WilliamVaughan and Chuck (Chuck Baker) did release more then free 16 hours of Free LightWave training . Newtek did post over 16 hours of LightWave training covering
- Modelin
- General Modeling
- Organic Modeling
- Surfacing/Texturing
- Tools
- Mapping
- Surface Editor
- Node Editor
- Animation
- Animation Tools
- General Animation
- Animating Cameras and Lights
- Vehicle Animation
- Character Animation
- Particles
- Dynamics
- Lighting
- Rendering and Compositing
Modeling
Modeling Tools
Introduction to Action Center Control:
Click Here to viewIntroduction to Translate Plus:
Click Here to viewIntroduction to the Interactive Paste Tool:
Click Here to viewIntroduction to Move Plus:
Click Here to viewIntroduction to the Rove Tool:
Click Here to viewIntroduction to the Rotate About Normal Tool:
Click Here to viewIntroduction to the Rotate to Object Tool:
Click Here to viewIntroduction to the Rotate to Ground Tool:
Click Here to viewIntroduction to Segment Scale:
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– Segment Scale introduction and examples
– Location of Tool Color preferences settingIntroduction to Set Map Value:
Click Here to viewBooleans vs Speed Booleans:
Click Here to viewIntroduction to the Create Skin tool:
Click Here to viewIntroduction to the Morph Polygons Tool:
Click Here to viewIntroduction to the Bend Tool:
Click Here to viewIntroduction to Toggle Backdrop On/Off:
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Note: The Toggle Backdrop video also shows how to add this feature to the interface and setup a shortcut key to help save time when using it.Introduction to the Router Tool:
Click Here to viewIntroduction to the Motion Path Extrude Tool:
Click Here to viewIntroduction to the Platonic Solid Tool:
Click Here to viewIntroduction to the Gemstone Tool:
Click Here to viewIntroduction to the Drill Tools: Drill & Solid Drill:
Click Here to viewIntroduction to the Drag and Snap Drag Tools:
Click Here to viewIntroduction to the Center, Center 1D and Center Sel 1D functions :
Click Here to viewIntroduction to the Lathe Tool:
Click Here to viewIntroduction to the Jump Points Command:
Click Here to viewIntroduction to the Rotate 90 to the Right Command:
Click Here to viewIntroduction to the Center View on Cursor Command:
Click Here to viewIntroduction to the Point Center and Find Center Commands:
Click Here to viewIntroduction to the Angle Tool:
Click Here to viewIntroduction to the Measure Tool:
Click Here to viewIntroduction to Sketch Color:
Click Here to viewIntroduction to the Pivot Tool and Center Pivot Command:
Click Here to viewIntroduction to the Bevel Tool:
Click Here to viewIntroduction to the Hide options:
Click Here to viewIntroduction to the Rail Bevel Tool:
Click Here to viewGeneral Modeling
Modeling a Tennis Ball:
Click Here to viewCreating seams in a football model (Multiple tools and techniques covered):
Click Here to viewUsing Endomorphs in the Modeling process:
Click Here to viewModeling a bowl of cereal with a little help from HardFX:*
Click Here to viewHard Surface Modeling
2 Methods for creating a PaperClip:
Click Here to viewCreating a model with threads using subpatches and all quads:
Click Here to viewBe sure to check out JeffrySG’s killer technique here as well:
http://www.newtek.com/forums/showthread.php?t=77441Creating a curved metal weaved mesh:
Click Here to viewModeling a Texas star:
Click Here to viewSolution for creating ‘X’ and ‘T’ pipe joints in SubD :
Click Here to viewCreating Cathedral Ceilings:
Click Here to viewOrganic Modeling
Introduction to Endomorphs, Morph Mixer and Open GL Sliders:*
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The first portion of the video shows how to create endomorphs in a character model. The rest of the video shows how to use endomorphs for character animation in Layout.Using curves to create skelegons with the use of Convert Skelegons:*
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The first portion of the video shows how to create skelegons in Modeler using spline draw; the last portion shows how to convert the skelegons to bones in Layout.Surfacing/Texturing
Tools
Introduction to Color Selection:
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Note: Includes the LightWave Color Picker. Works the same way in Modeler and Layout, although Layout is the only application shown.Mapping
1 Weight Map, 1 Surface = Multi-Surfaces:
Right-Click Here and Save to viewIntroduction to Texture Guide:
Right-Click Here and Save to viewIntroduction to Color Vertex Maps:
Right-Click Here and Save to viewIntroduction to texturing with image maps:
Click Here to viewUsing a Clip map with Shadow Maps:
Click Here to viewUsing Weightmaps and Adaptive Pixel Subdivision to control the level of detail at render time:
Click Here to viewHow to Apply procedural textures with a UV map:
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Shows methods to apply procedurals with a UV Map in both Surface Editor and Node Editor.Surface Editor
Introduction to the Special Buffers options in the Surface Editor:
Click Here to viewIntroduction to the Halftone Shader:
Click Here to viewNode Editor
Creating Texture Displacement and more in the Node Editor:
Click Here to viewMultiple Bumps on one Surface in the Node Editor:
Click Here to viewUsing Multiple Weight Maps on 1 Surface:
Click Here to viewSetting up a Distance to Object Gradient in the Node Editor:
Click Here to viewNode Editor: Creating Stitches with Procedural Textures:
Click Here to viewCreating Spiderman-type suit webbing:
Click Here to viewCreating a Radar Motion Trail:
Click Here to viewCreating a glass surface using the Dielectric Material Node:
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AnimationAnimation Tools
Introduction to Serpent:
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Covers Lazy Points, Inertia, Serpent, Cloth FX, HardLink< MetaLink and more!Introduction to Cyclist:
Click Here to viewIntroduction to the Move Path and Path Tool:
Click Here to viewIntroduction to the Effector custom object:
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Note: Be sure to watch the Effector video “Using Effector to displace a tube”.Introduction to the Textured Motion, Motion Modifier:
Click Here to viewIntroduction to Lead the Follower Motion Modifier:
Click Here to viewIntroduction to Proxy Pick:*
Click Here to viewGeneral Animation
Creating a rope and pulley animation:
Kickn’ it Old School!
Click Here to viewCreating a “Slinky-Style” spring animation:
This one has all kinds of goodies inside.
Click Here to viewTechniques for animating a spiral motion:
Click Here to viewCreating Multiple Pivot Points for one Object:
Click Here to viewSetting up an animation rig for window blinds:
Click Here to viewAnimating carpet rolling and unrolling:
Click Here to viewAnimating a Page turning:
Click Here to viewSetting up an animation of multiple pins driven by a displacement map:
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Now go off and do something like this: http://www.youtube.com/watch?v=V0u0AG_floQUsing Effector to displace a tube:
Right-Click Here and Save to viewAnimating a shaded object converting to a wireframe object:
Click Here to viewRigging and animating an accordion style hinge:
Click Here to viewLocalized morphing of an object based on the distance of another object:
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Be sure to also check out the video “Localized Morphing Used on a Face Rig” under the Character Animation section.Localized morphing of an object based on the distance of another object using Normal Displacement:
Click Here to viewAnimating Cameras and Lights
Creating a hand-held camera motion:
Click Here to viewCreating a light flicker using Noisy Channel:
Click Here to viewAnimating a Muzzle Flash synced to an audio file:
Click Here to viewIntroduction to Sun Spot:*
Click Here to viewVehicle Animation
Animating Tank Treads:
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Note: The treads animate smoothly, though the framerate of the capture software looks otherwise. Give the setup a try and you will see how well it truly works.Animating a train or roller coaster on a curved track:
Click Here to viewRelativity: Dr. Wheel Rotator:
Click Here to viewAnimating an Escalator:
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Character Animation
How to setup a cartoon oval eye for animation:
Right-Click Here and Save to viewLocalized morphing used on a face rig:
Click Here to viewIntroduction to Endomorphs, Morph Mixer and Open GL Sliders:*
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The first portion of the video shows how to create endomorphs in a character model. The rest of the video shows how to use endomorphs for character animation in Layout.Using curves to create skelegons with the use of Convert Skelegons:*
Click Here to view
The first portion of the video shows how to create skelegons in Modeler using spline draw; the last portion shows how to convert the skelegons to bones in Layout.Introduction to Proxy Pick:
Click Here to viewParticles
Animating a bouncing ball using a particle emitter:
Click Here to viewCreating rain splashing on the ground using particle emitters:
Click Here to viewCreating a bottle rocket type animation with particle emitters:
Click Here to viewCreating water flowing through a piping structure:
Click Here to viewDynamics
Using Cloth FX to Tear/Rip Material:
Click Here to viewCreating Foot prints in the ground using Cloth FX:
Click Here to viewWinding a flag around a pole using Soft FX and then the same thing with Cloth FX:
Click Here to viewButtons on a Shirt that uses Cloth FX:
Click Here to viewIntroduction to HardFx and Object Dissolve:
Click Here to viewAnimating a hose that is connected to an object on each end:
Click Here to viewUsing FXLinker to Mimic Modeler’s Point Clone Plus feature in Layout:
Click Here to viewModeling a bowl of cereal with a little help from HardFX:*
Click Here to viewCreating a flag blowing in the wind:
Click Here to viewLighting
How to set up the Spinning Light Trick and an introduction to Luxigons:
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The Spinning Light Trick was first developed by Dave Jerrard if I remember correctly. That guy has created more cool techniques then anyone I know!Enjoy the video!
Introduction to Negative Lights:
Click Here to viewIntroduction to Sun Spot:*
Click Here to viewRendering and Compositing
Introduction to Compositing inside of LightWave:
Click Here to viewIntroduction to Render Buffer View:
Click Here to viewIntroduction to Render Buffer Export:
Click Here to viewManually creating a depth pass:
Click Here to viewIntroduction to the Photoshop PSD Export Image Filter:
Click Here to viewCreating trussing and framework with ease:
Kickn’ it New School!
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