Good news everyone! I started to look into the Photos I did shoot during my 3 weeks trip through Myanmar back in October/November 2010. Unfortunately I cannot post a selection on yet as there are quite some photos and videos on my computer. Myanmar was a lot of fun. Over the next weeks I am reducing the number of Photos and start to publish them on PhotoMocha.
Sound and Music play a big role in the new movie TRON LEGACY to help to achive the story.In this film profile Sound Re-Recording Mixer Gary Rizzo, Supervising Sound Editor Gwen Yates Whittle, and Sound Designer Steve Boeddeker talk about their experience when they worked on TRON: LEGACY.
Sound Studio:
Skywalker Sound
Directed by:
Joseph Kosinski
Original Music by: Daft Punk
Chaos Group is a global leader in creating rendering solutions for the Architectural, VFX and Film, Media and Entertainment, and the Automotive and Product Design industries. Through a worldwide network of more than 120 distributors and resellers the company delivers the market leading V-Ray rendering engine and continues to build upon its success by continuously surprising the 3D community with new, innovative and trendsetting rendering technologies.
Chaos Group was founded in 1997 with the establishment of a production studio for 3D design and animation services.
The company quickly recognized the related software development opportunity and oriented resources towards the provision of rendering solutions for production studios. The first product release began in 1998 with Phoenix, launched at the end of 1999. After beginning the creation of the renowned V-Ray rendering engine in early 2000, and upon its release in March 2002, the company dedicated its efforts to the rendering niche and pursued the development and global distribution of its rendering solutions for the 3D visualization industry.
If you happen to be in Munich I encourage you to visit Thorsten Meyer’s potrait exhibition. You can find the exhibition in a local Café called Kreislauf ( Daiserstr. 22, Munich). The exhibition shows some big prints from recent (2009-2010) portrait work from the portfolio of Thorsten Meyer a Munich (Germany) based photographer. The PhotoMocha Photo Exhibition ends in late November 2010. If you are not in Munich visit the PhotoMocha Photo Gallery at PhotoMocha.com
Procedural did update CityEngine 2010 to it’s latest release 2010.2, the latest version of its city creation software based on unique procedural techniques. CityEngine 201 can be used in 3D city modeling in urban planning, architecture,simulation, game development, and film production. The software is used by companies such as Pixar, Dreamworks, Foster+Partners, Zaha Hadid, Rockstar North, Blizzard, Microsoft, IBM, MIT, Harvard, Stanford and by us here at StrongMocha.
Procedural also introduced CityEngine STUDIO. The new version is suited for small studios in architecture and entertainment which want to realize the full potential of CityEngine or do not qualify for the low-priced CityEngine INDIE.
Highlights of CityEngine 2010.2 are interactive editing of dynamic city layouts, node-based rule authoring, and a sketching tool for facades. In addition to that, CityEngine 2010.2 includes advanced block subdivision, modeling of curved streets, new rule operations for instancing and asset search, native Collada® support for assets, export instances with the new FBX® 2011.3, and many more.
Key Highlights of CityEngine 2010.2:
Improved GUI for the Node-based Rule Editor (Visual CGA)
City Wizard with new night city template (see picture above)
Facade Wizard enhancements with new tutorial
Support for FBX® 2011.3 and RenderMan® export on 64-bit
CityEngine STUDIO introduced
Earlier version of CityEngine 2010 did feature already:
Procedural Street Network Construction
Import of Street Networks or Lots
Scripting 3D Buildings
Parametric Modeling of 3D Buildings
Map-Controlled City Modeling
Batch Export of 3D Models
Dynamic City Layouts
GIS Data Import
Node-based Rule Editor
Facade Wizard
Support of industry-Standard 3D Formats
Python
Not all versions of CityEngine 2010 support the same level of features, some version like INDIE supports less features. To compare the different features that are available in each version of CityEngine contact Procedural or take a look at the details on the Feature Comparison Chart.
Cities that you build in CityEngine 2010 can be exported into your favorite animation program through a variety of export format like Wavefront OBJ, Autodesk FBX, Autodesk 3DS, COLLADA DAE, MentalRay MI,Renderman RIB. The available export format varies by the version of CityEngine. Some versions have less export features then others (Details can be found on the Feature Comparison Chart).
Picture below shows a CityEngine generated City loaded into Cinema 4D R12.
A good example of visualization used in storytelling
Prologue Credits : Sequence Designers: Ilya Abulhanov, Paul Mitchell, Danny Yount
Executive Producer: Kyle Cooper
VFX Supervisor/Producer: Ian Dawson
VFX Associate Producer: Elizabeth Newman
VFX Coordinator: John Campuzano
Technical Directors: Jose Ortiz, Miles Lauridsen
Design: Clarisa Valdez, Chris Sanchez
Animators: Alasdair Wilson, Jorge Alameida, Troy Barsness, Kevin Clarke, Morris May, Darren Sumich, Jonny Sidlo, Takayuki Sato, Kyung Park, Joey Park, Alvaro Segura, Man Louk Chin, Daniel Kloehn
Compositors: Chad Buehler, Christopher DeCristo,Sam Edwards, Christopher Moore, Brett Reyenger, Matt Trivan, Renee Tymn
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