “Aerosols” – particles found in the air that interact with light and influence how lights scatters and reacts in the atmosphere – plays an important role. Aerosols have a big impact on the coloration of the sky and scene illumination.</li>
<li><a href="http://www.maxwellrender.com/" target="_blank"><strong>1.7 Material Editor enhanced</strong></a>
<ul>
<li>Material Preview: the material preview now shows incremental updates and you can stop the preview rendering at any time by double clicking on the preview.</li>
<li>Material Swatches: here you can store material “swatches” or previews. A material state can be stored as a preview and the user can easily browse between the saved previews, allowing for faster material editing and experimentation.</li>
<li>Texture Editor: the Texture Editor in 1.7 offers various new image controls: Saturation; Brightness; Contrast; and Clamp min/max. These new controls allow users to work much more efficiently with textures. There is no need to use an external image editing application to make small changes to a texture, and the same texture can be used for colour, bump, roughness and weight map.</li>
<li>Wizards: this is a step-by-step guide to creating several types of common materials such as shiny wooden floors, plastics, clipmapped materials for leafs, SSS materials, etc. The Wizard will ask you for textures, bumps, reflectance maps and material values such as roughness and colour.The “Common” wizard can be used to create Diffuse, Emitter, Metal, Dielectric or Plastic materials</li>
</ul>
</li>
</ul>
<ul style="padding-left: 30px;">
<li><a href="http://www.maxwellrender.com/" target="_blank"><strong>New SSS Component</strong></a><br />
Sub-Surface Scattering (SSS) simulates the effect of light entering a translucent object and scattering inside it. Some of this light is absorbed and some is also scattered back to the surface. It is a crucial component that allows you to accurately simulate many kinds of materials including plastics, marble, milk, skin etc. The SSS component has been entirely rewritten for Maxwell Render 1.7, following an entirely new approach compared to the old system or any other SSS system currently available.<a href="http://www.maxwellrender.com/" target="_blank"><img class="alignleft" style="margin: 10px; float: left;" src="/images/MAXWELL/Kurt_Singstad.jpg" alt="Image by Kurt Singstad" width="341" height="422" /></a>The SSS component in Maxwell Render effectively replaces the BSDF material properties such as  eflectance/transmittance becausethe surface reflection color and amount depends on what happens inside the volume, just like in real life. There is no separation between “surface” material and “volume” material. The surface properties (roughness, bump etc.) remain the same as for the BSDF component. What this means in practice is that with the SSS component, you can get a full range of materials from regular clear glass, to almost solid-looking materials. This is one of the biggest strengths of Maxwell Render’s SSS system. The SSS material supports full GI and if the material is clear enough it will create caustic light patterns and also be influenced by caustic light cast from surrounding objects.</p>
<p>You can weight an SSS with a BSDF, or several SSS components, but only one SSS or BSDF per material layer is allowed. You can quickly switch between using a BSDF or SSS component by right-clicking in the Material Layers list or by using the Edit menu and choosing “Turn to BSDF” or “Turn to SSS’. The Nd and surface properties you used in the previous component will be transferred to the new compone</li>
<li><a href="http://www.maxwellrender.com/" target="_blank"><strong>1.7 Maxwell Studio improvements</strong></a>
<ul>
<li>Texture Handling and Memory Optimizations: texture handling, scene loading times and overall memory usage have all been improved. With scenes that use many large textures, objects and materials, the loading time is around 10 times faster. Only the textures that are active in the OpenGL viewport are now loaded into memory, saving RAM and allowing users to work faster with materials.</li>
<li>Realtime OpenGL Preview of Physical Sky: with the vastly improved Physical Sky system in Maxwell Render 1.7, the OpenGL preview in the viewports has also been improved, allowing you to change any of the Sky parameters and camera settings and seeing an accurate realtime preview in the viewports.</li>
<li>Color Picker: the color chips on the left side can be used to store commonly used colors. Drag&amp; drop a color from the large color chips at the bottom of the Color Picker to one of the color chips on t<img class="alignright" style="float: right; margin-left: 10px; margin-right: 10px;" src="/images/MAXWELL/Thomas_Anagnostou.jpg" alt="Image by Thomas Anagnostou" width="255" height="300" />he left to store a color.<br />
The two large color chips at the bottom of the color picker allow you to compare the previously selected color with a new one.The top color chip updates to show the currently selected color in the colored wheel. The bottom color chip shows what color was selected when opening the Color Picker.</li>
<li>Isolate Selection: select this option from the right click menu in the object list panel, or in a viewport, to display only the currently selected objects in the viewport. This is useful if you have a cluttered scene and wish to view only the currently selected objects.</li>
<li>UV Operator: this option lets you apply the same transformations to all the selected UVs at the same time. You can, for example, scale all the selected UV sets by 10%. The Operator is found under the UV parameters section in the Object Parameters panel.</li>
<li>Material Browser: improved for version 1.7; it has a more common functionality with the Windows Explorer, having a folder view on the left side and the contents of the folder displayed on the right side.</li>
<li>3D/ Ortho View Dropdown: You can switch a camera to be a perspective (3D) camera or an orthographic camera (2D). This is useful if you wish to render an orthographic view while still having access to common camera parameters such as resolution and ISO. Please note that focal length is not available when the camera is in orthographic mode.</li>
</ul>
</li>
</ul>
<p><img src="/images/MAXWELL/Mihai_Iliuta.jpg" alt="Image by Mihai Iliuta" width="699" height="322" /></p>
<ul style="padding-left: 30px;">
<li><strong><a href="http://www.maxwellrender.com/" target="_blank">SimuLens<br />
</a></strong>SimuLens parameters: the SimuLens parameters have been added to the interface of Maxwell Studio and the plug-ins, and they are now also available through the command line. These changes allow for SimuLens to be used for animations.</li>
<li><a href="http://www.maxwellrender.com/" target="_blank"><strong>MXiMerge Tool<br />
</strong></a>The installation package includes a new tool called MxiMerge. This is a small command line application useful to merge MXI files into one folder. It can also be used to read information about an MXI file (resolution, sampling level, etc) and for converting MXI files into other image formats. To learn more about how to use this tool just open a command line/terminal window and type: (for Windows) MxiMerge.exe –help; (for Mac OSX and Linux) mximerge –help.</li>
<li><a href="http://www.maxwellrender.com/" target="_blank"><strong>MAXWELL Plugins</strong></a><br />
All Plugins (<a href="http://www.autodesk.com/">3ds Max</a>, <a href="http://www.graphisoft.com/" target="_blank">Archicad 11</a>, <a href="http://www.maxon.net/" target="_blank">Cinema 4D</a>, <a href="http://www.formz.com/" target="_blank">form-Z</a>, <a href="http://www.newtek.com/" target="_blank">Lightwave 3D</a>, <a href="http://www.autodesk.com/" target="_blank">Maya</a>, <a href="http://www.rhino3d.com/" target="_blank">Rhinoceros</a>, <a href="http://www.solidworks.com/" target="_blank">SolidWorks</a>,  and <a href="http://www.softimage.com/" target="_blank">Softimage | XSI)</a> have been updated</li>
</ul>
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