3dbuzz releases 12 hours Houdini 9 Video Tutorial

Houdini, Tutorials, video tutorial by Thorsten Meyer - Show on geoblog - No Comments »

Houdini 9 Elevator Asset Videos

Did you recently install the Houdini 9.5 beta version, browsed through the Houdini forum and now look for an great introduction video tutorial, maybe a little bit beyond the usual Interface overview? 3D BUZZ has released what you are have been looking for. In the new Houdini 9 video series at 3D Buzz you learn how you can create an elevator that comes with   procedural control and behavior automation.

The asset itself was created by Tomas Slancik as an entry in one of the  Asset Creation Contests over at 3D Buzz.

In all, the Houdini video tutorials are nearly TWELVE hours of video, and it’s all available completely for free over at 3D Buzz

3D BUZZ did release back in May a great Houdini Technical Effects DVD that you may want to take a look at as well.

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MAXWELL RENDER 1.7 released

3ds Max, Archicad 11, Cinema 4D, Rendering, Rhinoceros, Softimage XSI, SolidWorks, StrongMocha, Visual F/X, XSI, form-Z, lightwave, maxwell render, maya, vfx by Thorsten Meyer No Comments »

Image by Hervé_Steff (www.insideko.com)

Next Limit released MAXWELL RENDER 1.7. Maxwell Render 1.7 offers several new and vastly improved features.

If you a customer of Next Limit check your inbox to find the URL to download the update.

What is new in MAXWELL Render 1.7

  • New physical sky system
    The Physical Sky system in Maxwell Render 1.7 uses an entirely new approach and has been greatly enhanced adding more parameters to control the look of the sky and the resulting light in the scene, ranging from common Earth values to exaggerated fantasy skies. Users can create presets of sky settings to quickly load a new sky, or share their presets with other users. It’s also possible to save the current sky as an HDR map.This new sky system renders faster than the previous one – in certain scenes the difference can be dramatic. The concept of “Aerosols” – particles found in the air that interact with light and influence how lights scatters and reacts in the atmosphere – plays an important role. Aerosols have a big impact on the coloration of the sky and scene illumination.
  • 1.7 Material Editor enhanced
    • Material Preview: the material preview now shows incremental updates and you can stop the preview rendering at any time by double clicking on the preview.
    • Material Swatches: here you can store material “swatches” or previews. A material state can be stored as a preview and the user can easily browse between the saved previews, allowing for faster material editing and experimentation.
    • Texture Editor: the Texture Editor in 1.7 offers various new image controls: Saturation; Brightness; Contrast; and Clamp min/max. These new controls allow users to work much more efficiently with textures. There is no need to use an external image editing application to make small changes to a texture, and the same texture can be used for colour, bump, roughness and weight map.
    • Wizards: this is a step-by-step guide to creating several types of common materials such as shiny wooden floors, plastics, clipmapped materials for leafs, SSS materials, etc. The Wizard will ask you for textures, bumps, reflectance maps and material values such as roughness and colour.The “Common” wizard can be used to create Diffuse, Emitter, Metal, Dielectric or Plastic materials
  • New SSS Component
    Sub-Surface Scattering (SSS) simulates the effect of light entering a translucent object and scattering inside it. Some of this light is absorbed and some is also scattered back to the surface. It is a crucial component that allows you to accurately simulate many kinds of materials including plastics, marble, milk, skin etc. The SSS component has been entirely rewritten for Maxwell Render 1.7, following an entirely new approach compared to the old system or any other SSS system currently available.Image by Kurt SingstadThe SSS component in Maxwell Render effectively replaces the BSDF material properties such as  eflectance/transmittance becausethe surface reflection color and amount depends on what happens inside the volume, just like in real life. There is no separation between “surface” material and “volume” material. The surface properties (roughness, bump etc.) remain the same as for the BSDF component. What this means in practice is that with the SSS component, you can get a full range of materials from regular clear glass, to almost solid-looking materials. This is one of the biggest strengths of Maxwell Render’s SSS system. The SSS material supports full GI and if the material is clear enough it will create caustic light patterns and also be influenced by caustic light cast from surrounding objects.

    You can weight an SSS with a BSDF, or several SSS components, but only one SSS or BSDF per material layer is allowed. You can quickly switch between using a BSDF or SSS component by right-clicking in the Material Layers list or by using the Edit menu and choosing “Turn to BSDF” or “Turn to SSS’. The Nd and surface properties you used in the previous component will be transferred to the new compone

  • 1.7 Maxwell Studio improvements
    • Texture Handling and Memory Optimizations: texture handling, scene loading times and overall memory usage have all been improved. With scenes that use many large textures, objects and materials, the loading time is around 10 times faster. Only the textures that are active in the OpenGL viewport are now loaded into memory, saving RAM and allowing users to work faster with materials.
    • Realtime OpenGL Preview of Physical Sky: with the vastly improved Physical Sky system in Maxwell Render 1.7, the OpenGL preview in the viewports has also been improved, allowing you to change any of the Sky parameters and camera settings and seeing an accurate realtime preview in the viewports.
    • Color Picker: the color chips on the left side can be used to store commonly used colors. Drag& drop a color from the large color chips at the bottom of the Color Picker to one of the color chips on tImage by Thomas Anagnostouhe left to store a color.
      The two large color chips at the bottom of the color picker allow you to compare the previously selected color with a new one.The top color chip updates to show the currently selected color in the colored wheel. The bottom color chip shows what color was selected when opening the Color Picker.
    • Isolate Selection: select this option from the right click menu in the object list panel, or in a viewport, to display only the currently selected objects in the viewport. This is useful if you have a cluttered scene and wish to view only the currently selected objects.
    • UV Operator: this option lets you apply the same transformations to all the selected UVs at the same time. You can, for example, scale all the selected UV sets by 10%. The Operator is found under the UV parameters section in the Object Parameters panel.
    • Material Browser: improved for version 1.7; it has a more common functionality with the Windows Explorer, having a folder view on the left side and the contents of the folder displayed on the right side.
    • 3D/ Ortho View Dropdown: You can switch a camera to be a perspective (3D) camera or an orthographic camera (2D). This is useful if you wish to render an orthographic view while still having access to common camera parameters such as resolution and ISO. Please note that focal length is not available when the camera is in orthographic mode.

Image by Mihai Iliuta

  • SimuLens
    SimuLens parameters: the SimuLens parameters have been added to the interface of Maxwell Studio and the plug-ins, and they are now also available through the command line. These changes allow for SimuLens to be used for animations.
  • MXiMerge Tool
    The installation package includes a new tool called MxiMerge. This is a small command line application useful to merge MXI files into one folder. It can also be used to read information about an MXI file (resolution, sampling level, etc) and for converting MXI files into other image formats. To learn more about how to use this tool just open a command line/terminal window and type: (for Windows) MxiMerge.exe –help; (for Mac OSX and Linux) mximerge –help.
  • MAXWELL Plugins
    All Plugins (3ds Max, Archicad 11, Cinema 4D, form-Z, Lightwave 3D, Maya, Rhinoceros, SolidWorks,  and Softimage | XSI) have been updated
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3 new After Effects Training DVDs (Advanced Rotoscoping, AE The Next Level and Motion Design)

After Effects, Digital F/X, Illustrator, Tutorials, Visual F/X, compositing, dfx, rotoscoping, vfx, video tutorial by Thorsten Meyer 1 Comment »

3 newest DVDs in the Creative Cow Master

Creative Cow together with Aharon Rabinowitz, Pete O’Connell and Eran Stern has released three new After Effects Video Tutorials.

1. Advanced Rotoscoping Techniques for Adobe After Effects by Pete O’Connell
2. After Effects: The Next Level, vol, 2: CS 3 Tips and Techniques by Aharon Rabinowitz
3. Motion Design with Adobe After Effects by Eran Stern

Film compositor Pete O’Connell shows you the secrets of advanced rotoscoping that will save you hours, even days, on your toughest jobs. Eran Stern has quickly become one of the Cow’s most popular authors; here he presents tutorials for real-world motion graphics that you can start using right away. And Aharon Rabinowitz, one of the world’s true AE masters, leads you through AE CS3

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Vectortuts Launched!

Adobe Illustrator cs3, Illustrator, Photoshop CS3, Photoshop CS3 Extended, Tutorials, video tutorial by Thorsten Meyer No Comments »

Vectortuts LaunchPage

VECTORTUTS is a blog/tutorial site for people who use vector editing programs such as Adobe’s Illustrator. Vectortuts has been launched by the same team who does such an wonderful job on releasing new Photoshop Tutorials on PSDTUTSIt is the sister site of PSDTUTS and NETTUTS.

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Houdini 9.5 public beta available

Houdini by Thorsten Meyer No Comments »

Houdini 9.5 Public beta

Houdini 9.5 public beta is available, you can download the Houdini 9.5 beta from Side Effects web site.

Get the Flash Player to see the wordTube Media Player.

New features of Houdini 9.5:

Houdini for Mac OS X

Built from the ground up with a particular focus on performance, Houdini for Mac supports 64-bit Intel Macs running OS X Leopard. Houdini for Mac looks and feels like a Mac application with key features such as a standard Mac menu bar, a window menu on Houdini’s Dock icon and drag and drop support. Quicktime support has also been added on the Mac as well as on Windows and LINUX.

Autodesk FBX Export

Houdini Master and Escape now include Autodesk FBX export providing a clear in/out path for customers working with packages such as Autodesk Maya or Autodesk 3ds Max. This is an important interoperability feature and will make it easier for studios to integrate Houdini with their other software.

Houdini 9.5’s FBX export supports geometry, lights, cameras, animation, hierarchies, skeletons, weighted skins, UVs, geometry caches, particles, and dynamic simulations. Houdini’s FBX import, which was introduced with Houdini 9.1, now supports NURBS.

General Interoperability

Houdini 9.5 also includes Adobe Illustrator and eps import in support of motion graphic artists. Houdini 9.5 also supports .MDD output for exchanging baked point position animations with Lightwave. Artists can also use the Point Oven plug-in to use the .MDD files in other applications such as XSI, Autodesk Maya, Autodesk 3ds Max, or Messiah.

Ramps

A new “all-purpose” Ramp parameter type has been added to help artists build shaders and control effects such as particles or L-systems. The generic Ramp and Float parameter types let artists set up parameters using a visual interface that includes keyframable markers that can be easily added or removed. The ramp is then mapped to an influencing factor like time, direction in U, or lifespan to create the desired result.

These two parameter types can be set up in VOPS to add a ramp interface to a shader or added to any node using the Edit Parameter interface.

Fracture and Debris Tools

One of Houdini’s most popular features, especially for superhero movies, is the ability for pre-fractured rigid bodies to be glued together until impacted by a dynamic force. To make it easier to pre-fracture your models, Houdini 9.5 includes the Shatter and Break tools that split up your model into solid chunks. These tools are great time-savers and make it even more fun to smash things up in Houdini.

A Debris tool has also been added that uses the broken edges of a fractured object to emit particles into the dynamic simulation. You can use these particles for dust or debris to add an extra level of realism to your effects.

Wave Tools

A series of new tools have been introduced to streamline the workflow for creating a particle fluids-based wave. By modeling a container and then applying a Waveform deformer to the water’s surface, you can quickly generate a particle fluid simulation that has the motion of the wave pre-determined. With the resulting network you can either render out the results or go back and tweak parameters and rewire nodes to get the exact look that you want.

Fire and Smoke Tools

Houdini 9.5 includes a new fire simulation system and shelf tools to make it easier to set up these fluid effects. When you set animated objects on fire, Houdini now lets you dynamically change the bounds of fluid simulations mid-simulation by tracking the moving object. For smoke, it is much easier to add shader-based noise that moves through the fluid in a natural manner.

Fur Workflow

To make fur much easier for TDs and even animators to set up, Houdini 9.5 includes new shelf tools that reduce the number of steps involved and provide users with all the control they need to build a sophisticated fur system quickly and easily.

For TDs, the CVEX code used to create styling and clumping rules for the fur can now be built using Houdini’s node-based VOP network. This makes it easier to work interactively without having to write code.

Note: The fur shelf tools are not available in the initial public beta release – please look for them in the coming weeks.


Viewport Shadows and OpenGL 2 Support

Lighting artists can turn on viewport shadows to help position lights in the viewport. Now key lighting decisions can be made interactively without relying on test renders. This ability is tied to Houdini’s OpenGL2 support which also lets you view scenes interactively using hand-coded OpenGL2 shaders.

Digital Assets

Houdini 9.5 now includes the ability to make nodes inside locked Digital Assets editable. This makes it possible for nodes such as Paint or Edit to be available for artists as they work with a particular asset. This feature was driven by customer demand and makes Digital Assets even more valuable in production.

Volume Utility Nodes

Houdini 9 introduced a new volume rendering system. In Houdini 9.5, that system has been enhanced with a number of TD-level tools that give artists greater control when linking DOP Simulation data with Geometry SOPs. It is now possible to directly build, modify, mix and combine geometry (point clouds, particles, etc) with volumes and back again. Many of these new tools were developed to better support the advancements to fire and smoke in Houdini 9.5.

Wedge Render Output

The Wedge ROP (render output operator) provides an invaluable productivity enhancement which lets artists render out multiple iterations of a shot using randomly generating parameter values, much like photographers use bracketing to explore exposure variations. Other uses of this utility are the ability to bake out geometry sequences or compositing networks using wedged values. The values used can be referenced then added to the name of the output files or burned into the image for reference in dailies.

The Script SOP

The Script SOP is a stand-alone node that has long been requested by customers in production. Houdini can now execute scripts at the point when this node evaluates or “cooks.” Previously the Logic CHOP was the only means directly available to do this. The Script SOP is very lightweight because it simply passes data through without caching it. You can rewire networks, add operators, or do anything possible with Python or Hscript just by just forcing this operator to cook.

From the Press Release:

ORONTO: June 12, 2008 - Side Effects Software, an industry leader in 3D animation and visual effects software, is pleased to announce the planned release of Houdini 9.5 on July 15, 2008. Houdini 9.5 brings the 3D industry’s first node-based workflow to the Mac ensuring that 3D artists can collaborate seamlessly in a multi-platform environment. Houdini 9.5 public beta release is available today for download on all platforms.

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Canon 3D and Canon 6D rumored specs (updated)

5D, Canon, Canon 6D, StrongMocha, canon 3D, canon 5Dmk2 by Thorsten Meyer No Comments »

Canonrumors.com posted some unconfirmed specs of the rumored Canon 3D and 6D

  • Canon EOS 3D (unknown model name)
  • Canon EOS 6D(unknown model name)

Updated Rumor changes above a bit, new price and resolution rumor

“6D” (unknown model name) - Resolution: 12mp
Price: $2199 USD

“3D” (unknown model name) - Resolution: 18mp
Price: $3199 USD

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Canon relases EOS 1000D / Rebel XS

Canon, Canon Rebel XS, Photo, StrongMocha, canon 1000D, photography by Thorsten Meyer No Comments »

Canon 1000D

With a 10.1 Megapixel CMOS sensor and technology inherited from Canon’s professional models, the EOS 1000D / Rebel CS offers EOS imaging power in an affordable, easy-to-use package.

1000D / Rebel XS features

  • 10.1 MP CMOS sensor
  • Up to 3fps
  • 7-point wide-area AF
  • Self-Cleaning Image Sensor
  • 2.5” LCD with Live View mode
  • DIGIC III processor
  • SD/SDHC card slot
  • Picture Styles processing
  • Compact and lightweight
  • Compatible with EF/EF-S lenses and EX Speedlites

Canon 1000D

Specifications

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