Myanmar Photography (upcoming)

Photo, Photographer, photography, photomocha.com, Travel by Thorsten Meyer on January 8, 2011 No Comments »

PhotoMocha Myanmar Teaser

Good news everyone! I started to look into the Photos I did shoot during my 3 weeks trip through Myanmar back in October/November 2010. Unfortunately I cannot post a selection on yet as there are quite some photos and videos on my computer.  Myanmar was a lot of fun. Over the next weeks I am reducing the number of Photos and start to publish them on PhotoMocha.

No Tags

The Sound of TRON LEGACY

movie, StrongMocha by Thorsten Meyer on December 7, 2010 No Comments »

TRON LEGACY

Sound and Music play a big role in the new movie TRON LEGACY to help to achive the story.In this film profile Sound Re-Recording Mixer Gary Rizzo, Supervising Sound Editor Gwen Yates Whittle, and Sound Designer Steve Boeddeker talk about their experience when they worked on TRON: LEGACY.


Sound Studio:
Skywalker Sound

Directed by:
Joseph Kosinski

Original Music by:
Daft Punk

TRON LEGACYSound Department:

Steve Boeddeker …. sound designer
Christopher Boyes …. re-recording mixer
Christopher Boyes …. sound designer
Donald D. Brown …. boom operator
Brian Chumney …. foley editor
Kyrsten Mate Comoglio …. sound effects editor
Sean England …. foley recordist
Ken Fischer …. sound effects editor
Josh Gold …. sound effects editor
Julian Howarth …. sound effects recordist
Noah Katz …. digital audio engineer
Adam Kopald …. sound effects editor
Stuart McCowan …. adr editor
Michael McGee …. sound mixer
Cheryl Nardi …. dialogue editor
Jonathan Null …. supervising foley editor
Juan Peralta …. sound re-recording mixer
Gary Rizzo …. re-recording mixer
Ronald G. Roumas …. recordist
Christopher Scarabosio …. sound effects editor
Brad Semenoff …. apprentice sound
Michael Silvers …. dialogue editor
Mac Smith …. sound effects editor
Addison Teague …. additional sound design
Addison Teague …. supervising sound editor
Corey Tyler …. foley recordist
Juniper Watters …. sound assistant
Gwendolyn Yates Whittle …. supervising sound editor
Greg Zimmerman …. adr recordist
Milos Zivkovic …. sound assistant
No Tags

New Auto-Tunes the News

Auto-Tunes the News by Thorsten Meyer on October 27, 2010 No Comments »

Enjoy…

No Tags

V-Ray VFX, Automotive & Architectural Reel 2010

Cinema 4D, Cinema 4D vrayforc4d, StrongMocha, vray by Thorsten Meyer on October 18, 2010 No Comments »

Chaos Group is a global leader in creating rendering solutions for the Architectural, VFX and Film, Media and Entertainment, and the Automotive and Product Design industries. Through a worldwide network of more than 120 distributors and resellers the company delivers the market leading V-Ray rendering engine and continues to build upon its success by continuously surprising the 3D community with new, innovative and trendsetting rendering technologies.

Chaos Group was founded in 1997 with the establishment of a production studio for 3D design and animation services.
The company quickly recognized the related software development opportunity and oriented resources towards the provision of rendering solutions for production studios. The first product release began in 1998 with Phoenix, launched at the end of 1999. After beginning the creation of the renowned V-Ray rendering engine in early 2000, and upon its release in March 2002, the company dedicated its efforts to the rendering niche and pursued the development and global distribution of its rendering solutions for the 3D visualization industry.

No Tags

Thorsten Meyer (PhotoMocha® Photographer) portrait exhibition in Munich

Photo, Photographer, Photographers Equipment, Photographers Review, photography, photomocha.com, Photos by Thorsten Meyer on October 16, 2010 No Comments »

Thorsten Meyer PhotoMocha portrait exhibition Oct 2010

If you happen to be in Munich I encourage you to visit Thorsten Meyer’s potrait exhibition. You can find the exhibition in a local Café called Kreislauf ( Daiserstr. 22, Munich).  The exhibition shows some big prints from recent (2009-2010) portrait work from the portfolio of Thorsten Meyer a Munich (Germany) based photographer. The PhotoMocha Photo Exhibition ends in late November 2010. If you are not in Munich visit the PhotoMocha Photo Gallery at PhotoMocha.com

Thorsten Meyer PhotoMocha portrait exhibition in Munich

No Tags

CityEngine 2010.2 Available Now

3ds Max, Cinema 4D, Cinema 4D vrayforc4d, CityEngine, maya, mental ray, Softimage XSI, StrongMocha, XSI by Thorsten Meyer on October 14, 2010 No Comments »

Procedural did update CityEngine 2010 to it’s latest release 2010.2, the latest version of its city creation software based on unique procedural techniques. CityEngine 201 can be used in 3D city modeling in urban planning, architecture,simulation, game development, and film production. The software is used by companies such as Pixar, Dreamworks, Foster+Partners, Zaha Hadid, Rockstar North, Blizzard, Microsoft, IBM, MIT, Harvard, Stanford and by us here at StrongMocha.

Procedural also introduced CityEngine STUDIO. The new version is suited for small studios in architecture and entertainment which want to realize the full potential of CityEngine or do not qualify for the low-priced CityEngine INDIE.

CityEngine Night City Template

Highlights of CityEngine 2010.2 are interactive editing of dynamic city layouts, node-based rule authoring, and a sketching tool for facades. In addition to that, CityEngine 2010.2 includes advanced block subdivision, modeling of curved streets, new rule operations for instancing and asset search, native Collada® support for assets, export instances with the new FBX® 2011.3, and many more.

Key Highlights of CityEngine 2010.2:

  • Improved GUI for the Node-based Rule Editor (Visual CGA)
  • City Wizard with new night city template (see picture above)
  • Facade Wizard enhancements with new tutorial
  • Support for FBX® 2011.3 and RenderMan® export on 64-bit
  • CityEngine STUDIO introduced

Earlier version of CityEngine 2010 did feature already:

  • Procedural Street Network Construction
  • Import of Street Networks or Lots
  • Scripting 3D Buildings
  • Parametric Modeling of 3D Buildings
  • Map-Controlled City Modeling
  • Batch Export of 3D Models
  • Dynamic City Layouts
  • GIS Data Import
  • Node-based Rule Editor
  • Facade Wizard
  • Support of industry-Standard 3D Formats
  • Python

Not all versions of CityEngine 2010 support the same level of features, some version like INDIE supports less features. To compare the different features that are available in each version of CityEngine contact Procedural or take a look at the details on the Feature Comparison Chart.

Cities that you build in CityEngine 2010 can be exported into your favorite animation program through a variety of export format like Wavefront OBJ, Autodesk FBX, Autodesk 3DS, COLLADA DAE, MentalRay MI,Renderman RIB. The available export format varies by the version of CityEngine. Some versions have less export features then others (Details  can be found on the Feature Comparison Chart).

Picture below shows a CityEngine generated City loaded into Cinema 4D R12.

CityEngine loaded into Cinema4D

More CityEngine resources:

No Tags

Prologue Films – Iron Man 2 VFX Montage

StrongMocha by Thorsten Meyer on October 14, 2010 No Comments »

A good example of visualization used in storytelling

Prologue Credits :
Sequence Designers: Ilya Abulhanov, Paul Mitchell, Danny Yount

Executive Producer: Kyle Cooper

VFX Supervisor/Producer: Ian Dawson

VFX Associate Producer: Elizabeth Newman

VFX Coordinator: John Campuzano

Technical Directors: Jose Ortiz, Miles Lauridsen

Design: Clarisa Valdez, Chris Sanchez

Animators: Alasdair Wilson, Jorge Alameida, Troy Barsness, Kevin Clarke, Morris May, Darren Sumich, Jonny Sidlo, Takayuki Sato, Kyung Park, Joey Park, Alvaro Segura, Man Louk Chin, Daniel Kloehn

Compositors: Chad Buehler, Christopher DeCristo,Sam Edwards, Christopher Moore, Brett Reyenger, Matt Trivan, Renee Tymn

No Tags
Theme by N.Design Studio -------- This site was build using 41 queries in 0.380 seconds.
CSS XHTML RSS Entries RSS Comments RSS Log in